49 lines
1.2 KiB
JavaScript
49 lines
1.2 KiB
JavaScript
/*
|
|
Code used from the slothpixel project https://github.com/slothpixel/core
|
|
*/
|
|
function getLevel(exp) {
|
|
const EXP_NEEDED = [
|
|
100000,
|
|
150000,
|
|
250000,
|
|
500000,
|
|
750000,
|
|
1000000,
|
|
1250000,
|
|
1500000,
|
|
2000000,
|
|
2500000,
|
|
2500000,
|
|
2500000,
|
|
2500000,
|
|
2500000,
|
|
3000000,
|
|
];
|
|
|
|
let level = 0;
|
|
|
|
// Increments by one from zero to the level cap
|
|
for (let i = 0; i <= 1000; i += 1) {
|
|
// need is the required exp to get to the next level
|
|
let need = 0;
|
|
if (i >= EXP_NEEDED.length) {
|
|
need = EXP_NEEDED[EXP_NEEDED.length - 1];
|
|
} else { need = EXP_NEEDED[i]; }
|
|
|
|
// If the required exp to get to the next level isn't met returns
|
|
// the current level plus progress towards the next (unused exp/need)
|
|
// Otherwise increments the level and substracts the used exp from exp var
|
|
if ((exp - need) < 0) {
|
|
return Math.round((level + (exp / need)) * 100) / 100;
|
|
}
|
|
level += 1;
|
|
exp -= need;
|
|
}
|
|
|
|
// Returns the level cap - currently 1000
|
|
// If changed here, also change in for loop above
|
|
return 1000;
|
|
}
|
|
|
|
module.exports = { getLevel }
|