Added smash heros stat table
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@@ -5,6 +5,7 @@ import { getSmashHerosDifficultyColor, getSmashHerosMostPlayedHero } from "@/lib
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import { NonNullStats } from "@/lib/schema/player"
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import GeneralStats from "../GeneralStats"
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import SmashHerosGeneralStats from "./stats"
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import { SmashHerosModeTable } from "./table"
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export default function SmashHerosStats({ stats }: { stats: NonNullStats["SmashHeros"] }) {
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if (!stats) return null
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@@ -49,6 +50,8 @@ export default function SmashHerosStats({ stats }: { stats: NonNullStats["SmashH
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<Separator className="my-4" />
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<SmashHerosGeneralStats stats={stats} />
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<Separator className="my-4" />
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<SmashHerosModeTable stats={stats} />
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<Separator className="my-4" />
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</GeneralStats>
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)
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}
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58
src/app/(stats)/player/[ign]/_stats/smashheros/table.tsx
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58
src/app/(stats)/player/[ign]/_stats/smashheros/table.tsx
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@@ -0,0 +1,58 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getSmashHerosModeName, getSmashHerosModeStats, getSmashHerosMostPlayedMode } from "@/lib/hypixel/smashhero/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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export function SmashHerosModeTable({ stats }: { stats: NonNullable<NonNullStats["SmashHeros"]> }) {
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return (
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<Table>
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<SmashHerosModeTableHeader />
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<TableBody>
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<SmashHerosModeTableStat modeId="normal" stats={stats} />
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<SmashHerosModeTableStat modeId="2v2" stats={stats} />
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<SmashHerosModeTableStat modeId="teams" stats={stats} />
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<SmashHerosModeTableStat modeId="all" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function SmashHerosModeTableStat(
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{ modeId, stats }: { modeId: Parameters<typeof getSmashHerosModeStats>[0], stats: NonNullable<NonNullStats["SmashHeros"]> }
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) {
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const modeStats = getSmashHerosModeStats(modeId, stats)
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const modeName = getSmashHerosModeName(modeId)
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const mostPlayed = getSmashHerosMostPlayedMode(stats) === modeId
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return (
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<TableRow className={cn(mostPlayed && "text-mc-light-purple", modeId === "all" && "font-bold")}>
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<TableCell>{modeName}</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{formatNumber(v)}</TableCell>
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})}
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</TableRow>
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)
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}
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function SmashHerosModeTableHeader() {
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const headerElements = [
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"Mode",
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"Kills",
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"Deaths",
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"KD",
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"Wins",
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"Losses",
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"WL"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => {
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return <TableHead key={i} className="font-bold">{v}</TableHead>
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})}
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</TableRow>
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</TableHeader>
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)
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}
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@@ -1,5 +1,53 @@
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import { DIFFICULTY, HEROES } from "@/data/hypixel/smashheros"
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import { DIFFICULTY, HEROES, MODES } from "@/data/hypixel/smashheros"
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import { NonNullStats } from "@/lib/schema/player"
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import { devide } from "../general"
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export function getSmashHerosModeName(modeId: Exclude<typeof MODES[number]["id"], ""> | "all") {
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if (modeId === "all") return MODES.find(m => m.id === "")!.name
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return MODES.find(m => m.id === modeId)!.name
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}
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export function getSmashHerosMostPlayedMode(stats: NonNullable<NonNullStats["SmashHeros"]>) {
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const modes: { mode: Exclude<typeof MODES[number]["id"], "">, games: number }[] = [
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{ mode: "normal", games: stats.wins_normal + stats.losses_normal },
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{ mode: "2v2", games: stats.wins_2v2 + stats.losses_2v2 },
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{ mode: "teams", games: stats.wins_teams + stats.losses_teams }
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]
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let maxGames = 0
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let mostPlayedMode: Exclude<typeof MODES[number]["id"], ""> | null = null
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for (const { mode, games } of modes) {
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if (games > maxGames) {
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maxGames = games
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mostPlayedMode = mode
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}
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}
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return mostPlayedMode
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}
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export function getSmashHerosModeStats(modeId: Exclude<typeof MODES[number]["id"], ""> | "all", stats: NonNullable<NonNullStats["SmashHeros"]>) {
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if (modeId === "all") {
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return [
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stats.kills,
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stats.deaths,
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devide(stats.kills, stats.deaths),
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stats.wins,
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stats.losses,
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devide(stats.wins, stats.losses)
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]
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}
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return [
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stats[`kills_${modeId}`],
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stats[`deaths_${modeId}`],
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devide(stats[`kills_${modeId}`], stats[`deaths_${modeId}`]),
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stats[`wins_${modeId}`],
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stats[`losses_${modeId}`],
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devide(stats[`wins_${modeId}`], stats[`losses_${modeId}`])
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]
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}
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export function getSmashHerosDifficultyColor(difficulty: number) {
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if (difficulty < 1) return DIFFICULTY.at(0)!
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@@ -29,5 +29,17 @@ export const smashHerosStats = z.object({
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SPODERMAN: classStats,
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TINMAN: classStats,
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DUSK_CRAWLER: classStats
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}).optional()
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}).optional(),
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kills_normal: z.number().default(0),
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deaths_normal: z.number().default(0),
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wins_normal: z.number().default(0),
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losses_normal: z.number().default(0),
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kills_2v2: z.number().default(0),
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deaths_2v2: z.number().default(0),
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wins_2v2: z.number().default(0),
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losses_2v2: z.number().default(0),
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kills_teams: z.number().default(0),
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deaths_teams: z.number().default(0),
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wins_teams: z.number().default(0),
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losses_teams: z.number().default(0)
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})
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