Completed mini bw stats

This commit is contained in:
2025-08-18 19:19:04 +02:00
parent e3a4a65e2d
commit ecc0098fb8
5 changed files with 114 additions and 24 deletions

View File

@@ -0,0 +1,23 @@
import { ReactNode } from "react"
type collapsedStatsProps = {
stats: {
title: ReactNode
stat: ReactNode
}[]
}
export default function CollapsedStats({ stats }: collapsedStatsProps) {
return (
<>
{stats.map((s, i) => {
return (
<div key={i} className="text-center">
{s.title}
{s.stat}
</div>
)
})}
</>
)
}

View File

@@ -0,0 +1,23 @@
export default function Multicolored({ val, color }: { val: string, color: string | string[] }) {
if (typeof color === "string") {
return (
<p className={color}>
{val}
</p>
)
}
const valArray = val.split("")
return (
<p>
{valArray.map((v, i) => {
return (
<span key={i} className={color[i]}>
{v}
</span>
)
})}
</p>
)
}

View File

@@ -2,12 +2,15 @@
import { Card, CardContent } from "@/components/ui/card"
import { Collapsible, CollapsibleContent, CollapsibleTrigger } from "@/components/ui/collapsible"
import { getBedwarsStar } from "@/lib/hypixel/bedwars"
import { getBWLevelForExp } from "@/lib/hypixel/bedwarsLevel"
import { bedwarsLevelColors } from "@/lib/hypixelFormatters"
import { Player } from "@/lib/schema/player"
import { cn } from "@/lib/utils"
import { Separator } from "@radix-ui/react-separator"
import { ChevronDown, ChevronUp, Menu } from "lucide-react"
import { useEffect, useRef, useState } from "react"
import CollapsedStats from "../CollapsedStats"
import Multicolored from "../Multicolored"
export default function BedwarsStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
const ref = useRef<HTMLDivElement>(null)
@@ -35,6 +38,11 @@ export default function BedwarsStats({ stats }: { stats: Player["player"]["stats
if (!stats) return null
const kd = (stats.kills_bedwars / stats.deaths_bedwars).toFixed(2)
const fkd = (stats.final_kills_bedwars / stats.final_deaths_bedwars).toFixed(2)
const wl = (stats.wins_bedwars / stats.losses_bedwars).toFixed(2)
const bbl = (stats.beds_broken_bedwars / stats.beds_lost_bedwars).toFixed(2)
return (
<Card>
<CardContent>
@@ -42,10 +50,34 @@ export default function BedwarsStats({ stats }: { stats: Player["player"]["stats
<div className="flex justify-between">
<h1 className="text-xl font-bold">Bedwars</h1>
<div className="flex gap-4">
<div className="text-center">
<p>Level</p>
<BedwarsLevel xp={stats.Experience} />
</div>
<CollapsedStats
stats={[
{
title: <p>Level</p>,
stat: <BedwarsLevel xp={stats.Experience} />
},
{
title: <p>WS</p>,
stat: <p>{stats.winstreak ?? "?"}</p>
},
{
title: <p>KD</p>,
stat: <p>{kd}</p>
},
{
title: <p>FKD</p>,
stat: <p>{fkd}</p>
},
{
title: <p>WL</p>,
stat: <p>{wl}</p>
},
{
title: <p>BBL</p>,
stat: <p>{bbl}</p>
}
]}
/>
</div>
<div className="flex gap-2 items-center">
<CollapsibleTrigger className="transition-all">
@@ -55,7 +87,7 @@ export default function BedwarsStats({ stats }: { stats: Player["player"]["stats
</div>
</div>
<CollapsibleContent>
<h1>{stats.Experience}</h1>
<Separator className="my-4" />
</CollapsibleContent>
</Collapsible>
</CardContent>
@@ -66,22 +98,8 @@ export default function BedwarsStats({ stats }: { stats: Player["player"]["stats
function BedwarsLevel({ xp }: { xp: number }) {
const level = getBWLevelForExp(xp)
const color = bedwarsLevelColors(level)
const star = getBedwarsStar(level)
const val = `[${level}${star}]`
if (typeof color === "string") {
return (
<p className={cn(color, "font-bold")}>
{`[${level}⭐]`}
</p>
)
}
const levelArray = `[${level}⭐]`.split("")
return (
<p className="font-bold">
{levelArray.map((v, i) => {
return <span key={i} className={color[i]}>{v}</span>
})}
</p>
)
return <Multicolored val={val} color={color} />
}