Finished build battle stats

This commit is contained in:
2025-09-03 23:38:26 +02:00
parent 1b13abdc32
commit a76b1b906e
5 changed files with 70 additions and 7 deletions

View File

@@ -7,6 +7,7 @@ import { NonNullStats } from "@/lib/schema/player"
import CollapsedStats from "../../_components/CollapsedStats"
import BuildBattleTitleProgress from "./progress"
import BuildBattleGeneralStats from "./stats"
import BuildBattleStatsTable from "./table"
export default function BuildBattleStats({ stats }: { stats: NonNullStats["BuildBattle"] }) {
if (!stats) return null
@@ -40,6 +41,8 @@ export default function BuildBattleStats({ stats }: { stats: NonNullStats["Build
<Separator className="my-4" />
<BuildBattleGeneralStats stats={stats} />
<Separator className="my-4" />
<BuildBattleStatsTable stats={stats} />
<Separator className="my-4" />
</AccordionContent>
</CardContent>
</Card>

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@@ -0,0 +1,46 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
import { MODES } from "@/data/hypixel/build-battle"
import { formatNumber } from "@/lib/formatters"
import { getBuildBattleModeName as getBuildBattleMode } from "@/lib/hypixel/build-battle/general"
import { NonNullStats } from "@/lib/schema/player"
export default function BuildBattleStatsTable({ stats }: { stats: NonNullable<NonNullStats["BuildBattle"]> }) {
return (
<Table>
<TableHeader>
<TableRow>
<TableHead>Mode</TableHead>
<TableHead>Wins</TableHead>
</TableRow>
</TableHeader>
<TableBody>
<TableStat modeId="solo_normal" stats={stats} />
<TableStat modeId="teams_normal" stats={stats} />
<TableStat modeId="guess_the_build" stats={stats} />
<TableStat modeId="solo_pro" stats={stats} />
<TableStat modeId="speed_builders" stats={stats} />
<TableStat modeId="" stats={stats} />
</TableBody>
</Table>
)
}
function TableStat({ modeId, stats }: { modeId: typeof MODES[number]["id"], stats: NonNullable<NonNullStats["BuildBattle"]> }) {
const mode = getBuildBattleMode(modeId)
if (modeId === "") {
return (
<TableRow className="font-bold">
<TableCell>{mode.name}</TableCell>
<TableCell>{formatNumber(stats["wins"])}</TableCell>
</TableRow>
)
}
return (
<TableRow>
<TableCell>{mode.name}</TableCell>
<TableCell>{formatNumber(stats[`wins_${modeId}`])}</TableCell>
</TableRow>
)
}

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@@ -1,10 +1,10 @@
export const TITLE = "Build Battle" as const
export const MODES = [
{ id: "_solo_normal", name: "Solo" },
{ id: "_teams_normal", name: "Teams" },
{ id: "_guess_the_build", name: "Guess the Build" },
{ id: "_solo_pro", name: "Pro" },
{ id: "_speed_builders", name: "Speed Builders" },
{ id: "solo_normal", name: "Solo" },
{ id: "teams_normal", name: "Teams" },
{ id: "guess_the_build", name: "Guess the Build" },
{ id: "solo_pro", name: "Pro" },
{ id: "speed_builders", name: "Speed Builders" },
{ id: "", name: "Overall" }
] as const
export const STARS = [

View File

@@ -1,4 +1,4 @@
import { STARS } from "@/data/hypixel/build-battle"
import { MODES, STARS } from "@/data/hypixel/build-battle"
export function getBuildBattleRank(score: number) {
for (let i = STARS.length - 1; i >= 0; i--) {
@@ -14,3 +14,7 @@ export function getNextBuildBattleRank(score: number) {
return next > STARS.length - 1 ? null : STARS[next]
}
export function getBuildBattleModeName(id: typeof MODES[number]["id"]) {
return MODES.find(m => m.id === id)!
}

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@@ -392,5 +392,15 @@ export const buildBattleStatsSchema = z.looseObject({
coins: z.number().default(0),
games_played: z.number().default(0),
correct_guesses: z.number().default(0),
super_votes: z.number().default(0)
super_votes: z.number().default(0),
wins_solo_normal: z.number().default(0),
wins_teams_normal: z.number().default(0),
wins_guess_the_build: z.number().default(0),
wins_solo_pro: z.number().default(0),
wins_speed_builders: z.number().default(0),
wins_solo_normal_latest: z.number().default(0),
wins_teams_normal_latest: z.number().default(0),
wins_guess_the_build_latest: z.number().default(0),
wins_solo_pro_latest: z.number().default(0),
wins_speed_builders_latest: z.number().default(0)
})