Updated bw stats

This commit is contained in:
2025-08-20 12:54:49 +02:00
parent 5fc4b97646
commit a4bf768c83
7 changed files with 249 additions and 94 deletions

View File

@@ -0,0 +1,20 @@
import { cn } from "@/lib/utils"
import { ReactNode } from "react"
export function BasicStat({ title, value, className }: { title: string, value: string | number, className?: string }) {
return (
<p>
<span className="font-bold">{title}</span>
<span className={cn("text-muted-foreground", className)}>{value}</span>
</p>
)
}
export function Stat({ title, children }: { title: string, children: ReactNode }) {
return (
<p>
<span className="font-bold">{title}</span>
{children}
</p>
)
}

View File

@@ -2,7 +2,6 @@
import { Card, CardContent } from "@/components/ui/card"
import { Collapsible, CollapsibleContent, CollapsibleTrigger } from "@/components/ui/collapsible"
import { formatNumber } from "@/lib/formatters"
import { getBWLevelForExp, getTotalExpForLevel } from "@/lib/hypixel/bedwarsLevel"
import { getProgress } from "@/lib/hypixel/general"
import { Player } from "@/lib/schema/player"
@@ -10,7 +9,8 @@ import { Separator } from "@radix-ui/react-separator"
import { ChevronDown, ChevronUp, Menu } from "lucide-react"
import { useEffect, useRef, useState } from "react"
import CollapsedStats from "../../_components/CollapsedStats"
import { BedwarsLevel, BedWarsPrestige, BedwarsProgress } from "./bedwars-components"
import { BedwarsLevel, BedwarsProgress } from "./bedwars-components"
import BedwarsGeneralStats from "./stats"
export default function BedwarsStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
const ref = useRef<HTMLDivElement>(null)
@@ -65,23 +65,23 @@ export default function BedwarsStats({ stats }: { stats: Player["player"]["stats
},
{
title: <p>WS</p>,
stat: <p>{stats.winstreak ?? "?"}</p>
stat: <p className="text-muted-foreground">{stats.winstreak ?? "?"}</p>
},
{
title: <p>KD</p>,
stat: <p>{kd}</p>
stat: <p className="text-muted-foreground">{kd}</p>
},
{
title: <p>FKD</p>,
stat: <p>{fkd}</p>
stat: <p className="text-muted-foreground">{fkd}</p>
},
{
title: <p>WL</p>,
stat: <p>{wl}</p>
stat: <p className="text-muted-foreground">{wl}</p>
},
{
title: <p>BBL</p>,
stat: <p>{bbl}</p>
stat: <p className="text-muted-foreground">{bbl}</p>
}
]}
/>
@@ -96,91 +96,7 @@ export default function BedwarsStats({ stats }: { stats: Player["player"]["stats
<CollapsibleContent>
<Separator className="my-4" />
<BedwarsProgress level={level} percent={percent} />
<div className="flex">
<div className="flex flex-col flex-1 gap-4">
<div>
<p>
<span className="font-bold">{"Level: "}</span>
<span>{`${level}.${percent.toFixed(0)}`}</span>
</p>
<p>
<span className="font-bold">{"Prestige: "}</span>
<BedWarsPrestige level={level} />
</p>
<p>
<span className="font-bold">{"Tokens: "}</span>
<span className="text-mc-dark-green">{formatNumber(stats.coins)}</span>
</p>
</div>
<div>
<p>
<span className="font-bold">{"Kills: "}</span>
<span>{formatNumber(stats.kills_bedwars)}</span>
</p>
<p>
<span className="font-bold">{"Deaths: "}</span>
<span>{formatNumber(stats.deaths_bedwars)}</span>
</p>
<p>
<span className="font-bold">{"Kill/Death Ratio: "}</span>
<span>{kd}</span>
</p>
<p>
<span className="font-bold">{"Final Kills: "}</span>
<span>{formatNumber(stats.final_kills_bedwars)}</span>
</p>
<p>
<span className="font-bold">{"Final Deaths: "}</span>
<span>{formatNumber(stats.final_deaths_bedwars)}</span>
</p>
<p>
<span className="font-bold">{"Final Kill/Death Ratio: "}</span>
<span>{fkd}</span>
</p>
</div>
</div>
<div className="flex flex-col flex-1 gap-4">
<div>
<p>
<span className="font-bold">{"Winstreak: "}</span>
<span>{stats.winstreak ?? "?"}</span>
</p>
<p>
<span className="font-bold">{"Wins: "}</span>
<span>{formatNumber(stats.wins_bedwars)}</span>
</p>
<p>
<span className="font-bold">{"Losses: "}</span>
<span>{formatNumber(stats.losses_bedwars)}</span>
</p>
<p>
<span className="font-bold">{"Win/Loss Ratio: "}</span>
<span>{wl}</span>
</p>
</div>
<div>
<p>
<span className="font-bold">{"Beds Broken: "}</span>
<span>{stats.beds_broken_bedwars}</span>
</p>
<p>
<span className="font-bold">{"Beds Lost: "}</span>
<span>{stats.beds_lost_bedwars}</span>
</p>
<p>
<span className="font-bold">{"Beds Broken/Lost: "}</span>
<span>{bbl}</span>
</p>
</div>
<div>
<p>
<span className="font-bold">{"Total Challenges Completed: "}</span>
<span>{stats.total_challenges_completed}</span>
</p>
</div>
</div>
<div className="flex-1"></div>
</div>
<BedwarsGeneralStats statsChecked={stats} level={level} percent={percent} bbl={bbl} kd={kd} fkd={fkd} wl={wl} />
</CollapsibleContent>
</Collapsible>
</CardContent>

View File

@@ -0,0 +1,81 @@
import { formatNumber } from "@/lib/formatters"
import { getLatestRoom, getWalletMax } from "@/lib/hypixel/bedwars"
import { Player } from "@/lib/schema/player"
import { BasicStat, Stat } from "../../_components/Stats"
import { BedWarsPrestige } from "./bedwars-components"
export default function BedwarsGeneralStats(
{ statsChecked, level, percent, kd, fkd, bbl, wl }: {
statsChecked: Player["player"]["stats"]["Bedwars"]
level: number
percent: number
kd: string
fkd: string
bbl: string
wl: string
}
) {
const stats = statsChecked!
return (
<div className="flex">
<div className="flex-1">
<BasicStat title="Level: " value={`${level}.${percent.toFixed(0)}`} />
<Stat title="Prestige: ">
<BedWarsPrestige level={level} />
</Stat>
<BasicStat title="Tokens: " value={formatNumber(stats.coins)} className="text-mc-dark-green" />
<p>
<br />
</p>
<BasicStat title="Kills: " value={formatNumber(stats.kills_bedwars)} />
<BasicStat title="Deaths: " value={formatNumber(stats.deaths_bedwars)} />
<BasicStat title="Kill/Death Ratio: " value={kd} />
<BasicStat title="Final Kills: " value={formatNumber(stats.final_kills_bedwars)} />
<BasicStat title="Final Deaths: " value={formatNumber(stats.final_deaths_bedwars)} />
<BasicStat title="Final Kill/Death Ratio: " value={fkd} />
</div>
<div className="flex-1">
<BasicStat title="Winstreak: " value={stats.winstreak ?? "?"} />
<BasicStat title="Wins: " value={formatNumber(stats.wins_bedwars)} />
<BasicStat title="Losses: " value={formatNumber(stats.losses_bedwars)} />
<BasicStat title="Win/Loss Ratio: " value={wl} />
<p>
<br />
</p>
<BasicStat title="Beds Broken: " value={stats.beds_broken_bedwars} />
<BasicStat title="Beds Lost: " value={stats.beds_lost_bedwars} />
<BasicStat title="Beds Broken/Lost: " value={bbl} />
<p>
<br />
</p>
<BasicStat title="Total Challenges Completed: " value={stats.total_challenges_completed} />
</div>
<div className="flex-1">
<Stat title={"Slumber Tickets: "}>
<span className="text-mc-aqua">
{stats.slumber?.tickets === undefined ? "None" : formatNumber(stats.slumber.tickets)}
</span>
<span className="text-muted-foreground">
{`/${formatNumber(getWalletMax(stats.slumber?.bag_type))}`}
</span>
</Stat>
<BasicStat
title="Lifetime Slumber Tickets: "
value={formatNumber(stats.slumber?.total_tickets_earned ?? 0)}
className="text-mc-aqua"
/>
<BasicStat title="Doors Unlocked: " value={getLatestRoom(stats.slumber?.room) ?? "None"} />
<BasicStat title="XP Doublers: " value={formatNumber(stats.slumber?.doublers ?? 0)} className="text-mc-dark-aqua" />
<p>
<br />
</p>
<BasicStat title="Iron Collected: " value={formatNumber(stats.iron_resources_collected_bedwars)} />
<BasicStat title="Gold Collected: " value={formatNumber(stats.gold_resources_collected_bedwars)} />
<BasicStat title="Diamonds Collected: " value={formatNumber(stats.diamond_resources_collected_bedwars)} />
<BasicStat title="Emeralds Collected: " value={formatNumber(stats.emerald_resources_collected_bedwars)} />
<BasicStat title="Total Shop Purchases: " value={formatNumber(stats._items_purchased_bedwars)} />
</div>
</div>
)
}

View File

@@ -1,4 +1,4 @@
import { PRESTIGE_ICONS, PRESTIGES } from "@/data/hypixel/bedwars"
import { PRESTIGE_ICONS, PRESTIGES, SLUMBER_ROOMS, SLUMBER_WALLETS } from "@/data/hypixel/bedwars"
import { floorLevel } from "./formatters"
export function getBedwarsStar(level: number) {
@@ -36,3 +36,27 @@ export function getPrestigeName(level: number) {
return PRESTIGES.find(p => p.level === floored)!.name
}
export function getWalletMax(name?: string) {
if (!name) return 25
const wallets = SLUMBER_WALLETS as Record<string, number>
if (!wallets[name]) return 25
return wallets[name]
}
export function getLatestRoom(rooms?: Record<string, boolean>) {
if (!rooms) return null
let latestRoom = null
for (const room of SLUMBER_ROOMS) {
if (rooms[room.id]) {
latestRoom = room.name
}
}
return latestRoom
}

View File

@@ -24,7 +24,19 @@ export const playerSchema = z.looseObject({
losses_bedwars: z.number().default(0),
beds_broken_bedwars: z.number().default(0),
beds_lost_bedwars: z.number().default(0),
total_challenges_completed: z.number().default(0)
total_challenges_completed: z.number().default(0),
iron_resources_collected_bedwars: z.number().default(0),
gold_resources_collected_bedwars: z.number().default(0),
diamond_resources_collected_bedwars: z.number().default(0),
emerald_resources_collected_bedwars: z.number().default(0),
_items_purchased_bedwars: z.number().default(0),
slumber: z.looseObject({
tickets: z.number().default(0),
bag_type: z.string(),
total_tickets_earned: z.number(),
doublers: z.number(),
room: z.record(z.string(), z.boolean())
}).optional()
}).optional()
}),
quests: z.record(

50
đ Normal file
View File

@@ -0,0 +1,50 @@
import { PRESTIGE_ICONS, PRESTIGES, SLUMBER_WALLETS } from "@/data/hypixel/bedwars"
import { floorLevel } from "./formatters"
export function getBedwarsStar(level: number) {
if (level < 1100) {
return PRESTIGE_ICONS[0].symbol
}
if (level > 1100 && level < 2100) {
return PRESTIGE_ICONS[1].symbol
}
if (level > 2100 && level < 3100) {
return PRESTIGE_ICONS[2].symbol
}
return PRESTIGE_ICONS[3].symbol
}
export function getTextColor(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].color
}
return PRESTIGES.find(l => l.level === floored)!.color
}
export function getPrestigeName(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].name
}
return PRESTIGES.find(p => p.level === floored)!.name
}
export function getWalletMax(name?: string) {
if (!name) return 25
const wallets = SLUMBER_WALLETS as Record<string, number>
if (!wallets[name]) return 25
return wallets[name]
}
export function getLatesRoom(rooms: Record<string, boolean>)

52
ž Normal file
View File

@@ -0,0 +1,52 @@
import { PRESTIGE_ICONS, PRESTIGES, SLUMBER_WALLETS } from "@/data/hypixel/bedwars"
import { floorLevel } from "./formatters"
export function getBedwarsStar(level: number) {
if (level < 1100) {
return PRESTIGE_ICONS[0].symbol
}
if (level > 1100 && level < 2100) {
return PRESTIGE_ICONS[1].symbol
}
if (level > 2100 && level < 3100) {
return PRESTIGE_ICONS[2].symbol
}
return PRESTIGE_ICONS[3].symbol
}
export function getTextColor(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].color
}
return PRESTIGES.find(l => l.level === floored)!.color
}
export function getPrestigeName(level: number) {
const floored = floorLevel(level, 100)
if (level > 5000) {
return PRESTIGES[PRESTIGES.length - 1].name
}
return PRESTIGES.find(p => p.level === floored)!.name
}
export function getWalletMax(name?: string) {
if (!name) return 25
const wallets = SLUMBER_WALLETS as Record<string, number>
if (!wallets[name]) return 25
return wallets[name]
}
export function getLatesRoom(rooms?: Record<string, boolean>) {
if (!rooms) return null
}