Added speed uhc mode table stats
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57
src/app/(stats)/player/[ign]/_stats/speeduhc/table.tsx
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57
src/app/(stats)/player/[ign]/_stats/speeduhc/table.tsx
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getSpeedUHCBestMode, getSpeedUHCModeName, getSpeedUHCModeStats } from "@/lib/hypixel/speeduhc/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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export function SpeedUHCModeStatsTable({ stats }: { stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
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return (
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<Table>
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<SpeedUHCModeStatsTableHeader />
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<TableBody>
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<SpeedUHCStatRow modeId="solo_normal" stats={stats} />
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<SpeedUHCStatRow modeId="solo_insane" stats={stats} />
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<SpeedUHCStatRow modeId="team_normal" stats={stats} />
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<SpeedUHCStatRow modeId="team_insane" stats={stats} />
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<SpeedUHCStatRow modeId="all_modes" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function SpeedUHCStatRow({ modeId, stats }: { modeId: Parameters<typeof getSpeedUHCModeStats>[0], stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
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const modeStats = getSpeedUHCModeStats(modeId, stats)
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const modeName = getSpeedUHCModeName(modeId)
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const isBest = getSpeedUHCBestMode(stats) === modeId
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return (
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<TableRow className={cn(isBest && "text-mc-light-purple")}>
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<TableCell>{modeName}</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{formatNumber(v)}</TableCell>
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})}
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</TableRow>
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)
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}
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function SpeedUHCModeStatsTableHeader() {
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const headerElements = [
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"Mode",
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"Kills",
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"Deaths",
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"KD",
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"Wins",
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"Losses",
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"WL"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => {
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return <TableHead key={i} className="font-bold">{v}</TableHead>
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})}
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</TableRow>
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</TableHeader>
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)
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}
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