Added stats for general modes

This commit is contained in:
2025-08-21 02:20:01 +02:00
parent a4bf768c83
commit b31ef97789
10 changed files with 306 additions and 109 deletions

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@@ -0,0 +1,111 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
import { _BedwarsStats, getBedwarsModeStats } from "@/lib/hypixel/bedwars"
import { Player } from "@/lib/schema/player"
export default function BedwarsStatTable({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
return (
<Table>
<BedwarsTableHeader />
<TableBody>
<SoloStats stats={stats} />
<DoublesStats stats={stats} />
<ThreesStats stats={stats} />
<FoursStats stats={stats} />
</TableBody>
</Table>
)
}
function BedwarsTableHeader() {
const headerElements = [
"Mode",
"Kills",
"Deaths",
"KD",
"Kills",
"Deaths",
"KD",
"Wins",
"Losses",
"WL",
"WS",
"BB",
"BL",
"BBL"
]
return (
<TableHeader>
<TableRow>
<TableHead></TableHead>
<TableHead colSpan={3}>Normal</TableHead>
<TableHead colSpan={3}>Finals</TableHead>
</TableRow>
<TableRow>
{headerElements.map((v, i) => {
return <TableHead key={i}>{v}</TableHead>
})}
</TableRow>
</TableHeader>
)
}
function SoloStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
const modeStats = getBedwarsModeStats("solo", stats as _BedwarsStats)
if (!modeStats) return null
return (
<TableRow>
<TableCell>Solo</TableCell>
{modeStats.map((v, i) => {
return <TableCell key={i}>{v}</TableCell>
})}
</TableRow>
)
}
function DoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
const modeStats = getBedwarsModeStats("doubles", stats as _BedwarsStats)
if (!modeStats) return null
return (
<TableRow>
<TableCell>Doubles</TableCell>
{modeStats.map((v, i) => {
return <TableCell key={i}>{v}</TableCell>
})}
</TableRow>
)
}
function ThreesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
const modeStats = getBedwarsModeStats("3s", stats as _BedwarsStats)
if (!modeStats) return null
return (
<TableRow>
<TableCell>3v3v3v3</TableCell>
{modeStats.map((v, i) => {
return <TableCell key={i}>{v}</TableCell>
})}
</TableRow>
)
}
function FoursStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
const modeStats = getBedwarsModeStats("4s", stats as _BedwarsStats)
if (!modeStats) return null
return (
<TableRow>
<TableCell>4v4v4v4</TableCell>
{modeStats.map((v, i) => {
return <TableCell key={i}>{v}</TableCell>
})}
</TableRow>
)
}

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@@ -10,6 +10,7 @@ import { ChevronDown, ChevronUp, Menu } from "lucide-react"
import { useEffect, useRef, useState } from "react"
import CollapsedStats from "../../_components/CollapsedStats"
import { BedwarsLevel, BedwarsProgress } from "./bedwars-components"
import BedwarsStatTable from "./bedwars-table"
import BedwarsGeneralStats from "./stats"
export default function BedwarsStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
@@ -97,6 +98,8 @@ export default function BedwarsStats({ stats }: { stats: Player["player"]["stats
<Separator className="my-4" />
<BedwarsProgress level={level} percent={percent} />
<BedwarsGeneralStats statsChecked={stats} level={level} percent={percent} bbl={bbl} kd={kd} fkd={fkd} wl={wl} />
<Separator className="my-4" />
<BedwarsStatTable stats={stats} />
</CollapsibleContent>
</Collapsible>
</CardContent>

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@@ -18,7 +18,7 @@ export default function BedwarsGeneralStats(
const stats = statsChecked!
return (
<div className="flex">
<div className="flex mb-10">
<div className="flex-1">
<BasicStat title="Level: " value={`${level}.${percent.toFixed(0)}`} />
<Stat title="Prestige: ">

116
src/components/ui/table.tsx Normal file
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@@ -0,0 +1,116 @@
"use client"
import * as React from "react"
import { cn } from "@/lib/utils"
function Table({ className, ...props }: React.ComponentProps<"table">) {
return (
<div
data-slot="table-container"
className="relative w-full overflow-x-auto"
>
<table
data-slot="table"
className={cn("w-full caption-bottom text-sm", className)}
{...props}
/>
</div>
)
}
function TableHeader({ className, ...props }: React.ComponentProps<"thead">) {
return (
<thead
data-slot="table-header"
className={cn("[&_tr]:border-b", className)}
{...props}
/>
)
}
function TableBody({ className, ...props }: React.ComponentProps<"tbody">) {
return (
<tbody
data-slot="table-body"
className={cn("[&_tr:last-child]:border-0", className)}
{...props}
/>
)
}
function TableFooter({ className, ...props }: React.ComponentProps<"tfoot">) {
return (
<tfoot
data-slot="table-footer"
className={cn(
"bg-muted/50 border-t font-medium [&>tr]:last:border-b-0",
className
)}
{...props}
/>
)
}
function TableRow({ className, ...props }: React.ComponentProps<"tr">) {
return (
<tr
data-slot="table-row"
className={cn(
"hover:bg-muted/50 data-[state=selected]:bg-muted border-b transition-colors",
className
)}
{...props}
/>
)
}
function TableHead({ className, ...props }: React.ComponentProps<"th">) {
return (
<th
data-slot="table-head"
className={cn(
"text-foreground h-10 px-2 text-left align-middle font-medium whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
className
)}
{...props}
/>
)
}
function TableCell({ className, ...props }: React.ComponentProps<"td">) {
return (
<td
data-slot="table-cell"
className={cn(
"p-2 align-middle whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
className
)}
{...props}
/>
)
}
function TableCaption({
className,
...props
}: React.ComponentProps<"caption">) {
return (
<caption
data-slot="table-caption"
className={cn("text-muted-foreground mt-4 text-sm", className)}
{...props}
/>
)
}
export {
Table,
TableHeader,
TableBody,
TableFooter,
TableHead,
TableRow,
TableCell,
TableCaption,
}

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@@ -18,4 +18,3 @@ export async function getPlayer(uuid: string) {
return data.player
}

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@@ -60,3 +60,36 @@ export function getLatestRoom(rooms?: Record<string, boolean>) {
return latestRoom
}
export type _BedwarsStats = Record<string, number> & { [key: `${string}_winstreak`]: number | undefined }
export function getBedwarsModeStats(mode: "solo" | "doubles" | "3s" | "4s", stats: _BedwarsStats) {
switch (mode) {
case "solo":
return bedwarsModeStats("eight_one", stats)
case "doubles":
return bedwarsModeStats("eight_two", stats)
case "3s":
return bedwarsModeStats("four_three", stats)
case "4s":
return bedwarsModeStats("four_four", stats)
}
}
function bedwarsModeStats(prefix: string, stats: _BedwarsStats) {
return [
stats[`${prefix}_kills_bedwars`],
stats[`${prefix}_deaths_bedwars`],
(stats[`${prefix}_kills_bedwars`] / stats[`${prefix}_deaths_bedwars`]).toFixed(2),
stats[`${prefix}_final_kills_bedwars`],
stats[`${prefix}_final_deaths_bedwars`],
(stats[`${prefix}_final_kills_bedwars`] / stats[`${prefix}_final_deaths_bedwars`]).toFixed(2),
stats[`${prefix}_wins_bedwars`],
stats[`${prefix}_losses_bedwars`],
(stats[`${prefix}_wins_bedwars`] / stats[`${prefix}_losses_bedwars`]).toFixed(2),
stats[`${prefix}_winstreak`] ?? "?",
stats[`${prefix}_beds_broken_bedwars`],
stats[`${prefix}_beds_lost_bedwars`],
(stats[`${prefix}_beds_broken_bedwars`] / stats[`${prefix}_beds_lost_bedwars`]).toFixed(2)
]
}

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@@ -9,7 +9,7 @@ export async function validatePlayer(ign: string) {
if (!uuid) {
return {
error: true,
message: "Player not found",
message: "Player not found"
}
}
@@ -18,12 +18,13 @@ export async function validatePlayer(ign: string) {
if (!player) {
return {
error: true,
message: "Player never logged on to Hypixel",
message: "Player never logged on to Hypixel"
}
}
return {
error: false,
message: "Player found",
message: "Player found"
}
}
}

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@@ -36,7 +36,43 @@ export const playerSchema = z.looseObject({
total_tickets_earned: z.number(),
doublers: z.number(),
room: z.record(z.string(), z.boolean())
}).optional()
}).optional(),
eight_one_winstreak: z.number().optional(),
eight_one_kills_bedwars: z.number().default(0),
eight_one_deaths_bedwars: z.number().default(0),
eight_one_final_kills_bedwars: z.number().default(0),
eight_one_final_deaths_bedwars: z.number().default(0),
eight_one_wins_bedwars: z.number().default(0),
eight_one_losses_bedwars: z.number().default(0),
eight_one_beds_broken_bedwars: z.number().default(0),
eight_one_beds_lost_bedwars: z.number().default(0),
eight_two_winstreak: z.number().optional(),
eight_two_kills_bedwars: z.number().default(0),
eight_two_deaths_bedwars: z.number().default(0),
eight_two_final_kills_bedwars: z.number().default(0),
eight_two_final_deaths_bedwars: z.number().default(0),
eight_two_wins_bedwars: z.number().default(0),
eight_two_losses_bedwars: z.number().default(0),
eight_two_beds_broken_bedwars: z.number().default(0),
eight_two_beds_lost_bedwars: z.number().default(0),
four_three_winstreak: z.number().optional(),
four_three_kills_bedwars: z.number().default(0),
four_three_deaths_bedwars: z.number().default(0),
four_three_final_kills_bedwars: z.number().default(0),
four_three_final_deaths_bedwars: z.number().default(0),
four_three_wins_bedwars: z.number().default(0),
four_three_losses_bedwars: z.number().default(0),
four_three_beds_broken_bedwars: z.number().default(0),
four_three_beds_lost_bedwars: z.number().default(0),
four_four_winstreak: z.number().optional(),
four_four_kills_bedwars: z.number().default(0),
four_four_deaths_bedwars: z.number().default(0),
four_four_final_kills_bedwars: z.number().default(0),
four_four_final_deaths_bedwars: z.number().default(0),
four_four_wins_bedwars: z.number().default(0),
four_four_losses_bedwars: z.number().default(0),
four_four_beds_broken_bedwars: z.number().default(0),
four_four_beds_lost_bedwars: z.number().default(0)
}).optional()
}),
quests: z.record(

50
đ
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@@ -1,50 +0,0 @@
import { PRESTIGE_ICONS, PRESTIGES, SLUMBER_WALLETS } from "@/data/hypixel/bedwars"
import { floorLevel } from "./formatters"
export function getBedwarsStar(level: number) {
if (level < 1100) {
return PRESTIGE_ICONS[0].symbol
}
if (level > 1100 && level < 2100) {
return PRESTIGE_ICONS[1].symbol
}
if (level > 2100 && level < 3100) {
return PRESTIGE_ICONS[2].symbol
}
return PRESTIGE_ICONS[3].symbol
}
export function getTextColor(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].color
}
return PRESTIGES.find(l => l.level === floored)!.color
}
export function getPrestigeName(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].name
}
return PRESTIGES.find(p => p.level === floored)!.name
}
export function getWalletMax(name?: string) {
if (!name) return 25
const wallets = SLUMBER_WALLETS as Record<string, number>
if (!wallets[name]) return 25
return wallets[name]
}
export function getLatesRoom(rooms: Record<string, boolean>)

52
ž
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@@ -1,52 +0,0 @@
import { PRESTIGE_ICONS, PRESTIGES, SLUMBER_WALLETS } from "@/data/hypixel/bedwars"
import { floorLevel } from "./formatters"
export function getBedwarsStar(level: number) {
if (level < 1100) {
return PRESTIGE_ICONS[0].symbol
}
if (level > 1100 && level < 2100) {
return PRESTIGE_ICONS[1].symbol
}
if (level > 2100 && level < 3100) {
return PRESTIGE_ICONS[2].symbol
}
return PRESTIGE_ICONS[3].symbol
}
export function getTextColor(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].color
}
return PRESTIGES.find(l => l.level === floored)!.color
}
export function getPrestigeName(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].name
}
return PRESTIGES.find(p => p.level === floored)!.name
}
export function getWalletMax(name?: string) {
if (!name) return 25
const wallets = SLUMBER_WALLETS as Record<string, number>
if (!wallets[name]) return 25
return wallets[name]
}
export function getLatesRoom(rooms?: Record<string, boolean>) {
if (!rooms) return null
}