Added speed uhc mode table stats
This commit is contained in:
@@ -94,7 +94,7 @@ export function PlayerStats(
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"woolgames": <WoolGamesStats stats={stats.WoolGames} />,
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"blitz": <BlitzStats stats={stats.Blitz} />,
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"arcade": <ArcadeStats stats={stats.Arcade} />,
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"speeduhc": <SpeedUHCStats stats={stats.SpeedUHC} />
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"speeduhc": <SpeedUHCStats stats={stats.SpeedUHC} uhcCoins={stats.UHC?.coins} />
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} as const
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const defaultOrder = Object.keys(statsComponents)
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@@ -5,8 +5,10 @@ import { getSpeedUHCStar } from "@/lib/hypixel/speeduhc/general"
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import { NonNullStats } from "@/lib/schema/player"
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import GeneralStats from "../GeneralStats"
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import SpeedUHCProgress from "./progress"
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import SpeedUHCGeneralStats from "./stats"
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import { SpeedUHCModeStatsTable } from "./table"
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export default function SpeedUHCStats({ stats }: { stats: NonNullStats["SpeedUHC"] }) {
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export default function SpeedUHCStats({ stats, uhcCoins }: { stats: NonNullStats["SpeedUHC"], uhcCoins: number | undefined }) {
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if (!stats) return null
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const kd = formatNumber(devide(stats.kills, stats.deaths))
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@@ -38,6 +40,11 @@ export default function SpeedUHCStats({ stats }: { stats: NonNullStats["SpeedUHC
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>
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<Separator className="my-4" />
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<SpeedUHCProgress level={Math.floor(star)} score={stats.score} />
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<Separator className="my-4" />
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<SpeedUHCGeneralStats stats={stats} uhcCoins={uhcCoins} />
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<Separator className="my-4" />
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<SpeedUHCModeStatsTable stats={stats} />
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<Separator className="my-4" />
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</GeneralStats>
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)
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}
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32
src/app/(stats)/player/[ign]/_stats/speeduhc/stats.tsx
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32
src/app/(stats)/player/[ign]/_stats/speeduhc/stats.tsx
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@@ -0,0 +1,32 @@
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import { formatNumber } from "@/lib/formatters"
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import { devide } from "@/lib/hypixel/general"
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import { getSpeedUHCStar, getSpeedUHCTitle } from "@/lib/hypixel/speeduhc/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { BasicStat } from "../../_components/Stats"
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export default function SpeedUHCGeneralStats({ stats, uhcCoins }: { stats: NonNullable<NonNullStats["SpeedUHC"]>, uhcCoins: number | undefined }) {
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const star = getSpeedUHCStar(stats.score)
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const currentTitle = getSpeedUHCTitle(Math.floor(star))
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const kd = formatNumber(devide(stats.kills, stats.deaths))
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const wl = formatNumber(devide(stats.wins, stats.losses))
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return (
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<div className="flex">
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<div className="flex-1">
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<BasicStat title="Score: " value={formatNumber(stats.score)} />
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<BasicStat title="Title: " value={currentTitle} className="text-mc-white" />
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<BasicStat title="Coins: " value={formatNumber(uhcCoins ?? 0)} className="text-mc-gold" />
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</div>
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<div className="flex-1">
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<BasicStat title="Kills: " value={formatNumber(stats.kills)} />
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<BasicStat title="Deaths: " value={formatNumber(stats.deaths)} />
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<BasicStat title="Kill/Death Ratio: " value={kd} />
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</div>
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<div className="flex-1">
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<BasicStat title="Wins: " value={formatNumber(stats.wins)} />
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<BasicStat title="Losses: " value={formatNumber(stats.losses)} />
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<BasicStat title="Win/Loss Ratio: " value={wl} />
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</div>
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</div>
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)
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}
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57
src/app/(stats)/player/[ign]/_stats/speeduhc/table.tsx
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57
src/app/(stats)/player/[ign]/_stats/speeduhc/table.tsx
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@@ -0,0 +1,57 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getSpeedUHCBestMode, getSpeedUHCModeName, getSpeedUHCModeStats } from "@/lib/hypixel/speeduhc/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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export function SpeedUHCModeStatsTable({ stats }: { stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
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return (
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<Table>
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<SpeedUHCModeStatsTableHeader />
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<TableBody>
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<SpeedUHCStatRow modeId="solo_normal" stats={stats} />
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<SpeedUHCStatRow modeId="solo_insane" stats={stats} />
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<SpeedUHCStatRow modeId="team_normal" stats={stats} />
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<SpeedUHCStatRow modeId="team_insane" stats={stats} />
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<SpeedUHCStatRow modeId="all_modes" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function SpeedUHCStatRow({ modeId, stats }: { modeId: Parameters<typeof getSpeedUHCModeStats>[0], stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
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const modeStats = getSpeedUHCModeStats(modeId, stats)
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const modeName = getSpeedUHCModeName(modeId)
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const isBest = getSpeedUHCBestMode(stats) === modeId
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return (
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<TableRow className={cn(isBest && "text-mc-light-purple")}>
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<TableCell>{modeName}</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{formatNumber(v)}</TableCell>
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})}
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</TableRow>
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)
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}
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function SpeedUHCModeStatsTableHeader() {
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const headerElements = [
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"Mode",
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"Kills",
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"Deaths",
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"KD",
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"Wins",
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"Losses",
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"WL"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => {
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return <TableHead key={i} className="font-bold">{v}</TableHead>
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})}
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</TableRow>
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</TableHeader>
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)
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}
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@@ -1,4 +1,68 @@
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import { TITLES } from "@/data/hypixel/speeduhc"
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import { MODES, TITLES } from "@/data/hypixel/speeduhc"
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import { NonNullStats } from "@/lib/schema/player"
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import { devide } from "../general"
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export function getSpeedUHCModeName(modeId: Exclude<typeof MODES[number]["id"], ""> | "all_modes") {
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if (modeId === "all_modes") {
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return MODES.find(m => m.id === "")!.name
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}
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return MODES.find(m => m.id === modeId)!.name
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}
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export function getSpeedUHCBestMode(stats: NonNullable<NonNullStats["SpeedUHC"]>) {
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let bestMode: typeof MODES[number]["id"] | null = null
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let maxGames = 0
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for (const mode of MODES) {
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if (mode.id === "") continue
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const wins = stats[`wins_${mode.id}`]
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const losses = stats[`losses_${mode.id}`]
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const totalGames = wins + losses
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if (totalGames > maxGames) {
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maxGames = totalGames
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bestMode = mode.id
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}
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}
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return bestMode
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}
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export function getSpeedUHCModeStats(modeId: Exclude<typeof MODES[number]["id"], ""> | "all_modes", stats: NonNullable<NonNullStats["SpeedUHC"]>) {
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if (modeId === "all_modes") {
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const bestMode = getSpeedUHCBestMode(stats)
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if (!bestMode) {
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return [
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stats.kills,
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stats.deaths,
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devide(stats.kills, stats.deaths),
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stats.wins,
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stats.losses,
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devide(stats.wins, stats.losses)
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]
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}
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return [
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stats[`kills_${bestMode}`],
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stats[`deaths_${bestMode}`],
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devide(stats[`kills_${bestMode}`], stats[`deaths_${bestMode}`]),
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stats[`wins_${bestMode}`],
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stats[`losses_${bestMode}`],
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devide(stats[`wins_${bestMode}`], stats[`losses_${bestMode}`])
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]
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}
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return [
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stats[`kills_${modeId}`],
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stats[`deaths_${modeId}`],
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devide(stats[`kills_${modeId}`], stats[`deaths_${modeId}`]),
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stats[`wins_${modeId}`],
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stats[`losses_${modeId}`],
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devide(stats[`wins_${modeId}`], stats[`losses_${modeId}`])
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]
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}
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export function getSpeedUHCStar(score: number) {
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for (let i = 0; i < TITLES.length; i++) {
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@@ -1053,5 +1053,22 @@ export const speedUhcStatsSchema = z.object({
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deaths: z.number().default(0),
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wins: z.number().default(0),
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losses: z.number().default(0),
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score: z.number().default(0)
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score: z.number().default(0),
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coins: z.number().default(0),
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kills_solo_normal: z.number().default(0),
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deaths_solo_normal: z.number().default(0),
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wins_solo_normal: z.number().default(0),
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losses_solo_normal: z.number().default(0),
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kills_solo_insane: z.number().default(0),
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deaths_solo_insane: z.number().default(0),
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wins_solo_insane: z.number().default(0),
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losses_solo_insane: z.number().default(0),
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kills_team_normal: z.number().default(0),
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deaths_team_normal: z.number().default(0),
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wins_team_normal: z.number().default(0),
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losses_team_normal: z.number().default(0),
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kills_team_insane: z.number().default(0),
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deaths_team_insane: z.number().default(0),
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wins_team_insane: z.number().default(0),
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losses_team_insane: z.number().default(0)
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})
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