Switched to formatnumber func
This commit is contained in:
@@ -23,14 +23,14 @@ export default function Sidebar({ level, ign, player, guild, rank, specialRank,
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const levelMultiplier = getCoinMultiplier(level, rank, specialRank, eulaCoins)
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const levelMultiplierVal = levelMultiplier.value
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const levelMultiplierText = levelMultiplier.level === true ? `(Level ${level.toFixed(1).split(".")[0]})` : `(${levelMultiplier.name})`
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const levelMultiplierText = levelMultiplier.level === true ? `(Level ${level.toString().split(".")[0]})` : `(${levelMultiplier.name})`
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function General() {
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return (
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<div className="flex justify-between px-8">
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<div className="text-center">
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<p>Hypixel level</p>
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<p>{level.toFixed(2)}</p>
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<p>{formatNumber(level)}</p>
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</div>
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<div className="text-center">
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<p>Karma</p>
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@@ -143,39 +143,10 @@ export default function Sidebar({ level, ign, player, guild, rank, specialRank,
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)
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}
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function SoicalLinks() {
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return (
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<div className="flex flex-col gap-2">
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<h1 className="text-xl font-bold underline">Social Links</h1>
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<div className="flex gap-2">
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<SocialIcons
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discord={player?.socialMedia?.links?.DISCORD}
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twitch={player?.socialMedia?.links?.TWITCH}
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youtube={player?.socialMedia?.links?.YOUTUBE}
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twitter={player?.socialMedia?.links?.TWITCH}
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hypixel={player?.socialMedia?.links?.HYPIXEL}
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/>
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</div>
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</div>
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)
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}
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function GuildInfo() {
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if (!guild) return null
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return (
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<Card className="w-1/4">
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<CardContent>
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<General />
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<Separator className="my-4" />
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<Coins />
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<Separator className="my-4" />
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<Other />
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<Separator className="my-4" />
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<DailyRewards />
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<Separator className="my-4" />
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<Gifting />
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<Separator className="my-4" />
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<Logins />
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<Separator className="my-4" />
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{guild && (
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<>
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<div className="flex flex-col gap-8">
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<div>
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@@ -215,7 +186,42 @@ export default function Sidebar({ level, ign, player, guild, rank, specialRank,
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</div>
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<Separator className="my-4" />
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</>
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)}
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)
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}
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function SoicalLinks() {
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return (
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<div className="flex flex-col gap-2">
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<h1 className="text-xl font-bold underline">Social Links</h1>
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<div className="flex gap-2">
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<SocialIcons
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discord={player?.socialMedia?.links?.DISCORD}
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twitch={player?.socialMedia?.links?.TWITCH}
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youtube={player?.socialMedia?.links?.YOUTUBE}
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twitter={player?.socialMedia?.links?.TWITCH}
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hypixel={player?.socialMedia?.links?.HYPIXEL}
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/>
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</div>
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</div>
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)
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}
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return (
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<Card className="w-1/4">
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<CardContent>
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<General />
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<Separator className="my-4" />
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<Coins />
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<Separator className="my-4" />
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<Other />
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<Separator className="my-4" />
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<DailyRewards />
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<Separator className="my-4" />
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<Gifting />
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<Separator className="my-4" />
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<Logins />
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<Separator className="my-4" />
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<GuildInfo />
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<SoicalLinks />
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</CardContent>
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</Card>
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@@ -3,6 +3,7 @@
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import { AccordionContent, AccordionItem, AccordionTrigger } from "@/components/ui/accordion"
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import { Card, CardContent } from "@/components/ui/card"
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { getBWLevelForExp, getTotalExpForLevel } from "@/lib/hypixel/bedwars/level"
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import { getProgress } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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@@ -14,10 +15,10 @@ import BedwarsStatTable from "./table"
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export default function BedwarsStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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if (!stats) return null
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const kd = (stats.kills_bedwars / stats.deaths_bedwars).toFixed(2)
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const fkd = (stats.final_kills_bedwars / stats.final_deaths_bedwars).toFixed(2)
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const wl = (stats.wins_bedwars / stats.losses_bedwars).toFixed(2)
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const bbl = (stats.beds_broken_bedwars / stats.beds_lost_bedwars).toFixed(2)
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const kd = formatNumber(stats.kills_bedwars / stats.deaths_bedwars)
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const fkd = formatNumber(stats.final_kills_bedwars / stats.final_deaths_bedwars)
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const wl = formatNumber(stats.wins_bedwars / stats.losses_bedwars)
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const bbl = formatNumber(stats.beds_broken_bedwars / stats.beds_lost_bedwars)
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const level = getBWLevelForExp(stats.Experience)
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const current = getTotalExpForLevel(level)
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@@ -18,8 +18,8 @@ export default function SkyWarsStats(
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if (!stats) return null
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const level = getSkywarsLevel(stats.skywars_experience)
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const kd = (stats.kills / stats.deaths).toFixed(2)
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const wl = (stats.wins / stats.losses).toFixed(2)
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const kd = formatNumber(stats.kills / stats.deaths)
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const wl = formatNumber(stats.wins / stats.losses)
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const current = getSkywarsXpForLevel(Math.floor(level))
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const next = getSkywarsXpForLevel(Math.floor(level + 1))
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@@ -23,7 +23,7 @@ export default function SkyWarsGeneralStats({
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return (
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<div className="flex mb-10">
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<div className="flex-1">
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<BasicStat title="Level: " value={level.toFixed(2)} />
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<BasicStat title="Level: " value={formatNumber(level)} />
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<Stat title="Prestige: ">
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<SkywarsPrestige level={Math.floor(level)} icon={stats.selected_prestige_icon} />
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</Stat>
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@@ -40,13 +40,13 @@ export default function SkyWarsGeneralStats({
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<BasicStat title="Chests Opened: " value={formatNumber(stats.chests_opened)} />
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<BasicStat title="Arrows Hit: " value={formatNumber(stats.arrows_hit)} />
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<BasicStat title="Arrows Shot: " value={formatNumber(stats.arrows_shot)} />
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<BasicStat title="Arrow Hit Accuracy: " value={`${((stats.arrows_hit / stats.arrows_shot) * 100).toFixed(2)}%`} />
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<BasicStat title="Arrow Hit Accuracy: " value={`${formatNumber((stats.arrows_hit / stats.arrows_shot) * 100)}%`} />
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</div>
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<div className="flex-1">
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<BasicStat title="Kills: " value={formatNumber(stats.kills)} />
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<BasicStat title="Deaths: " value={formatNumber(stats.deaths)} />
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<BasicStat title="Assists: " value={formatNumber(stats.assists)} />
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<BasicStat title="Kill/Death Ratio: " value={(stats.kills / stats.deaths).toFixed(2)} />
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<BasicStat title="Kill/Death Ratio: " value={formatNumber(stats.kills / stats.deaths)} />
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<p>
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<br />
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</p>
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@@ -64,8 +64,8 @@ export default function SkyWarsGeneralStats({
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<BasicStat title="Wins: " value={formatNumber(stats.wins)} />
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<BasicStat title="Lab Wins: " value={formatNumber(stats.wins_lab)} />
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<BasicStat title="Losses: " value={formatNumber(stats.losses)} />
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<BasicStat title="Win/Loss Ratio: " value={(stats.wins / stats.losses).toFixed(2)} />
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<BasicStat title="Kill/Win Ratio: " value={(stats.kills / stats.wins).toFixed(2)} />
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<BasicStat title="Win/Loss Ratio: " value={formatNumber(stats.wins / stats.losses)} />
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<BasicStat title="Kill/Win Ratio: " value={formatNumber(stats.kills / stats.wins)} />
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<p>
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<br />
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</p>
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@@ -1,14 +1,15 @@
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const numberFormatter = new Intl.NumberFormat(undefined, {
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const numberFormatter = new Intl.NumberFormat("en-GB", {
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maximumFractionDigits: 2,
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minimumFractionDigits: 0
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})
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const dateFormatter = new Intl.DateTimeFormat(undefined, {
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const dateFormatter = new Intl.DateTimeFormat("en-GB", {
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year: "numeric",
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month: "2-digit",
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day: "2-digit",
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hour: "2-digit",
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minute: "2-digit",
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second: "2-digit",
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hour12: false
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})
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@@ -1,5 +1,6 @@
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import { PRESTIGE_ICONS, PRESTIGES, SLUMBER_ROOMS, SLUMBER_WALLETS } from "@/data/hypixel/bedwars"
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import { getColorFromCode } from "@/lib/colors"
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import { formatNumber } from "@/lib/formatters"
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import { concatStatsArray, devide, floorLevel } from "../general"
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export function getBedwarsStar(level: number) {
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@@ -245,16 +246,16 @@ function bedwarsModeStats(prefix: string, stats: _BedwarsStats, raw = false) {
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return [
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stats[`${prefix}_kills_bedwars`],
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stats[`${prefix}_deaths_bedwars`],
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devide(stats[`${prefix}_kills_bedwars`], stats[`${prefix}_deaths_bedwars`]).toFixed(2),
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formatNumber(devide(stats[`${prefix}_kills_bedwars`], stats[`${prefix}_deaths_bedwars`])),
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stats[`${prefix}_final_kills_bedwars`],
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stats[`${prefix}_final_deaths_bedwars`],
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devide(stats[`${prefix}_final_kills_bedwars`], stats[`${prefix}_final_deaths_bedwars`]).toFixed(2),
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formatNumber(devide(stats[`${prefix}_final_kills_bedwars`], stats[`${prefix}_final_deaths_bedwars`])),
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stats[`${prefix}_wins_bedwars`],
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stats[`${prefix}_losses_bedwars`],
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devide(stats[`${prefix}_wins_bedwars`], stats[`${prefix}_losses_bedwars`]).toFixed(2),
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formatNumber(devide(stats[`${prefix}_wins_bedwars`], stats[`${prefix}_losses_bedwars`])),
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stats[`${prefix}_winstreak`] ?? "?",
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stats[`${prefix}_beds_broken_bedwars`],
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stats[`${prefix}_beds_lost_bedwars`],
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devide(stats[`${prefix}_beds_broken_bedwars`], stats[`${prefix}_beds_lost_bedwars`]).toFixed(2)
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formatNumber(devide(stats[`${prefix}_beds_broken_bedwars`], stats[`${prefix}_beds_lost_bedwars`]))
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]
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}
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@@ -1,4 +1,5 @@
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import { HEADS, ICONS, PRESTIGES } from "@/data/hypixel/skywars"
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import { formatNumber } from "@/lib/formatters"
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import { concatStatsArray, devide, floorLevel } from "../general"
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export function getHeads(key: string) {
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@@ -151,9 +152,9 @@ function skywarsModeStats(suffix: string, stats: _SkywarsStats, raw = false) {
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return [
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stats[`kills_${suffix}`],
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stats[`deaths_${suffix}`],
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devide(stats[`kills_${suffix}`], stats[`deaths_${suffix}`]).toFixed(2),
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formatNumber(devide(stats[`kills_${suffix}`], stats[`deaths_${suffix}`])),
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stats[`wins_${suffix}`],
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stats[`losses_${suffix}`],
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devide(stats[`wins_${suffix}`], stats[`losses_${suffix}`]).toFixed(2)
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formatNumber(devide(stats[`wins_${suffix}`], stats[`losses_${suffix}`]))
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]
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}
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