Updated wool games stats
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@@ -1,15 +1,28 @@
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { NonNullStats } from "@/lib/schema/player"
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import GeneralStats from "../GeneralStats"
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export default function WoolGamesStats({ stats }: { stats: NonNullStats["WoolGames"] }) {
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if (!stats) return null
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const kills = (stats.capture_the_wool?.stats?.kills || 0) + (stats.sheep_wars?.stats?.kills || 0) + (stats.wool_wars?.stats?.kills || 0)
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const wins = (stats.capture_the_wool?.stats?.participated_wins || 0) + (stats.sheep_wars?.stats?.wins || 0) + (stats.wool_wars?.stats?.wins || 0)
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return (
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<GeneralStats
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id="woolgames"
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title="Wool Games"
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collapsedStats={[]}
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collapsedStats={[
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{
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title: <p>Kills</p>,
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stat: <p className="text-muted-foreground">{formatNumber(kills)}</p>
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},
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{
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title: <p>Wins</p>,
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stat: <p className="text-muted-foreground">{formatNumber(wins)}</p>
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}
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]}
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>
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<Separator className="my-4" />
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</GeneralStats>
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@@ -724,4 +724,23 @@ export const copsAndCrimsStatsSchema = z.looseObject({
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...copsAndCrimsGunUpgrades()
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})
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export const woolGamesStatsSchema = z.looseObject({})
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export const woolGamesStatsSchema = z.looseObject({
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capture_the_wool: z.looseObject({
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stats: z.looseObject({
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kills: z.number().default(0),
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participated_wins: z.number().default(0)
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}).optional()
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}).optional(),
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sheep_wars: z.looseObject({
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stats: z.looseObject({
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kills: z.number().default(0),
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wins: z.number().default(0)
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}).optional()
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}).optional(),
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wool_wars: z.looseObject({
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stats: z.looseObject({
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kills: z.number().default(0),
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wins: z.number().default(0)
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}).optional()
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}).optional()
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})
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