refactor: remove null checks for Bedwars mode stats since getter always returns data
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@@ -71,7 +71,6 @@ function BedwarsTableHeader() {
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function SoloStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("solo", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -86,7 +85,6 @@ function SoloStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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function DoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("doubles", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -101,7 +99,6 @@ function DoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }
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function ThreesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("3s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -116,7 +113,6 @@ function ThreesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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function FoursStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -149,7 +145,6 @@ function CoreModeStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"]
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function FourVFourStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("4v4", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -164,7 +159,6 @@ function FourVFourStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"]
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function RushDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("rush_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -179,7 +173,6 @@ function RushDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars
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function Rush4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("rush_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -194,7 +187,6 @@ function Rush4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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function UltimateDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("ultimate_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -209,7 +201,6 @@ function UltimateDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bed
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function Ultimate4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("ultimate_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -224,7 +215,6 @@ function Ultimate4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"
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function LuckyDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("lucky_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -239,7 +229,6 @@ function LuckyDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwar
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function Lucky4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("lucky_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -254,7 +243,6 @@ function Lucky4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }
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function VoidlessDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("voidless_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -269,7 +257,6 @@ function VoidlessDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bed
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function Voidless4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("voidless_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -284,7 +271,6 @@ function Voidless4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"
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function ArmedDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("armed_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -299,7 +285,6 @@ function ArmedDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwar
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function Armed4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("armed_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -314,7 +299,6 @@ function Armed4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }
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function Swap4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("swap_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -329,7 +313,6 @@ function Swap4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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function Underworld4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("underworld_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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@@ -344,7 +327,6 @@ function Underworld4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwar
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function CastleStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("castle", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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