Added tooltip to progress
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@@ -159,11 +159,16 @@ export function SkywarsLevel({ xp, icon }: { xp: number, icon: string | undefine
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)
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}
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export function SkywarsProgress({ level, percent }: { level: number, percent: number }) {
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export function SkywarsProgress({ level, percent, currentXp, ceilingXp }: { level: number, percent: number, currentXp: number, ceilingXp: number }) {
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return (
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<div className="flex items-center mb-10">
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<LevelNumber level={level} className="mr-2" />
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<Progress level={level} percent={percent} />
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<Progress
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level={level}
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percent={percent}
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tooltipId="skywars-progress"
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tooltipContent={`${formatNumber(currentXp)}/${formatNumber(ceilingXp)} XP`}
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/>
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<LevelNumber level={level + 1} className="ml-2" />
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</div>
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)
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@@ -188,12 +193,12 @@ function LevelNumber({ level, className }: { level: number, className?: string }
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return <div className={cn(`text-mc-${getTextColor(level).text}`, className)}>{level}</div>
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}
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function Progress({ level, percent }: { level: number, percent: number }) {
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function Progress({ level, percent, tooltipId, tooltipContent }: { level: number, percent: number, tooltipId: string, tooltipContent: string }) {
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if (level > 150 || level === 50) {
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return <GenericProgress percent={percent} rainbow={true} />
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return <GenericProgress percent={percent} rainbow={true} tooltipId={tooltipId} tooltipContent={tooltipContent} />
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}
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return <GenericProgress percent={percent} className={`bg-mc-${getTextColor(level).text}`} />
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return <GenericProgress percent={percent} className={`bg-mc-${getTextColor(level).text}`} tooltipId={tooltipId} tooltipContent={tooltipContent} />
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}
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export function SkywarsPrestige({ level, icon }: { level: number, icon?: string }) {
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@@ -46,12 +46,18 @@ export default function SkyWarsStats(
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const kd = (stats.kills / stats.deaths).toFixed(2)
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const wl = (stats.wins / stats.losses).toFixed(2)
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const current = getSkywarsXpForLevel(Math.floor(level))
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const next = getSkywarsXpForLevel(Math.floor(level + 1))
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const levelProgress = getProgress(
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getSkywarsXpForLevel(Math.floor(level)),
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current,
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stats.skywars_experience,
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getSkywarsXpForLevel(Math.floor(level) + 1)
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next
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)
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const xpProgress = stats.skywars_experience - current
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const ceilingXp = next - current
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const shardProgress = getProgress(0, stats.shard, 20000)
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return (
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@@ -88,7 +94,7 @@ export default function SkyWarsStats(
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</div>
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<CollapsibleContent>
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<Separator className="my-4" />
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<SkywarsProgress level={Math.floor(level)} percent={levelProgress} />
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<SkywarsProgress level={Math.floor(level)} percent={levelProgress} currentXp={xpProgress} ceilingXp={ceilingXp} />
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<SkyWarsGeneralStats statsChecked={stats} level={level} />
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<Separator className="my-4" />
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<SkywarsStatTable stats={stats} />
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