Updated cc stats

This commit is contained in:
2025-09-08 15:19:53 +02:00
parent 0183ea1b16
commit 5781880be4
3 changed files with 54 additions and 1 deletions

View File

@@ -6,11 +6,13 @@ import { getScoreColor } from "@/lib/hypixel/copsandcrims/general"
import { devide } from "@/lib/hypixel/general"
import { NonNullStats } from "@/lib/schema/player"
import CollapsedStats from "../../_components/CollapsedStats"
import CopsAndCrimsGeneralStats from "./stats"
export default function CopsAndCrimsStats({ stats }: { stats: NonNullStats["CopsAndCrims"] }) {
if (!stats) return null
const kills = stats.kills + stats.kills_deathmatch + stats.kills_gungame
const assists = stats.assists + stats.assists_deathmatch + stats.assists_gungame
const deaths = stats.deaths + stats.deaths_deathmatch + stats.deaths_gungame
const wins = stats.game_wins + stats.game_wins_deathmatch + stats.game_wins_gungame
const kd = formatNumber(devide(kills, deaths))
@@ -48,6 +50,8 @@ export default function CopsAndCrimsStats({ stats }: { stats: NonNullStats["Cops
</AccordionTrigger>
<AccordionContent>
<Separator className="my-4" />
<CopsAndCrimsGeneralStats stats={stats} wins={wins} kills={kills} assits={assists} deaths={deaths} />
<Separator className="my-4" />
</AccordionContent>
</CardContent>
</Card>

View File

@@ -0,0 +1,43 @@
import { formatNumber } from "@/lib/formatters"
import { devide } from "@/lib/hypixel/general"
import { NonNullStats } from "@/lib/schema/player"
import { BasicStat } from "../../_components/Stats"
export default function CopsAndCrimsGeneralStats(
{ stats, kills, assits, deaths, wins }: {
stats: NonNullable<NonNullStats["CopsAndCrims"]>
kills: number
assits: number
deaths: number
wins: number
}
) {
return (
<div className="flex">
<div className="flex-1">
<BasicStat title="Coins: " value={formatNumber(stats.coins)} className="text-mc-gold" />
<p>
<br />
</p>
<p>
<br />
</p>
<BasicStat title="Kills: " value={formatNumber(kills)} />
<BasicStat title="Assits: " value={formatNumber(assits)} />
<BasicStat title="Deaths: " value={formatNumber(deaths)} />
<BasicStat title="Kill/Death Ratio: " value={formatNumber(devide(kills, deaths))} />
</div>
<div className="flex-1">
<BasicStat title="Wins: " value={formatNumber(wins)} />
<BasicStat title="Round Wins: " value={formatNumber(stats.round_wins)} />
<p>
<br />
</p>
<BasicStat title="Bombs Planted: " value={formatNumber(stats.bombs_planted)} />
<BasicStat title="Bombs Defused: " value={formatNumber(stats.bombs_defused)} />
<BasicStat title="Shots Fired: " value={formatNumber(stats.shots_fired)} />
<BasicStat title="Headshots: " value={formatNumber(stats.headshot_kills)} />
</div>
</div>
)
}

View File

@@ -662,15 +662,21 @@ export const megawallsStats = z.looseObject({
export const copsAndCrimsStatsSchema = z.looseObject({
kills: z.number().default(0),
assists: z.number().default(0),
deaths: z.number().default(0),
game_wins: z.number().default(0),
kills_deathmatch: z.number().default(0),
assists_deathmatch: z.number().default(0),
deaths_deathmatch: z.number().default(0),
game_wins_deathmatch: z.number().default(0),
kills_gungame: z.number().default(0),
assists_gungame: z.number().default(0),
deaths_gungame: z.number().default(0),
game_wins_gungame: z.number().default(0),
bombs_planted: z.number().default(0),
bombs_defused: z.number().default(0),
shots_fired: z.number().default(0)
shots_fired: z.number().default(0),
coins: z.number().default(0),
round_wins: z.number().default(0),
headshot_kills: z.number().default(0)
})