Added cc table
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@@ -7,6 +7,7 @@ import { devide } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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import CollapsedStats from "../../_components/CollapsedStats"
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import CopsAndCrimsGeneralStats from "./stats"
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import CopsAndCrimsStatTable from "./table"
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export default function CopsAndCrimsStats({ stats }: { stats: NonNullStats["CopsAndCrims"] }) {
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if (!stats) return null
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@@ -52,6 +53,8 @@ export default function CopsAndCrimsStats({ stats }: { stats: NonNullStats["Cops
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<Separator className="my-4" />
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<CopsAndCrimsGeneralStats stats={stats} wins={wins} kills={kills} assits={assists} deaths={deaths} />
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<Separator className="my-4" />
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<CopsAndCrimsStatTable stats={stats} />
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<Separator className="my-4" />
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</AccordionContent>
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</CardContent>
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</Card>
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57
src/app/(stats)/player/[ign]/_stats/copsandcrims/table.tsx
Normal file
57
src/app/(stats)/player/[ign]/_stats/copsandcrims/table.tsx
Normal file
@@ -0,0 +1,57 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getCopsAndCrimsModeName, getCopsAndCrimsModeStats } from "@/lib/hypixel/copsandcrims/general"
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import { NonNullStats } from "@/lib/schema/player"
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export default function CopsAndCrimsStatTable({ stats }: { stats: NonNullable<NonNullStats["CopsAndCrims"]> }) {
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return (
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<Table>
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<CopsAndCrimsTableHeader />
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<TableBody>
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<CopsAndCrimsTableStat modeId="regular" stats={stats} />
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<CopsAndCrimsTableStat modeId="deathmatch" stats={stats} />
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<CopsAndCrimsTableStat modeId="gungame" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function CopsAndCrimsTableHeader() {
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const headerElements = [
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"Mode",
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"Kills",
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"Deaths",
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"KD",
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"Cop Kills",
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"Criminal Kills",
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"Wins"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => {
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return <TableHead key={i} className="font-bold">{v}</TableHead>
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})}
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</TableRow>
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</TableHeader>
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)
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}
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function CopsAndCrimsTableStat(
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{ modeId, stats }: {
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modeId: Exclude<Parameters<typeof getCopsAndCrimsModeStats>[0], ""> | "regular"
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stats: NonNullable<NonNullStats["CopsAndCrims"]>
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}
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) {
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const modeStats = getCopsAndCrimsModeStats(modeId === "regular" ? "" : modeId, stats)
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const name = getCopsAndCrimsModeName(modeId === "regular" ? "" : modeId)
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return (
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<TableRow>
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<TableCell>{name}</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{formatNumber(v)}</TableCell>
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})}
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</TableRow>
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)
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}
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@@ -1,4 +1,10 @@
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import { SCORE } from "@/data/hypixel/copsandcrims"
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import { MODES, SCORE } from "@/data/hypixel/copsandcrims"
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import { NonNullStats } from "@/lib/schema/player"
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import { devide } from "../general"
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export function getCopsAndCrimsModeName(modeId: typeof MODES[number]["id"]) {
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return MODES.find(m => m.id === modeId)!.name
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}
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export function getScoreColor(score: number) {
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for (const scoreThreshold of SCORE.slice().reverse()) {
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@@ -7,3 +13,25 @@ export function getScoreColor(score: number) {
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return SCORE.at(0)!.color
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}
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export function getCopsAndCrimsModeStats(modeId: typeof MODES[number]["id"], stats: NonNullable<NonNullStats["CopsAndCrims"]>) {
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if (modeId === "") {
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return [
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stats["kills"],
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stats["deaths"],
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devide(stats["kills"], stats["deaths"]),
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stats["cop_kills"],
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stats["criminal_kills"],
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stats["game_wins"]
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]
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}
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return [
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stats[`kills_${modeId}`],
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stats[`deaths_${modeId}`],
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devide(stats[`kills_${modeId}`], stats[`deaths_${modeId}`]),
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stats[`cop_kills_${modeId}`],
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stats[`criminal_kills_${modeId}`],
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stats[`game_wins_${modeId}`]
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]
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}
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@@ -665,14 +665,20 @@ export const copsAndCrimsStatsSchema = z.looseObject({
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assists: z.number().default(0),
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deaths: z.number().default(0),
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game_wins: z.number().default(0),
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cop_kills: z.number().default(0),
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criminal_kills: z.number().default(0),
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kills_deathmatch: z.number().default(0),
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assists_deathmatch: z.number().default(0),
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deaths_deathmatch: z.number().default(0),
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game_wins_deathmatch: z.number().default(0),
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cop_kills_deathmatch: z.number().default(0),
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criminal_kills_deathmatch: z.number().default(0),
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kills_gungame: z.number().default(0),
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assists_gungame: z.number().default(0),
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deaths_gungame: z.number().default(0),
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game_wins_gungame: z.number().default(0),
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cop_kills_gungame: z.number().default(0),
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criminal_kills_gungame: z.number().default(0),
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bombs_planted: z.number().default(0),
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bombs_defused: z.number().default(0),
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shots_fired: z.number().default(0),
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