Updated statuses
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@@ -1,4 +1,6 @@
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import { guildid } from "config/options"
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import statuses from "config/statuses"
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import { Guild } from "discord.js"
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import { IEvent } from "interfaces"
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import { ExtendedClient as Client } from "utils/Client"
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@@ -8,22 +10,24 @@ export = {
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event: "ready",
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execute(client: Client) {
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// Playing 0
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// Streaming 1
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// Listening 2
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// Watching 3
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// Custom 4
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// Competing 5
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const user = client.user!
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const guild = client.guilds.cache.get(guildid) as Guild
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user.setActivity({ name: statuses[0].name, type: statuses[0].type })
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function getActivity(status: ((guild: Guild) => string) | string): string {
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if (typeof status === "function") {
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return status(guild)
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} else {
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return status
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}
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}
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user.setActivity({ name: getActivity(statuses[0].name), type: statuses[0].type })
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let i = 1
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setInterval(
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() => user.setActivity(statuses[i++ % statuses.length]),
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1000 * 60 * 10
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)
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setInterval(() => {
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const status = i++ % statuses.length
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user.setActivity({ name: getActivity(statuses[status].name), type: statuses[status].type })
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}, 1000 * 60 * 10)
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user.setStatus("dnd")
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}
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