Added smash heros stat table

This commit is contained in:
2025-09-18 11:09:50 +02:00
parent ccf0b4bc22
commit 7e1e64d254
4 changed files with 123 additions and 2 deletions

View File

@@ -5,6 +5,7 @@ import { getSmashHerosDifficultyColor, getSmashHerosMostPlayedHero } from "@/lib
import { NonNullStats } from "@/lib/schema/player"
import GeneralStats from "../GeneralStats"
import SmashHerosGeneralStats from "./stats"
import { SmashHerosModeTable } from "./table"
export default function SmashHerosStats({ stats }: { stats: NonNullStats["SmashHeros"] }) {
if (!stats) return null
@@ -49,6 +50,8 @@ export default function SmashHerosStats({ stats }: { stats: NonNullStats["SmashH
<Separator className="my-4" />
<SmashHerosGeneralStats stats={stats} />
<Separator className="my-4" />
<SmashHerosModeTable stats={stats} />
<Separator className="my-4" />
</GeneralStats>
)
}

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@@ -0,0 +1,58 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
import { formatNumber } from "@/lib/formatters"
import { getSmashHerosModeName, getSmashHerosModeStats, getSmashHerosMostPlayedMode } from "@/lib/hypixel/smashhero/general"
import { NonNullStats } from "@/lib/schema/player"
import { cn } from "@/lib/utils"
export function SmashHerosModeTable({ stats }: { stats: NonNullable<NonNullStats["SmashHeros"]> }) {
return (
<Table>
<SmashHerosModeTableHeader />
<TableBody>
<SmashHerosModeTableStat modeId="normal" stats={stats} />
<SmashHerosModeTableStat modeId="2v2" stats={stats} />
<SmashHerosModeTableStat modeId="teams" stats={stats} />
<SmashHerosModeTableStat modeId="all" stats={stats} />
</TableBody>
</Table>
)
}
function SmashHerosModeTableStat(
{ modeId, stats }: { modeId: Parameters<typeof getSmashHerosModeStats>[0], stats: NonNullable<NonNullStats["SmashHeros"]> }
) {
const modeStats = getSmashHerosModeStats(modeId, stats)
const modeName = getSmashHerosModeName(modeId)
const mostPlayed = getSmashHerosMostPlayedMode(stats) === modeId
return (
<TableRow className={cn(mostPlayed && "text-mc-light-purple", modeId === "all" && "font-bold")}>
<TableCell>{modeName}</TableCell>
{modeStats.map((v, i) => {
return <TableCell key={i}>{formatNumber(v)}</TableCell>
})}
</TableRow>
)
}
function SmashHerosModeTableHeader() {
const headerElements = [
"Mode",
"Kills",
"Deaths",
"KD",
"Wins",
"Losses",
"WL"
]
return (
<TableHeader>
<TableRow>
{headerElements.map((v, i) => {
return <TableHead key={i} className="font-bold">{v}</TableHead>
})}
</TableRow>
</TableHeader>
)
}

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@@ -1,5 +1,53 @@
import { DIFFICULTY, HEROES } from "@/data/hypixel/smashheros"
import { DIFFICULTY, HEROES, MODES } from "@/data/hypixel/smashheros"
import { NonNullStats } from "@/lib/schema/player"
import { devide } from "../general"
export function getSmashHerosModeName(modeId: Exclude<typeof MODES[number]["id"], ""> | "all") {
if (modeId === "all") return MODES.find(m => m.id === "")!.name
return MODES.find(m => m.id === modeId)!.name
}
export function getSmashHerosMostPlayedMode(stats: NonNullable<NonNullStats["SmashHeros"]>) {
const modes: { mode: Exclude<typeof MODES[number]["id"], "">, games: number }[] = [
{ mode: "normal", games: stats.wins_normal + stats.losses_normal },
{ mode: "2v2", games: stats.wins_2v2 + stats.losses_2v2 },
{ mode: "teams", games: stats.wins_teams + stats.losses_teams }
]
let maxGames = 0
let mostPlayedMode: Exclude<typeof MODES[number]["id"], ""> | null = null
for (const { mode, games } of modes) {
if (games > maxGames) {
maxGames = games
mostPlayedMode = mode
}
}
return mostPlayedMode
}
export function getSmashHerosModeStats(modeId: Exclude<typeof MODES[number]["id"], ""> | "all", stats: NonNullable<NonNullStats["SmashHeros"]>) {
if (modeId === "all") {
return [
stats.kills,
stats.deaths,
devide(stats.kills, stats.deaths),
stats.wins,
stats.losses,
devide(stats.wins, stats.losses)
]
}
return [
stats[`kills_${modeId}`],
stats[`deaths_${modeId}`],
devide(stats[`kills_${modeId}`], stats[`deaths_${modeId}`]),
stats[`wins_${modeId}`],
stats[`losses_${modeId}`],
devide(stats[`wins_${modeId}`], stats[`losses_${modeId}`])
]
}
export function getSmashHerosDifficultyColor(difficulty: number) {
if (difficulty < 1) return DIFFICULTY.at(0)!

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@@ -29,5 +29,17 @@ export const smashHerosStats = z.object({
SPODERMAN: classStats,
TINMAN: classStats,
DUSK_CRAWLER: classStats
}).optional()
}).optional(),
kills_normal: z.number().default(0),
deaths_normal: z.number().default(0),
wins_normal: z.number().default(0),
losses_normal: z.number().default(0),
kills_2v2: z.number().default(0),
deaths_2v2: z.number().default(0),
wins_2v2: z.number().default(0),
losses_2v2: z.number().default(0),
kills_teams: z.number().default(0),
deaths_teams: z.number().default(0),
wins_teams: z.number().default(0),
losses_teams: z.number().default(0)
})