Added speed uhc mode table stats

This commit is contained in:
2025-09-17 20:04:09 +02:00
parent 7042a437ae
commit 9c3e0edd90
6 changed files with 181 additions and 4 deletions

View File

@@ -94,7 +94,7 @@ export function PlayerStats(
"woolgames": <WoolGamesStats stats={stats.WoolGames} />,
"blitz": <BlitzStats stats={stats.Blitz} />,
"arcade": <ArcadeStats stats={stats.Arcade} />,
"speeduhc": <SpeedUHCStats stats={stats.SpeedUHC} />
"speeduhc": <SpeedUHCStats stats={stats.SpeedUHC} uhcCoins={stats.UHC?.coins} />
} as const
const defaultOrder = Object.keys(statsComponents)

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@@ -5,8 +5,10 @@ import { getSpeedUHCStar } from "@/lib/hypixel/speeduhc/general"
import { NonNullStats } from "@/lib/schema/player"
import GeneralStats from "../GeneralStats"
import SpeedUHCProgress from "./progress"
import SpeedUHCGeneralStats from "./stats"
import { SpeedUHCModeStatsTable } from "./table"
export default function SpeedUHCStats({ stats }: { stats: NonNullStats["SpeedUHC"] }) {
export default function SpeedUHCStats({ stats, uhcCoins }: { stats: NonNullStats["SpeedUHC"], uhcCoins: number | undefined }) {
if (!stats) return null
const kd = formatNumber(devide(stats.kills, stats.deaths))
@@ -38,6 +40,11 @@ export default function SpeedUHCStats({ stats }: { stats: NonNullStats["SpeedUHC
>
<Separator className="my-4" />
<SpeedUHCProgress level={Math.floor(star)} score={stats.score} />
<Separator className="my-4" />
<SpeedUHCGeneralStats stats={stats} uhcCoins={uhcCoins} />
<Separator className="my-4" />
<SpeedUHCModeStatsTable stats={stats} />
<Separator className="my-4" />
</GeneralStats>
)
}

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@@ -0,0 +1,32 @@
import { formatNumber } from "@/lib/formatters"
import { devide } from "@/lib/hypixel/general"
import { getSpeedUHCStar, getSpeedUHCTitle } from "@/lib/hypixel/speeduhc/general"
import { NonNullStats } from "@/lib/schema/player"
import { BasicStat } from "../../_components/Stats"
export default function SpeedUHCGeneralStats({ stats, uhcCoins }: { stats: NonNullable<NonNullStats["SpeedUHC"]>, uhcCoins: number | undefined }) {
const star = getSpeedUHCStar(stats.score)
const currentTitle = getSpeedUHCTitle(Math.floor(star))
const kd = formatNumber(devide(stats.kills, stats.deaths))
const wl = formatNumber(devide(stats.wins, stats.losses))
return (
<div className="flex">
<div className="flex-1">
<BasicStat title="Score: " value={formatNumber(stats.score)} />
<BasicStat title="Title: " value={currentTitle} className="text-mc-white" />
<BasicStat title="Coins: " value={formatNumber(uhcCoins ?? 0)} className="text-mc-gold" />
</div>
<div className="flex-1">
<BasicStat title="Kills: " value={formatNumber(stats.kills)} />
<BasicStat title="Deaths: " value={formatNumber(stats.deaths)} />
<BasicStat title="Kill/Death Ratio: " value={kd} />
</div>
<div className="flex-1">
<BasicStat title="Wins: " value={formatNumber(stats.wins)} />
<BasicStat title="Losses: " value={formatNumber(stats.losses)} />
<BasicStat title="Win/Loss Ratio: " value={wl} />
</div>
</div>
)
}

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@@ -0,0 +1,57 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
import { formatNumber } from "@/lib/formatters"
import { getSpeedUHCBestMode, getSpeedUHCModeName, getSpeedUHCModeStats } from "@/lib/hypixel/speeduhc/general"
import { NonNullStats } from "@/lib/schema/player"
import { cn } from "@/lib/utils"
export function SpeedUHCModeStatsTable({ stats }: { stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
return (
<Table>
<SpeedUHCModeStatsTableHeader />
<TableBody>
<SpeedUHCStatRow modeId="solo_normal" stats={stats} />
<SpeedUHCStatRow modeId="solo_insane" stats={stats} />
<SpeedUHCStatRow modeId="team_normal" stats={stats} />
<SpeedUHCStatRow modeId="team_insane" stats={stats} />
<SpeedUHCStatRow modeId="all_modes" stats={stats} />
</TableBody>
</Table>
)
}
function SpeedUHCStatRow({ modeId, stats }: { modeId: Parameters<typeof getSpeedUHCModeStats>[0], stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
const modeStats = getSpeedUHCModeStats(modeId, stats)
const modeName = getSpeedUHCModeName(modeId)
const isBest = getSpeedUHCBestMode(stats) === modeId
return (
<TableRow className={cn(isBest && "text-mc-light-purple")}>
<TableCell>{modeName}</TableCell>
{modeStats.map((v, i) => {
return <TableCell key={i}>{formatNumber(v)}</TableCell>
})}
</TableRow>
)
}
function SpeedUHCModeStatsTableHeader() {
const headerElements = [
"Mode",
"Kills",
"Deaths",
"KD",
"Wins",
"Losses",
"WL"
]
return (
<TableHeader>
<TableRow>
{headerElements.map((v, i) => {
return <TableHead key={i} className="font-bold">{v}</TableHead>
})}
</TableRow>
</TableHeader>
)
}

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@@ -1,4 +1,68 @@
import { TITLES } from "@/data/hypixel/speeduhc"
import { MODES, TITLES } from "@/data/hypixel/speeduhc"
import { NonNullStats } from "@/lib/schema/player"
import { devide } from "../general"
export function getSpeedUHCModeName(modeId: Exclude<typeof MODES[number]["id"], ""> | "all_modes") {
if (modeId === "all_modes") {
return MODES.find(m => m.id === "")!.name
}
return MODES.find(m => m.id === modeId)!.name
}
export function getSpeedUHCBestMode(stats: NonNullable<NonNullStats["SpeedUHC"]>) {
let bestMode: typeof MODES[number]["id"] | null = null
let maxGames = 0
for (const mode of MODES) {
if (mode.id === "") continue
const wins = stats[`wins_${mode.id}`]
const losses = stats[`losses_${mode.id}`]
const totalGames = wins + losses
if (totalGames > maxGames) {
maxGames = totalGames
bestMode = mode.id
}
}
return bestMode
}
export function getSpeedUHCModeStats(modeId: Exclude<typeof MODES[number]["id"], ""> | "all_modes", stats: NonNullable<NonNullStats["SpeedUHC"]>) {
if (modeId === "all_modes") {
const bestMode = getSpeedUHCBestMode(stats)
if (!bestMode) {
return [
stats.kills,
stats.deaths,
devide(stats.kills, stats.deaths),
stats.wins,
stats.losses,
devide(stats.wins, stats.losses)
]
}
return [
stats[`kills_${bestMode}`],
stats[`deaths_${bestMode}`],
devide(stats[`kills_${bestMode}`], stats[`deaths_${bestMode}`]),
stats[`wins_${bestMode}`],
stats[`losses_${bestMode}`],
devide(stats[`wins_${bestMode}`], stats[`losses_${bestMode}`])
]
}
return [
stats[`kills_${modeId}`],
stats[`deaths_${modeId}`],
devide(stats[`kills_${modeId}`], stats[`deaths_${modeId}`]),
stats[`wins_${modeId}`],
stats[`losses_${modeId}`],
devide(stats[`wins_${modeId}`], stats[`losses_${modeId}`])
]
}
export function getSpeedUHCStar(score: number) {
for (let i = 0; i < TITLES.length; i++) {

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@@ -1053,5 +1053,22 @@ export const speedUhcStatsSchema = z.object({
deaths: z.number().default(0),
wins: z.number().default(0),
losses: z.number().default(0),
score: z.number().default(0)
score: z.number().default(0),
coins: z.number().default(0),
kills_solo_normal: z.number().default(0),
deaths_solo_normal: z.number().default(0),
wins_solo_normal: z.number().default(0),
losses_solo_normal: z.number().default(0),
kills_solo_insane: z.number().default(0),
deaths_solo_insane: z.number().default(0),
wins_solo_insane: z.number().default(0),
losses_solo_insane: z.number().default(0),
kills_team_normal: z.number().default(0),
deaths_team_normal: z.number().default(0),
wins_team_normal: z.number().default(0),
losses_team_normal: z.number().default(0),
kills_team_insane: z.number().default(0),
deaths_team_insane: z.number().default(0),
wins_team_insane: z.number().default(0),
losses_team_insane: z.number().default(0)
})