49 lines
1.5 KiB
TypeScript
49 lines
1.5 KiB
TypeScript
/*
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Code used from the slothpixel project https://github.com/slothpixel/core
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*/
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function guildLevel(exp: number): number {
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const EXP_NEEDED = [
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100000, 150000, 250000, 500000, 750000, 1000000, 1250000, 1500000,
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2000000, 2500000, 2500000, 2500000, 2500000, 2500000, 3000000
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]
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let level = 0
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// Increments by one from zero to the level cap
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for (let i = 0; i <= 1000; i += 1) {
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// need is the required exp to get to the next level
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let need = 0
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if (i >= EXP_NEEDED.length) {
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need = EXP_NEEDED[EXP_NEEDED.length - 1]
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} else {
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need = EXP_NEEDED[i]
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}
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// If the required exp to get to the next level isn't met returns
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// the current level plus progress towards the next (unused exp/need)
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// Otherwise increments the level and substracts the used exp from exp var
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if (exp - need < 0) {
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return Math.round((level + exp / need) * 100) / 100
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}
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level += 1
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exp -= need
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}
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// Returns the level cap - currently 1000
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// If changed here, also change in for loop above
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return 1000
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}
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/*
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Code used from the hypixel-guild-bot project https://github.com/SimplyNo/hypixel-guild-bot
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*/
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function scaledGEXP(input: number): number {
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if (input <= 200000) return Number(input)
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if (input <= 700000)
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return Number(Math.round((input - 200000) / 10 + 200000))
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if (input > 700000)
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return Number(Math.round((input - 700000) / 33 + 250000))
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return 0
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}
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export { guildLevel, scaledGEXP }
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