Finished bw stats table
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@@ -1,5 +1,6 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { concatStatArrays } from "@/lib/funcs"
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import { _BedwarsStats, getBedwarsModeStats } from "@/lib/hypixel/bedwars"
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import { Player } from "@/lib/schema/player"
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@@ -27,6 +28,7 @@ export default function BedwarsStatTable({ stats }: { stats: Player["player"]["s
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<Swap4sStats stats={stats} />
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<Underworld4sStats stats={stats} />
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<CastleStats stats={stats} />
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<AllModeStats stats={stats} />
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</TableBody>
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</Table>
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)
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@@ -132,17 +134,7 @@ function CoreModeStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"]
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const threesStats = getBedwarsModeStats("3s", stats as _BedwarsStats, true)
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const foursStats = getBedwarsModeStats("4s", stats as _BedwarsStats, true)
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const fraction = [2, 5, 8]
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const combinedStats = soloStats.map((v, i) => {
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if (v < 0) return "?"
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if (fraction.includes(i) || i === soloStats.length - 1) {
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return ((v + doublesStats[i] + threesStats[i] + foursStats[i]) / 4).toFixed(2)
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}
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return v + doublesStats[i] + threesStats[i] + foursStats[i]
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})
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const combinedStats = concatStatArrays(soloStats, doublesStats, threesStats, foursStats)
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return (
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<TableRow className="font-bold">
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@@ -363,3 +355,54 @@ function CastleStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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</TableRow>
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)
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}
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function AllModeStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const soloStats = getBedwarsModeStats("solo", stats as _BedwarsStats, true)
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const doublesStats = getBedwarsModeStats("doubles", stats as _BedwarsStats, true)
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const threesStats = getBedwarsModeStats("3s", stats as _BedwarsStats, true)
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const foursStats = getBedwarsModeStats("4s", stats as _BedwarsStats, true)
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const fourVFourStats = getBedwarsModeStats("4v4", stats as _BedwarsStats, true)
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const rushDoublesStats = getBedwarsModeStats("rush_2s", stats as _BedwarsStats, true)
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const rush4sStats = getBedwarsModeStats("rush_4s", stats as _BedwarsStats, true)
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const ultimateDoublesStats = getBedwarsModeStats("ultimate_2s", stats as _BedwarsStats, true)
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const ultimate4sStats = getBedwarsModeStats("ultimate_4s", stats as _BedwarsStats, true)
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const luckyDoublesStats = getBedwarsModeStats("lucky_2s", stats as _BedwarsStats, true)
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const lucky4sStats = getBedwarsModeStats("lucky_4s", stats as _BedwarsStats, true)
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const voidlessDoublesStats = getBedwarsModeStats("voidless_2s", stats as _BedwarsStats, true)
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const voidless4sStats = getBedwarsModeStats("voidless_4s", stats as _BedwarsStats, true)
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const armedDoublesStats = getBedwarsModeStats("armed_2s", stats as _BedwarsStats, true)
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const armed4sStats = getBedwarsModeStats("armed_4s", stats as _BedwarsStats, true)
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const swap4sStats = getBedwarsModeStats("swap_4s", stats as _BedwarsStats, true)
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const underworld4sStats = getBedwarsModeStats("underworld_4s", stats as _BedwarsStats, true)
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const castleStats = getBedwarsModeStats("castle", stats as _BedwarsStats, true)
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const finalStats = concatStatArrays(
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soloStats,
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doublesStats,
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threesStats,
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foursStats,
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fourVFourStats,
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rushDoublesStats,
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rush4sStats,
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ultimateDoublesStats,
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ultimate4sStats,
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luckyDoublesStats,
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lucky4sStats,
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voidlessDoublesStats,
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voidless4sStats,
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armedDoublesStats,
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armed4sStats,
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swap4sStats,
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underworld4sStats,
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castleStats
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)
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return (
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<TableRow className="font-bold">
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<TableCell>All Modes</TableCell>
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{finalStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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