Files
hypixel-stats/src/app/(stats)/player/[ign]/_stats/bedwars/components.tsx
2025-08-31 20:50:31 +02:00

80 lines
2.9 KiB
TypeScript

import { formatNumber } from "@/lib/formatters"
import { bedwarsLevelColors, getBedwarsStar, getPrestigeName, getTextColor } from "@/lib/hypixel/bedwars/bedwars"
import { getBWLevelForExp } from "@/lib/hypixel/bedwars/level"
import { cn } from "@/lib/utils"
import GenericProgress from "../../_components/GenericProgress"
import Multicolored from "../../_components/Multicolored"
export function BedwarsLevel({ xp }: { xp: number }) {
const level = getBWLevelForExp(xp)
const color = bedwarsLevelColors(level)
const star = getBedwarsStar(level)
const val = `[${level}${star}]`
return <Multicolored val={val} color={color} />
}
export function BedwarsProgress({ level, percent, currentXp, ceilingXp }: { level: number, percent: number, currentXp: number, ceilingXp: number }) {
return (
<div className="flex items-center mb-10">
<LevelNumber level={level} className="mr-2" />
<Progress
level={level}
percent={percent}
tooltipId="bedwars-progress"
tooltipContent={`${formatNumber(currentXp)}/${formatNumber(ceilingXp)} XP`}
/>
<LevelNumber level={level + 1} className="ml-2" />
</div>
)
}
export function BedWarsPrestige({ level }: { level: number }) {
if (level >= 1000 && level < 1100) {
return (
<span
style={{
backgroundImage: "linear-gradient(to left,#a0a,#f5f,#5ff,#5f5,#ff5,#fa0,#f55)",
WebkitBackgroundClip: "text",
color: "transparent"
}}
>
{`${getPrestigeName(level)} ${getBedwarsStar(level)}`}
</span>
)
}
return (
<span className={`text-mc-${getTextColor(level)}`}>
{`${getPrestigeName(level)} ${getBedwarsStar(level)}`}
</span>
)
}
function LevelNumber({ level, className }: { level: number, className?: string }) {
if (level >= 1000 && level < 1100) {
return (
<p
className={className}
style={{
backgroundImage: "linear-gradient(to left,#a0a,#f5f,#5ff,#5f5,#ff5,#fa0,#f55)",
WebkitBackgroundClip: "text",
color: "transparent"
}}
>
{level}
</p>
)
}
return <p className={cn(`text-mc-${getTextColor(level)}`, className)}>{level}</p>
}
function Progress({ level, percent, tooltipId, tooltipContent }: { level: number, percent: number, tooltipId: string, tooltipContent: string }) {
if (level >= 1000 && level < 1100) {
return <GenericProgress percent={percent} rainbow={true} tooltipId={tooltipId} tooltipContent={tooltipContent} />
}
return <GenericProgress percent={percent} className={`bg-mc-${getTextColor(level)}`} tooltipId={tooltipId} tooltipContent={tooltipContent} />
}