55 lines
1.4 KiB
TypeScript
55 lines
1.4 KiB
TypeScript
/*
|
|
Code used from the slothpixel project https://github.com/slothpixel/core
|
|
*/
|
|
function getExpForLevel(level: number): number {
|
|
if (level == 0) return 0
|
|
|
|
const respectedLevel = getLevelRespectingPrestige(level)
|
|
if (respectedLevel > EASY_LEVELS) {
|
|
return 5000
|
|
}
|
|
|
|
switch (respectedLevel) {
|
|
case 1:
|
|
return 500
|
|
case 2:
|
|
return 1000
|
|
case 3:
|
|
return 2000
|
|
case 4:
|
|
return 3500
|
|
}
|
|
return 5000
|
|
}
|
|
|
|
function getLevelRespectingPrestige(level: number): number {
|
|
if (level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE) {
|
|
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE
|
|
} else {
|
|
return level % LEVELS_PER_PRESTIGE
|
|
}
|
|
}
|
|
|
|
const EASY_LEVELS = 4
|
|
const EASY_LEVELS_XP = 7004
|
|
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP
|
|
const LEVELS_PER_PRESTIGE = 100
|
|
const HIGHEST_PRESTIGE = 50
|
|
function bedwarsLevel(exp: number): number {
|
|
const prestiges = Math.floor(exp / XP_PER_PRESTIGE)
|
|
let level = prestiges * LEVELS_PER_PRESTIGE
|
|
let expWithoutPrestiges = exp - prestiges * XP_PER_PRESTIGE
|
|
|
|
for (let i = 1; i <= EASY_LEVELS; ++i) {
|
|
const expForEasyLevel = getExpForLevel(i)
|
|
if (expWithoutPrestiges < expForEasyLevel) {
|
|
break
|
|
}
|
|
level++
|
|
expWithoutPrestiges -= expForEasyLevel
|
|
}
|
|
return level + expWithoutPrestiges / 5000
|
|
}
|
|
|
|
export { bedwarsLevel }
|