Finished build battle stats
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@@ -7,6 +7,7 @@ import { NonNullStats } from "@/lib/schema/player"
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import CollapsedStats from "../../_components/CollapsedStats"
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import BuildBattleTitleProgress from "./progress"
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import BuildBattleGeneralStats from "./stats"
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import BuildBattleStatsTable from "./table"
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export default function BuildBattleStats({ stats }: { stats: NonNullStats["BuildBattle"] }) {
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if (!stats) return null
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@@ -40,6 +41,8 @@ export default function BuildBattleStats({ stats }: { stats: NonNullStats["Build
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<Separator className="my-4" />
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<BuildBattleGeneralStats stats={stats} />
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<Separator className="my-4" />
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<BuildBattleStatsTable stats={stats} />
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<Separator className="my-4" />
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</AccordionContent>
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</CardContent>
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</Card>
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46
src/app/(stats)/player/[ign]/_stats/build-battle/table.tsx
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46
src/app/(stats)/player/[ign]/_stats/build-battle/table.tsx
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@@ -0,0 +1,46 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { MODES } from "@/data/hypixel/build-battle"
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import { formatNumber } from "@/lib/formatters"
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import { getBuildBattleModeName as getBuildBattleMode } from "@/lib/hypixel/build-battle/general"
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import { NonNullStats } from "@/lib/schema/player"
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export default function BuildBattleStatsTable({ stats }: { stats: NonNullable<NonNullStats["BuildBattle"]> }) {
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return (
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>Mode</TableHead>
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<TableHead>Wins</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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<TableStat modeId="solo_normal" stats={stats} />
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<TableStat modeId="teams_normal" stats={stats} />
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<TableStat modeId="guess_the_build" stats={stats} />
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<TableStat modeId="solo_pro" stats={stats} />
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<TableStat modeId="speed_builders" stats={stats} />
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<TableStat modeId="" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function TableStat({ modeId, stats }: { modeId: typeof MODES[number]["id"], stats: NonNullable<NonNullStats["BuildBattle"]> }) {
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const mode = getBuildBattleMode(modeId)
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if (modeId === "") {
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return (
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<TableRow className="font-bold">
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<TableCell>{mode.name}</TableCell>
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<TableCell>{formatNumber(stats["wins"])}</TableCell>
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</TableRow>
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)
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}
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return (
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<TableRow>
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<TableCell>{mode.name}</TableCell>
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<TableCell>{formatNumber(stats[`wins_${modeId}`])}</TableCell>
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</TableRow>
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)
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}
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@@ -1,10 +1,10 @@
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export const TITLE = "Build Battle" as const
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export const MODES = [
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{ id: "_solo_normal", name: "Solo" },
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{ id: "_teams_normal", name: "Teams" },
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{ id: "_guess_the_build", name: "Guess the Build" },
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{ id: "_solo_pro", name: "Pro" },
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{ id: "_speed_builders", name: "Speed Builders" },
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{ id: "solo_normal", name: "Solo" },
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{ id: "teams_normal", name: "Teams" },
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{ id: "guess_the_build", name: "Guess the Build" },
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{ id: "solo_pro", name: "Pro" },
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{ id: "speed_builders", name: "Speed Builders" },
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{ id: "", name: "Overall" }
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] as const
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export const STARS = [
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@@ -1,4 +1,4 @@
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import { STARS } from "@/data/hypixel/build-battle"
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import { MODES, STARS } from "@/data/hypixel/build-battle"
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export function getBuildBattleRank(score: number) {
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for (let i = STARS.length - 1; i >= 0; i--) {
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@@ -14,3 +14,7 @@ export function getNextBuildBattleRank(score: number) {
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return next > STARS.length - 1 ? null : STARS[next]
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}
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export function getBuildBattleModeName(id: typeof MODES[number]["id"]) {
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return MODES.find(m => m.id === id)!
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}
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@@ -392,5 +392,15 @@ export const buildBattleStatsSchema = z.looseObject({
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coins: z.number().default(0),
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games_played: z.number().default(0),
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correct_guesses: z.number().default(0),
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super_votes: z.number().default(0)
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super_votes: z.number().default(0),
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wins_solo_normal: z.number().default(0),
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wins_teams_normal: z.number().default(0),
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wins_guess_the_build: z.number().default(0),
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wins_solo_pro: z.number().default(0),
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wins_speed_builders: z.number().default(0),
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wins_solo_normal_latest: z.number().default(0),
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wins_teams_normal_latest: z.number().default(0),
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wins_guess_the_build_latest: z.number().default(0),
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wins_solo_pro_latest: z.number().default(0),
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wins_speed_builders_latest: z.number().default(0)
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})
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