Added warlords mode stats

This commit is contained in:
2025-09-18 23:49:17 +02:00
parent 4a388c35a8
commit 5609fe2ba3
4 changed files with 90 additions and 2 deletions

View File

@@ -0,0 +1,40 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
import { formatNumber } from "@/lib/formatters"
import { getWarlordsModeName, getWarlordsModeStats, getWarlordsMostPlayedMode } from "@/lib/hypixel/warlords/general"
import { NonNullStats } from "@/lib/schema/player"
import { cn } from "@/lib/utils"
export function WarlordsModeStatsTable({ stats }: { stats: NonNullable<NonNullStats["Warlords"]> }) {
return (
<Table>
<TableHeader>
<TableRow>
<TableHead>Mode</TableHead>
<TableHead>Wins</TableHead>
<TableHead>Kills</TableHead>
</TableRow>
</TableHeader>
<TableBody>
<WarlordsModeStatsTableStat modeId="capturetheflag" stats={stats} />
<WarlordsModeStatsTableStat modeId="domination" stats={stats} />
<WarlordsModeStatsTableStat modeId="teamdeathmatch" stats={stats} />
</TableBody>
</Table>
)
}
function WarlordsModeStatsTableStat(
{ modeId, stats }: { modeId: Parameters<typeof getWarlordsModeStats>[0], stats: NonNullable<NonNullStats["Warlords"]> }
) {
const modeStats = getWarlordsModeStats(modeId, stats)
const name = getWarlordsModeName(modeId)
const mostPlayed = getWarlordsMostPlayedMode(stats)?.id === modeId
return (
<TableRow className={cn(mostPlayed && "text-mc-light-purple")}>
<TableCell>{name}</TableCell>
<TableCell>{formatNumber(modeStats.wins)}</TableCell>
<TableCell>{formatNumber(modeStats.kills)}</TableCell>
</TableRow>
)
}

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@@ -6,6 +6,7 @@ import { NonNullStats } from "@/lib/schema/player"
import GeneralStats from "../GeneralStats"
import { WarlordsWeaponsBar } from "./client"
import WarlordsGeneralStats from "./stats"
import { WarlordsModeStatsTable } from "./table"
export default function WarlordsStats({ stats }: { stats: NonNullStats["Warlords"] }) {
if (!stats) return null
@@ -43,6 +44,8 @@ export default function WarlordsStats({ stats }: { stats: NonNullStats["Warlords
<Separator className="my-4" />
<WarlordsWeaponsBar stats={stats} />
<Separator className="my-4" />
<WarlordsModeStatsTable stats={stats} />
<Separator className="my-4" />
</GeneralStats>
)
}

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@@ -1,6 +1,45 @@
import { CLASSES, RARITIES } from "@/data/hypixel/warlords"
import { CLASSES, MODES, RARITIES } from "@/data/hypixel/warlords"
import { NonNullStats } from "@/lib/schema/player"
export function getWarlordsModeName(modeId: Exclude<typeof MODES[number]["id"], ""> | "all") {
if (modeId === "all") {
return MODES.find(m => m.id === "")!.name
}
return MODES.find(m => m.id === modeId)!.name
}
export function getWarlordsMostPlayedMode(stats: NonNullable<NonNullStats["Warlords"]>) {
let mostPlayedMode: typeof MODES[number] | null = null
let maxWins = 0
for (const mode of MODES) {
if (mode.id === "") continue
const wins = stats[`wins_${mode.id}`]
if (wins > maxWins) {
maxWins = wins
mostPlayedMode = mode
}
}
return mostPlayedMode
}
export function getWarlordsModeStats(modeId: Exclude<typeof MODES[number]["id"], ""> | "all", stats: NonNullable<NonNullStats["Warlords"]>) {
if (modeId === "all") {
return {
kills: stats.kills,
wins: stats.wins
}
}
return {
kills: stats[`kills_${modeId}`],
wins: stats[`wins_${modeId}`]
}
}
export function getWarlordsWeaponsRepaired(stats: NonNullable<NonNullStats["Warlords"]>) {
const val: { repaired: typeof RARITIES[number], num: number }[] = []

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@@ -26,5 +26,11 @@ export const warlordsStatsSchema = z.object({
repaired_common: z.number().default(0),
repaired_rare: z.number().default(0),
repaired_epic: z.number().default(0),
repaired_legendary: z.number().default(0)
repaired_legendary: z.number().default(0),
wins_capturetheflag: z.number().default(0),
wins_domination: z.number().default(0),
wins_teamdeathmatch: z.number().default(0),
kills_capturetheflag: z.number().default(0),
kills_domination: z.number().default(0),
kills_teamdeathmatch: z.number().default(0)
})