Updated stats
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@@ -2,10 +2,10 @@ import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@
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import { formatNumber } from "@/lib/formatters"
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import { concatStatArrays } from "@/lib/funcs"
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import { _BedwarsStats, getBedwarsModeStats, getBestMode } from "@/lib/hypixel/bedwars"
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import { Player } from "@/lib/schema/player"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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export default function BedwarsStatTable({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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export default function BedwarsStatTable({ stats }: { stats: NonNullStats["Bedwars"] }) {
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return (
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<Table>
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<BedwarsTableHeader />
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@@ -69,7 +69,7 @@ function BedwarsTableHeader() {
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)
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}
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function SoloStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function SoloStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("solo", stats as _BedwarsStats)
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const isBest = getBestMode(stats as _BedwarsStats) === "solo"
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@@ -83,7 +83,7 @@ function SoloStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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)
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}
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function DoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function DoublesStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("doubles", stats as _BedwarsStats)
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const isBest = getBestMode(stats as _BedwarsStats) === "doubles"
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@@ -97,7 +97,7 @@ function DoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }
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)
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}
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function ThreesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function ThreesStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("3s", stats as _BedwarsStats)
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const isBest = getBestMode(stats as _BedwarsStats) === "3s"
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@@ -111,7 +111,7 @@ function ThreesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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)
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}
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function FoursStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function FoursStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("4s", stats as _BedwarsStats)
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const isBest = getBestMode(stats as _BedwarsStats) === "4s"
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@@ -125,7 +125,7 @@ function FoursStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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)
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}
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function CoreModeStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function CoreModeStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const soloStats = getBedwarsModeStats("solo", stats as _BedwarsStats, true)
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const doublesStats = getBedwarsModeStats("doubles", stats as _BedwarsStats, true)
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const threesStats = getBedwarsModeStats("3s", stats as _BedwarsStats, true)
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@@ -143,7 +143,7 @@ function CoreModeStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"]
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)
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}
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function FourVFourStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function FourVFourStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("4v4", stats as _BedwarsStats)
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return (
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@@ -156,7 +156,7 @@ function FourVFourStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"]
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)
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}
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function RushDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function RushDoublesStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("rush_2s", stats as _BedwarsStats)
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return (
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@@ -169,7 +169,7 @@ function RushDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars
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)
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}
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function Rush4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function Rush4sStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("rush_4s", stats as _BedwarsStats)
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return (
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@@ -182,7 +182,7 @@ function Rush4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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)
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}
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function UltimateDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function UltimateDoublesStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("ultimate_2s", stats as _BedwarsStats)
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return (
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@@ -195,7 +195,7 @@ function UltimateDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bed
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)
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}
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function Ultimate4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function Ultimate4sStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("ultimate_4s", stats as _BedwarsStats)
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return (
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@@ -208,7 +208,7 @@ function Ultimate4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"
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)
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}
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function LuckyDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function LuckyDoublesStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("lucky_2s", stats as _BedwarsStats)
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return (
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@@ -221,7 +221,7 @@ function LuckyDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwar
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)
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}
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function Lucky4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function Lucky4sStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("lucky_4s", stats as _BedwarsStats)
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return (
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@@ -234,7 +234,7 @@ function Lucky4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }
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)
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}
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function VoidlessDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function VoidlessDoublesStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("voidless_2s", stats as _BedwarsStats)
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return (
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@@ -247,7 +247,7 @@ function VoidlessDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bed
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)
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}
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function Voidless4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function Voidless4sStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("voidless_4s", stats as _BedwarsStats)
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return (
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@@ -260,7 +260,7 @@ function Voidless4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"
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)
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}
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function ArmedDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function ArmedDoublesStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("armed_2s", stats as _BedwarsStats)
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return (
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@@ -273,7 +273,7 @@ function ArmedDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwar
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)
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}
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function Armed4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function Armed4sStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("armed_4s", stats as _BedwarsStats)
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return (
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@@ -286,7 +286,7 @@ function Armed4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }
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)
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}
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function Swap4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function Swap4sStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("swap_4s", stats as _BedwarsStats)
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return (
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@@ -299,7 +299,7 @@ function Swap4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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)
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}
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function Underworld4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function Underworld4sStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("underworld_4s", stats as _BedwarsStats)
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return (
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@@ -312,7 +312,7 @@ function Underworld4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwar
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)
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}
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function CastleStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function CastleStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("castle", stats as _BedwarsStats)
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return (
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@@ -325,7 +325,7 @@ function CastleStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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)
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}
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function AllModeStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function AllModeStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const soloStats = getBedwarsModeStats("solo", stats as _BedwarsStats, true)
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const doublesStats = getBedwarsModeStats("doubles", stats as _BedwarsStats, true)
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const threesStats = getBedwarsModeStats("3s", stats as _BedwarsStats, true)
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@@ -5,7 +5,7 @@ import { Collapsible, CollapsibleContent, CollapsibleTrigger } from "@/component
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import { Separator } from "@/components/ui/separator"
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import { getBWLevelForExp, getTotalExpForLevel } from "@/lib/hypixel/bedwarsLevel"
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import { getProgress } from "@/lib/hypixel/general"
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import { Player } from "@/lib/schema/player"
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import { NonNullStats } from "@/lib/schema/player"
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import { ChevronDown, ChevronUp } from "lucide-react"
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import { useEffect, useRef, useState } from "react"
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import CollapsedStats from "../../_components/CollapsedStats"
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@@ -13,7 +13,7 @@ import { BedwarsLevel, BedwarsProgress } from "./bedwars-components"
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import BedwarsStatTable from "./bedwars-table"
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import BedwarsGeneralStats from "./stats"
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export default function BedwarsStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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export default function BedwarsStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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const ref = useRef<HTMLDivElement>(null)
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const [opened, setOpened] = useState(false)
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@@ -1,12 +1,12 @@
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import { formatNumber } from "@/lib/formatters"
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import { getLatestRoom, getWalletMax } from "@/lib/hypixel/bedwars"
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import { Player } from "@/lib/schema/player"
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import { NonNullStats } from "@/lib/schema/player"
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import { BasicStat, Stat } from "../../_components/Stats"
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import { BedWarsPrestige } from "./bedwars-components"
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export default function BedwarsGeneralStats(
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{ statsChecked, level, percent, kd, fkd, bbl, wl }: {
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statsChecked: Player["player"]["stats"]["Bedwars"]
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statsChecked: NonNullStats["Bedwars"]
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level: number
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percent: number
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kd: string
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