Added mw modes table
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@@ -8,6 +8,7 @@ import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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import CollapsedStats from "../../_components/CollapsedStats"
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import MegaWallsGeneralStats from "./stats"
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import { MegaWallsClassesTable, MegaWallsModesTable } from "./table"
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export default function MegaWallsStats({ stats }: { stats: NonNullStats["MegaWalls"] }) {
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if (!stats) return null
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@@ -59,6 +60,10 @@ export default function MegaWallsStats({ stats }: { stats: NonNullStats["MegaWal
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<Separator className="my-4" />
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<MegaWallsGeneralStats stats={stats} />
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<Separator className="my-4" />
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<MegaWallsClassesTable stats={stats} />
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<Separator className="my-4" />
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<MegaWallsModesTable stats={stats} />
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<Separator className="my-4" />
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</AccordionContent>
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</CardContent>
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</Card>
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93
src/app/(stats)/player/[ign]/_stats/megawalls/table.tsx
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93
src/app/(stats)/player/[ign]/_stats/megawalls/table.tsx
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@@ -0,0 +1,93 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getMegaWallsModeName, getMegaWallsModeStats } from "@/lib/hypixel/megawalls/general"
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import { NonNullStats } from "@/lib/schema/player"
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export function MegaWallsModesTable({ stats }: { stats: NonNullable<NonNullStats["MegaWalls"]> }) {
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return (
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<Table>
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<MegaWallsTableHeader />
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<TableBody>
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<MegaWallsModeStat modeId="standard" stats={stats} />
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<MegaWallsModeStat modeId="face_off" stats={stats} />
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<MegaWallsModeStat modeId="gvg" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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export function MegaWallsClassesTable({ stats }: { stats: NonNullable<NonNullStats["MegaWalls"]> }) {
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return (
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<Table>
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<MegaWallsClassTableHeader />
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<TableBody>
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</TableBody>
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</Table>
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)
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}
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function MegaWallsClassTableHeader() {
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const headerElements = [
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"Class",
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"Kills",
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"Deaths",
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"KD",
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"Kills",
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"Deaths",
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"KD",
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"Wins",
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"Losses",
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"WL",
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"Prestige",
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"Ender Chest"
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]
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return (
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<TableHeader>
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<TableRow>
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<TableHead></TableHead>
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<TableHead colSpan={3} className="font-bold">Normal</TableHead>
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<TableHead colSpan={3} className="font-bold">Finals</TableHead>
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</TableRow>
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<TableRow>
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{headerElements.map((v, i) => <TableHead key={i} className="font-bold">{v}</TableHead>)}
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</TableRow>
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</TableHeader>
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)
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}
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function MegaWallsTableHeader() {
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const headerElements = [
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"Mode",
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"Kills",
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"Deaths",
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"KD",
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"Wins",
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"Losses",
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"WL"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => <TableHead key={i} className="font-bold">{v}</TableHead>)}
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</TableRow>
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</TableHeader>
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)
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}
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function MegaWallsModeStat(
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{ modeId, stats }: { modeId: Parameters<typeof getMegaWallsModeStats>[0], stats: NonNullable<NonNullStats["MegaWalls"]> }
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) {
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const modeName = getMegaWallsModeName(modeId)
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const modeStat = getMegaWallsModeStats(modeId, stats)
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return (
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<TableRow>
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<TableCell>{modeName}</TableCell>
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{modeStat.map((s, i) => {
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return <TableCell key={i}>{formatNumber(s)}</TableCell>
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})}
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</TableRow>
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)
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}
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@@ -1,5 +1,6 @@
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import { CLASSES, DIFFICULTIES } from "@/data/hypixel/megawalls"
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import { CLASSES, DIFFICULTIES, MODES } from "@/data/hypixel/megawalls"
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import { NonNullStats } from "@/lib/schema/player"
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import { devide } from "../general"
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export function getMostPlayed(stats: NonNullable<NonNullStats["MegaWalls"]>) {
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let mostPlayedClass: typeof CLASSES[number] | null = null
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@@ -22,3 +23,18 @@ export function getMostPlayed(stats: NonNullable<NonNullStats["MegaWalls"]>) {
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export function getDifficultyColor(val: 1 | 2 | 3 | 4) {
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return DIFFICULTIES[val]
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}
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export function getMegaWallsModeName(modeId: typeof MODES[number]["id"]) {
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return MODES.find(m => m.id === modeId)!.name
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}
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export function getMegaWallsModeStats(modeId: typeof MODES[number]["id"], stats: NonNullable<NonNullStats["MegaWalls"]>) {
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return [
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stats[`kills_${modeId}`],
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stats[`deaths_${modeId}`],
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devide(stats[`kills_${modeId}`], stats[`deaths_${modeId}`]),
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stats[`wins_${modeId}`],
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stats[`losses_${modeId}`],
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devide(stats[`wins_${modeId}`], stats[`losses_${modeId}`])
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]
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}
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@@ -554,7 +554,7 @@ export const tntGamesStatsSchema = z.looseObject({
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...tntGamesModeStats()
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})
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function megawallsModeStats() {
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function megawallsClassStats() {
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const ids = [
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"angel",
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"arcanist",
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@@ -601,6 +601,31 @@ function megawallsModeStats() {
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return Object.fromEntries(entries) as Record<`${typeof ids[number]}_${typeof stats[number]}`, z.ZodDefault<z.ZodNumber>>
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}
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function megawallsModeStats() {
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const ids = [
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"standard",
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"face_off",
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"gvg"
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] as const
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const stats = [
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"kills",
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"deaths",
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"wins",
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"losses"
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] as const
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const entries = new Map<string, z.ZodDefault<z.ZodNumber>>()
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for (const id of ids) {
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for (const stat of stats) {
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entries.set(`${stat}_${id}`, z.number().default(0))
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}
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}
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return Object.fromEntries(entries) as Record<`${typeof stats[number]}_${typeof ids[number]}`, z.ZodDefault<z.ZodNumber>>
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}
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export const megawallsStats = z.looseObject({
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kills: z.number().default(0),
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assists: z.number().default(0),
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@@ -615,5 +640,6 @@ export const megawallsStats = z.looseObject({
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coins: z.number().default(0),
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wither_damage: z.number().default(0),
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witherDamage: z.number().default(0),
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...megawallsClassStats(),
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...megawallsModeStats()
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})
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