Added speed uhc mode table stats

This commit is contained in:
2025-09-17 20:04:09 +02:00
parent 7042a437ae
commit 9c3e0edd90
6 changed files with 181 additions and 4 deletions

View File

@@ -1,4 +1,68 @@
import { TITLES } from "@/data/hypixel/speeduhc"
import { MODES, TITLES } from "@/data/hypixel/speeduhc"
import { NonNullStats } from "@/lib/schema/player"
import { devide } from "../general"
export function getSpeedUHCModeName(modeId: Exclude<typeof MODES[number]["id"], ""> | "all_modes") {
if (modeId === "all_modes") {
return MODES.find(m => m.id === "")!.name
}
return MODES.find(m => m.id === modeId)!.name
}
export function getSpeedUHCBestMode(stats: NonNullable<NonNullStats["SpeedUHC"]>) {
let bestMode: typeof MODES[number]["id"] | null = null
let maxGames = 0
for (const mode of MODES) {
if (mode.id === "") continue
const wins = stats[`wins_${mode.id}`]
const losses = stats[`losses_${mode.id}`]
const totalGames = wins + losses
if (totalGames > maxGames) {
maxGames = totalGames
bestMode = mode.id
}
}
return bestMode
}
export function getSpeedUHCModeStats(modeId: Exclude<typeof MODES[number]["id"], ""> | "all_modes", stats: NonNullable<NonNullStats["SpeedUHC"]>) {
if (modeId === "all_modes") {
const bestMode = getSpeedUHCBestMode(stats)
if (!bestMode) {
return [
stats.kills,
stats.deaths,
devide(stats.kills, stats.deaths),
stats.wins,
stats.losses,
devide(stats.wins, stats.losses)
]
}
return [
stats[`kills_${bestMode}`],
stats[`deaths_${bestMode}`],
devide(stats[`kills_${bestMode}`], stats[`deaths_${bestMode}`]),
stats[`wins_${bestMode}`],
stats[`losses_${bestMode}`],
devide(stats[`wins_${bestMode}`], stats[`losses_${bestMode}`])
]
}
return [
stats[`kills_${modeId}`],
stats[`deaths_${modeId}`],
devide(stats[`kills_${modeId}`], stats[`deaths_${modeId}`]),
stats[`wins_${modeId}`],
stats[`losses_${modeId}`],
devide(stats[`wins_${modeId}`], stats[`losses_${modeId}`])
]
}
export function getSpeedUHCStar(score: number) {
for (let i = 0; i < TITLES.length; i++) {

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@@ -1053,5 +1053,22 @@ export const speedUhcStatsSchema = z.object({
deaths: z.number().default(0),
wins: z.number().default(0),
losses: z.number().default(0),
score: z.number().default(0)
score: z.number().default(0),
coins: z.number().default(0),
kills_solo_normal: z.number().default(0),
deaths_solo_normal: z.number().default(0),
wins_solo_normal: z.number().default(0),
losses_solo_normal: z.number().default(0),
kills_solo_insane: z.number().default(0),
deaths_solo_insane: z.number().default(0),
wins_solo_insane: z.number().default(0),
losses_solo_insane: z.number().default(0),
kills_team_normal: z.number().default(0),
deaths_team_normal: z.number().default(0),
wins_team_normal: z.number().default(0),
losses_team_normal: z.number().default(0),
kills_team_insane: z.number().default(0),
deaths_team_insane: z.number().default(0),
wins_team_insane: z.number().default(0),
losses_team_insane: z.number().default(0)
})