Added card for cops and crims
This commit is contained in:
@@ -0,0 +1,56 @@
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import { AccordionContent, AccordionItem, AccordionTrigger } from "@/components/ui/accordion"
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import { Card, CardContent } from "@/components/ui/card"
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { getScoreColor } from "@/lib/hypixel/copsandcrims/general"
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import { devide } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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import CollapsedStats from "../../_components/CollapsedStats"
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export default function CopsAndCrimsStats({ stats }: { stats: NonNullStats["CopsAndCrims"] }) {
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if (!stats) return null
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const kills = stats.kills + stats.kills_deathmatch + stats.kills_gungame
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const deaths = stats.deaths + stats.deaths_deathmatch + stats.deaths_gungame
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const wins = stats.game_wins + stats.game_wins_deathmatch + stats.game_wins_gungame
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const kd = formatNumber(devide(kills, deaths))
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const score = Math.floor(kills / 2 + (stats.bombs_planted + stats.bombs_defused) / 3 + wins + devide(kills, stats.shots_fired) * 200)
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const scoreColor = getScoreColor(score)
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return (
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<AccordionItem value="cops-and-crims">
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<Card className="py-0">
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<CardContent>
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<AccordionTrigger className="items-center py-2 hover:no-underline hover:cursor-pointer">
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<h1 className="text-xl font-bold">Cops And Crims</h1>
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<div className="flex gap-4">
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<CollapsedStats
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stats={[
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{
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title: <p>Score</p>,
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stat: <p className={`font-bold text-mc-${scoreColor}`}>{formatNumber(score)}</p>
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},
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{
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title: <p>Kills</p>,
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stat: <p className="text-muted-foreground">{formatNumber(kills)}</p>
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},
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{
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title: <p>KD</p>,
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stat: <p className="text-muted-foreground">{kd}</p>
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},
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{
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title: <p>Wins</p>,
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stat: <p className="text-muted-foreground">{formatNumber(wins)}</p>
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}
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]}
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/>
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</div>
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</AccordionTrigger>
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<AccordionContent>
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<Separator className="my-4" />
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</AccordionContent>
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</CardContent>
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</Card>
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</AccordionItem>
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)
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}
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@@ -12,6 +12,7 @@ import { Suspense } from "react"
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import Sidebar from "./_components/Sidebar"
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import BedwarsStats from "./_stats/bedwars/bedwars"
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import BuildBattleStats from "./_stats/build-battle/build-battle"
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import CopsAndCrimsStats from "./_stats/copsandcrims/copsandcrims"
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import DuelsStats from "./_stats/duels/duels"
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import MegaWallsStats from "./_stats/megawalls/megawalls"
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import MurderMysteryStats from "./_stats/murder-mystery/murder-mystery"
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@@ -122,6 +123,7 @@ async function SuspendedPage({ ign: pign }: { ign: string }) {
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<PitStats stats={player.stats.Pit} />
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<TNTGamesStats stats={player.stats.TNTGames} />
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<MegaWallsStats stats={player.stats.MegaWalls} />
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<CopsAndCrimsStats stats={player.stats.CopsAndCrims} />
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</Accordion>
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</div>
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) :
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41
src/data/hypixel/copsandcrims.ts
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41
src/data/hypixel/copsandcrims.ts
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@@ -0,0 +1,41 @@
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export const MODES = [
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{ id: "", name: "Defusal" },
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{ id: "deathmatch", name: "Team Deathmatch" },
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{ id: "gungame", name: "Gun Game" }
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] as const
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export const GUNS = [
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{ id: "knife", name: "Knife" },
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{ id: "pistol", name: "Pistol" },
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{ id: "handgun", name: "Handgun" },
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{ id: "magnum", name: "Magnum" },
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{ id: "sniper", name: "Sniper" },
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{ id: "bullpup", name: "Bullpup" },
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{ id: "smg", name: "SMG" },
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{ id: "rifle", name: "Rifle" },
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{ id: "carbine", name: "Carbine" },
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{ id: "scoped_rifle", name: "Scoped Rifle" },
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{ id: "shotgun", name: "Shotgun" },
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{ id: "auto_shotgun", name: "Auto Shotgun" }
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] as const
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export const SCORE = [
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{ score: 0, color: "gray" },
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{ score: 2500, color: "white" },
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{ score: 5000, color: "yellow" },
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{ score: 20000, color: "gold" },
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{ score: 50000, color: "dark-aqua" },
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{ score: 100000, color: "red" }
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] as const
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export const UPGRADES = [
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{ id: "damage_increase", name: "Damage Increase" },
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{ id: "recoil_reduction", name: "Recoil Reduction" },
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{ id: "charge_bonus", name: "Target Acquire" }, // For sniper only
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{ id: "reload_speed_reduction", name: "Reload Time Reduction" },
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{ id: "cost_reduction", name: "Cost Reduction" },
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{ id: "attack_delay", name: "Attack Delay" } // For knife only
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] as const
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export const UPGRADELEVELS = [
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{ level: 0, color: "gray" },
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{ level: 3, color: "yellow" },
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{ level: 6, color: "red" },
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{ level: 9, color: "dark-red" }
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] as const
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9
src/lib/hypixel/copsandcrims/general.ts
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9
src/lib/hypixel/copsandcrims/general.ts
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@@ -0,0 +1,9 @@
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import { SCORE } from "@/data/hypixel/copsandcrims"
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export function getScoreColor(score: number) {
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for (const scoreThreshold of SCORE.slice().reverse()) {
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if (scoreThreshold.score <= score) return scoreThreshold.color
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}
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return SCORE.at(0)!.color
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}
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@@ -2,6 +2,7 @@ import z from "zod"
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import {
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bedwarsStatsSchema,
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buildBattleStatsSchema,
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copsAndCrimsStatsSchema,
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duelsStatsSchema,
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megawallsStats,
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murderMysteryStatsSchema,
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@@ -32,10 +33,12 @@ export const playerSchema = z.looseObject({
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UHC: uhcSchema.optional(),
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Pit: pitStats.optional(),
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TNTGames: tntGamesStatsSchema.optional(),
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Walls3: megawallsStats.optional()
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}).transform(({ Walls3, ...rest }) => {
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Walls3: megawallsStats.optional(),
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MCGO: copsAndCrimsStatsSchema.optional()
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}).transform(({ Walls3, MCGO, ...rest }) => {
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return {
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MegaWalls: Walls3,
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CopsAndCrims: MCGO,
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...rest
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}
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}).optional(),
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@@ -659,3 +659,18 @@ export const megawallsStats = z.looseObject({
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...megawallsClassStats().classStats,
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...megawallsModeStats()
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})
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export const copsAndCrimsStatsSchema = z.looseObject({
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kills: z.number().default(0),
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deaths: z.number().default(0),
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game_wins: z.number().default(0),
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kills_deathmatch: z.number().default(0),
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deaths_deathmatch: z.number().default(0),
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game_wins_deathmatch: z.number().default(0),
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kills_gungame: z.number().default(0),
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deaths_gungame: z.number().default(0),
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game_wins_gungame: z.number().default(0),
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bombs_planted: z.number().default(0),
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bombs_defused: z.number().default(0),
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shots_fired: z.number().default(0)
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})
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