Updated bedwars progress
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@@ -1,3 +1,4 @@
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import { formatNumber } from "@/lib/formatters"
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import { bedwarsLevelColors, getBedwarsStar, getPrestigeName, getTextColor } from "@/lib/hypixel/bedwars/bedwars"
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import { getBWLevelForExp } from "@/lib/hypixel/bedwars/level"
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import { cn } from "@/lib/utils"
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@@ -13,11 +14,16 @@ export function BedwarsLevel({ xp }: { xp: number }) {
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return <Multicolored val={val} color={color} />
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}
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export function BedwarsProgress({ level, percent }: { level: number, percent: number }) {
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export function BedwarsProgress({ level, percent, currentXp, ceilingXp }: { level: number, percent: number, currentXp: number, ceilingXp: number }) {
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return (
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<div className="flex items-center mb-10">
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<LevelNumber level={level} className="mr-2" />
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<Progress level={level} percent={percent} />
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<Progress
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level={level}
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percent={percent}
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tooltipId="bedwars-progress"
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tooltipContent={`${formatNumber(currentXp)}/${formatNumber(ceilingXp)} XP`}
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/>
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<LevelNumber level={level + 1} className="ml-2" />
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</div>
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)
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@@ -48,7 +54,7 @@ export function BedWarsPrestige({ level }: { level: number }) {
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function LevelNumber({ level, className }: { level: number, className?: string }) {
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if (level >= 1000 && level < 1100) {
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return (
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<div
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<p
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className={className}
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style={{
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backgroundImage: "linear-gradient(to left,#a0a,#f5f,#5ff,#5f5,#ff5,#fa0,#f55)",
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@@ -57,17 +63,17 @@ function LevelNumber({ level, className }: { level: number, className?: string }
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}}
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>
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{level}
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</div>
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</p>
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)
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}
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return <div className={cn(`text-mc-${getTextColor(level)}`, className)}>{level}</div>
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return <p className={cn(`text-mc-${getTextColor(level)}`, className)}>{level}</p>
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}
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function Progress({ level, percent }: { level: number, percent: number }) {
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function Progress({ level, percent, tooltipId, tooltipContent }: { level: number, percent: number, tooltipId: string, tooltipContent: string }) {
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if (level >= 1000 && level < 1100) {
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return <GenericProgress percent={percent} rainbow={true} />
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return <GenericProgress percent={percent} rainbow={true} tooltipId={tooltipId} tooltipContent={tooltipContent} />
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}
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return <GenericProgress percent={percent} className={`bg-mc-${getTextColor(level)}`} />
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return <GenericProgress percent={percent} className={`bg-mc-${getTextColor(level)}`} tooltipId={tooltipId} tooltipContent={tooltipContent} />
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}
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