Added first stat on bedwars
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@@ -38,7 +38,9 @@ export default function Sidebar({ level, ign, player, guild }: SidebarProps) {
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</p>
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<p>
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<span className="font-bold">{"Total coins: "}</span>
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<span className="text-mc-gold">{formatNumber(getTotalCoins(player.stats))}</span>
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<span className="text-mc-gold">
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{formatNumber(getTotalCoins(player.stats as Record<string, Record<"coins", number | undefined>>))}
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</span>
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</p>
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</div>
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<Separator className="my-4" />
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87
src/app/(stats)/player/[ign]/_components/stats/bedewars.tsx
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87
src/app/(stats)/player/[ign]/_components/stats/bedewars.tsx
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@@ -0,0 +1,87 @@
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"use client"
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import { Card, CardContent } from "@/components/ui/card"
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import { Collapsible, CollapsibleContent, CollapsibleTrigger } from "@/components/ui/collapsible"
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import { getBWLevelForExp } from "@/lib/hypixel/bedwarsLevel"
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import { bedwarsLevelColors } from "@/lib/hypixelFormatters"
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import { Player } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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import { ChevronDown, ChevronUp, Menu } from "lucide-react"
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import { useEffect, useRef, useState } from "react"
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export default function BedwarsStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const ref = useRef<HTMLDivElement>(null)
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const [opened, setOpened] = useState(false)
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useEffect(() => {
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if (!ref.current) return
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const observer = new MutationObserver((mutations) => {
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mutations.forEach((mutation) => {
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if (mutation.type === "attributes" && mutation.attributeName === "data-state") {
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const dataState = ref.current?.getAttribute("data-state")
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setOpened(dataState === "open")
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}
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})
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})
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observer.observe(ref.current, {
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attributes: true,
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attributeFilter: ["data-state"]
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})
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return () => observer.disconnect()
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}, [])
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if (!stats) return null
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return (
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<Card>
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<CardContent>
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<Collapsible ref={ref}>
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<div className="flex justify-between">
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<h1 className="text-xl font-bold">Bedwars</h1>
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<div className="flex gap-4">
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<div className="text-center">
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<p>Level</p>
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<BedwarsLevel xp={stats.Experience} />
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</div>
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</div>
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<div className="flex gap-2 items-center">
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<CollapsibleTrigger className="transition-all">
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{opened === false ? <ChevronDown /> : <ChevronUp />}
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</CollapsibleTrigger>
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<Menu />
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</div>
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</div>
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<CollapsibleContent>
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<h1>{stats.Experience}</h1>
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</CollapsibleContent>
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</Collapsible>
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</CardContent>
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</Card>
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)
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}
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function BedwarsLevel({ xp }: { xp: number }) {
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const level = getBWLevelForExp(xp)
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const color = bedwarsLevelColors(level)
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if (typeof color === "string") {
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return (
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<p className={cn(color, "font-bold")}>
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{`[${level}⭐]`}
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</p>
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)
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}
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const levelArray = `[${level}⭐]`.split("")
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return (
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<p className="font-bold">
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{levelArray.map((v, i) => {
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return <span key={i} className={color[i]}>{v}</span>
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})}
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</p>
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)
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}
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@@ -4,6 +4,7 @@ import { getUuid } from "@/lib/hypixel/api/mojang"
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import { getPlayer } from "@/lib/hypixel/api/player"
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import { getExactLevel } from "@/lib/hypixel/level"
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import Sidebar from "./_components/Sidebar"
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import BedwarsStats from "./_components/stats/bedewars"
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export default async function PlayerPage({
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params
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@@ -53,9 +54,8 @@ export default async function PlayerPage({
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</h1>
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<div className="flex gap-6 px-6 mt-8 w-full max-w-7xl">
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<Sidebar level={level} ign={pign} player={player} guild={guild ?? undefined} />
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<div className="p-6 w-3/4 rounded-xl border shadow-sm bg-card">
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<h2 className="mb-4 text-xl font-semibold">Game Statistics</h2>
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<p>Game stats will be displayed here...</p>
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<div className="w-3/4">
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<BedwarsStats stats={player.stats.Bedwars} />
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</div>
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</div>
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</div>
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