import z from "zod" function tntGamesModeStats() { const ids = [ "ancient", "blood", "fire", "hydro", "ice", "kinetic", "storm", "toxic", "wither" ] as const const stats = [ "kills", "deaths", "assists", "explode", "regen" ] as const const entries = new Map>() for (const id of ids) { for (const stat of stats) { entries.set(`new_${id}wizard_${stat}`, z.number().default(0)) } } return Object.fromEntries(entries) as Record<`new_${typeof ids[number]}wizard_${typeof stats[number]}`, z.ZodDefault> } export const tntGamesStatsSchema = z.object({ wins: z.number().default(0), coins: z.number().default(0), kills_tntag: z.number().default(0), wins_tntag: z.number().default(0), wins_tntrun: z.number().default(0), record_tntrun: z.number().default(0), kills_pvprun: z.number().default(0), wins_pvprun: z.number().default(0), record_pvprun: z.number().default(0), wins_bowspleef: z.number().default(0), deaths_bowspleef: z.number().default(0), wins_capture: z.number().default(0), kills_capture: z.number().default(0), deaths_capture: z.number().default(0), ...tntGamesModeStats() })