Added arena brawl stats card
This commit is contained in:
@@ -16,6 +16,7 @@ import ArcadeStats from "./_stats/arcade/arcade"
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import BedwarsStats from "./_stats/bedwars/bedwars"
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import BlitzStats from "./_stats/blitz/blitz"
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import BuildBattleStats from "./_stats/build-battle/build-battle"
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import ClassicStats from "./_stats/classic/classic"
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import CopsAndCrimsStats from "./_stats/copsandcrims/copsandcrims"
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import DuelsStats from "./_stats/duels/duels"
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import MegaWallsStats from "./_stats/megawalls/megawalls"
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@@ -98,7 +99,8 @@ export function PlayerStats(
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"arcade": <ArcadeStats stats={stats.Arcade} />,
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"speeduhc": <SpeedUHCStats stats={stats.SpeedUHC} uhcCoins={stats.UHC?.coins} />,
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"smashheros": <SmashHerosStats stats={stats.SmashHeros} />,
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"warlords": <WarlordsStats stats={stats.Warlords} />
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"warlords": <WarlordsStats stats={stats.Warlords} />,
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"classic": <ClassicStats arenaBrawlStats={stats.ArenaBrawl} />
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} as const
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const defaultOrder = Object.keys(statsComponents)
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46
src/app/(stats)/player/[ign]/_stats/classic/arenabrawl.tsx
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46
src/app/(stats)/player/[ign]/_stats/classic/arenabrawl.tsx
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@@ -0,0 +1,46 @@
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { devide } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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import GeneralStats from "../GeneralStats"
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import { ArenaBrawlGeneralStats } from "./stats"
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import { ArenaBrawlModeStatsTable } from "./table"
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export default function ArenaBrawlStats({ stats }: { stats: NonNullStats["ArenaBrawl"] }) {
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if (!stats) return null
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const kills = stats.kills_1v1 + stats.kills_2v2 + stats.kills_4v4
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const deaths = stats.deaths_1v1 + stats.deaths_2v2 + stats.deaths_4v4
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const wins = stats.wins_1v1 + stats.wins_2v2 + stats.wins_4v4
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const losses = stats.losses_1v1 + stats.losses_2v2 + stats.losses_4v4
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const ws = stats.win_streaks_1v1 + stats.win_streaks_2v2 + stats.win_streaks_4v4
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const kd = formatNumber(devide(kills, deaths))
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const wl = formatNumber(devide(wins, losses))
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return (
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<GeneralStats
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id="classic-arena"
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title="Arena Brawl"
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collapsedStats={[
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{
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title: <p>KD</p>,
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stat: <p className="text-muted-foreground">{kd}</p>
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},
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{
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title: <p>Wins</p>,
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stat: <p className="text-muted-foreground">{formatNumber(wins)}</p>
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},
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{
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title: <p>WL</p>,
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stat: <p className="text-muted-foreground">{wl}</p>
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}
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]}
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>
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<Separator className="my-4" />
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<ArenaBrawlGeneralStats coins={stats.coins} keys={stats.keys} ws={ws} />
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<Separator className="my-4" />
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<ArenaBrawlModeStatsTable stats={stats} />
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<Separator className="my-4" />
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</GeneralStats>
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)
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}
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31
src/app/(stats)/player/[ign]/_stats/classic/classic.tsx
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31
src/app/(stats)/player/[ign]/_stats/classic/classic.tsx
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@@ -0,0 +1,31 @@
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import { AccordionContent, AccordionItem, AccordionTrigger } from "@/components/ui/accordion"
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import { Card, CardContent } from "@/components/ui/card"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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import CollapsedStats from "../../_components/CollapsedStats"
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import ArenaBrawlStats from "./arenabrawl"
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export default function ClassicStats({ arenaBrawlStats }: { arenaBrawlStats: NonNullStats["ArenaBrawl"] }) {
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return (
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<AccordionItem value="classic">
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<Card className="py-0">
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<CardContent>
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<AccordionTrigger className={cn("items-center py-2 hover:no-underline hover:cursor-pointer overflow-y-auto")}>
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<h1 className="text-xl font-bold">Classic</h1>
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<div className="flex gap-4">
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<CollapsedStats
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stats={[{
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title: <p>Modes</p>,
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stat: <p className="text-muted-foreground">Arena Brawl | Paintball | Quakecraft | TKR | VampireZ | Walls</p>
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}]}
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/>
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</div>
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</AccordionTrigger>
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</CardContent>
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</Card>
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<AccordionContent className="pt-4 mx-auto w-[95%]">
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<ArenaBrawlStats stats={arenaBrawlStats} />
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</AccordionContent>
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</AccordionItem>
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)
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}
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12
src/app/(stats)/player/[ign]/_stats/classic/stats.tsx
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12
src/app/(stats)/player/[ign]/_stats/classic/stats.tsx
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@@ -0,0 +1,12 @@
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import { formatNumber } from "@/lib/formatters"
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import { BasicStat } from "../../_components/Stats"
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export function ArenaBrawlGeneralStats({ coins, keys, ws }: { coins: number, keys: number, ws: number }) {
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return (
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<div>
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<BasicStat title="Coins: " value={formatNumber(coins)} className="text-mc-gold" />
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<BasicStat title="Keys: " value={formatNumber(keys)} className="text-mc-aqua" />
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<BasicStat title="Win Streaks: " value={formatNumber(ws)} className="text-mc-yellow" />
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</div>
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)
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}
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69
src/app/(stats)/player/[ign]/_stats/classic/table.tsx
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69
src/app/(stats)/player/[ign]/_stats/classic/table.tsx
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@@ -0,0 +1,69 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getArenaBrawlModeName, getArenaBrawlModeStats, getArenaBrawlMostPlayedMode, getArenaBrawlOverallStats } from "@/lib/hypixel/classic/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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export function ArenaBrawlModeStatsTable({ stats }: { stats: NonNullable<NonNullStats["ArenaBrawl"]> }) {
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return (
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<Table>
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<ArenaBrawlModeStatsTableHeader />
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<TableBody>
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<ArenaBrawlModeStat modeId="1v1" stats={stats} />
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<ArenaBrawlModeStat modeId="2v2" stats={stats} />
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<ArenaBrawlModeStat modeId="4v4" stats={stats} />
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<ArenaBrawlModeStat modeId="all" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function ArenaBrawlModeStat(
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{ modeId, stats }: { modeId: Parameters<typeof getArenaBrawlModeStats>[0] | "all", stats: NonNullable<NonNullStats["ArenaBrawl"]> }
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) {
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if (modeId === "all") {
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const modeStats = getArenaBrawlOverallStats(stats)
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return (
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<TableRow className="font-bold">
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<TableCell>Overall</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{formatNumber(v)}</TableCell>
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})}
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</TableRow>
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)
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}
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const modeStats = getArenaBrawlModeStats(modeId, stats)
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const modeName = getArenaBrawlModeName(modeId)
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const mostPlayed = getArenaBrawlMostPlayedMode(stats) === modeId
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return (
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<TableRow className={cn(mostPlayed && "text-mc-light-purple")}>
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<TableCell>{modeName}</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{formatNumber(v)}</TableCell>
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})}
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</TableRow>
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)
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}
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function ArenaBrawlModeStatsTableHeader() {
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const headerElements = [
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"Mode",
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"Kills",
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"Deaths",
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"KD",
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"Wins",
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"Losses",
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"WL",
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"Win Streaks"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => <TableHead key={i} className="font-bold">{v}</TableHead>)}
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</TableRow>
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</TableHeader>
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)
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}
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@@ -35,7 +35,7 @@ function WarlordsClassStatsTableStat(
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const mostPlayed = getWarlordsMostPlayedClass(stats)?.id === classId
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return (
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<TableRow className={cn(mostPlayed && "text-mc-light-purple")}>
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<TableRow className={cn(mostPlayed && "text-mc-light-purple", classId === "all" && "font-bold")}>
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{classId === "all" ?
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(
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<TableCell>
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