Updated table stats
This commit is contained in:
@@ -1,4 +1,5 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { _BedwarsStats, getBedwarsModeStats } from "@/lib/hypixel/bedwars"
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import { Player } from "@/lib/schema/player"
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@@ -11,6 +12,21 @@ export default function BedwarsStatTable({ stats }: { stats: Player["player"]["s
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<DoublesStats stats={stats} />
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<ThreesStats stats={stats} />
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<FoursStats stats={stats} />
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<CoreModeStats stats={stats} />
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<FourVFourStats stats={stats} />
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<RushDoublesStats stats={stats} />
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<Rush4sStats stats={stats} />
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<UltimateDoublesStats stats={stats} />
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<Ultimate4sStats stats={stats} />
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<LuckyDoublesStats stats={stats} />
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<Lucky4sStats stats={stats} />
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<VoidlessDoublesStats stats={stats} />
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<Voidless4sStats stats={stats} />
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<ArmedDoublesStats stats={stats} />
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<Armed4sStats stats={stats} />
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<Swap4sStats stats={stats} />
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<Underworld4sStats stats={stats} />
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<CastleStats stats={stats} />
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</TableBody>
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</Table>
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)
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@@ -38,12 +54,12 @@ function BedwarsTableHeader() {
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<TableHeader>
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<TableRow>
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<TableHead></TableHead>
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<TableHead colSpan={3}>Normal</TableHead>
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<TableHead colSpan={3}>Finals</TableHead>
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<TableHead colSpan={3} className="font-bold">Normal</TableHead>
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<TableHead colSpan={3} className="font-bold">Finals</TableHead>
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</TableRow>
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<TableRow>
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{headerElements.map((v, i) => {
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return <TableHead key={i}>{v}</TableHead>
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return <TableHead key={i} className="font-bold">{v}</TableHead>
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})}
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</TableRow>
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</TableHeader>
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@@ -59,7 +75,7 @@ function SoloStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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<TableRow>
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<TableCell>Solo</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{v}</TableCell>
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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@@ -74,7 +90,7 @@ function DoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }
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<TableRow>
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<TableCell>Doubles</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{v}</TableCell>
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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@@ -89,7 +105,7 @@ function ThreesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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<TableRow>
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<TableCell>3v3v3v3</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{v}</TableCell>
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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@@ -104,7 +120,245 @@ function FoursStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] })
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<TableRow>
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<TableCell>4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{v}</TableCell>
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function CoreModeStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const soloStats = getBedwarsModeStats("solo", stats as _BedwarsStats, true)
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const doublesStats = getBedwarsModeStats("doubles", stats as _BedwarsStats, true)
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const threesStats = getBedwarsModeStats("3s", stats as _BedwarsStats, true)
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const foursStats = getBedwarsModeStats("4s", stats as _BedwarsStats, true)
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const fraction = [2, 5, 8]
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const combinedStats = soloStats.map((v, i) => {
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if (v < 0) return "?"
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if (fraction.includes(i) || i === soloStats.length - 1) {
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return ((v + doublesStats[i] + threesStats[i] + foursStats[i]) / 4).toFixed(2)
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}
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return v + doublesStats[i] + threesStats[i] + foursStats[i]
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})
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return (
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<TableRow className="font-bold">
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<TableCell>Core Modes</TableCell>
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{combinedStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function FourVFourStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("4v4", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function RushDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("rush_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Rush Doubles</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function Rush4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("rush_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Rush 4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function UltimateDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("ultimate_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Ultimate Doubles</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function Ultimate4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("ultimate_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Ultimate 4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function LuckyDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("lucky_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Lucky Doubles</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function Lucky4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("lucky_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Lucky 4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function VoidlessDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("voidless_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Voidless Doubles</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function Voidless4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("voidless_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Voidless 4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function ArmedDoublesStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("armed_2s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Armed Doubles</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function Armed4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("armed_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Armed 4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function Swap4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("swap_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Swap 4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function Underworld4sStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("underworld_4s", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Underworld 4v4v4v4</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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}
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function CastleStats({ stats }: { stats: Player["player"]["stats"]["Bedwars"] }) {
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const modeStats = getBedwarsModeStats("castle", stats as _BedwarsStats)
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if (!modeStats) return null
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return (
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<TableRow>
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<TableCell>Castle</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{typeof v === "number" ? formatNumber(v) : v}</TableCell>
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})}
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</TableRow>
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)
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