Updated ratios to use devide
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@@ -3,7 +3,7 @@ import { Card, CardContent } from "@/components/ui/card"
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { getBWLevelForExp, getTotalExpForLevel } from "@/lib/hypixel/bedwars/level"
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import { getProgress } from "@/lib/hypixel/general"
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import { devide, getProgress } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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import CollapsedStats from "../../_components/CollapsedStats"
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import { BedwarsLevel, BedwarsProgress } from "./components"
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@@ -13,10 +13,10 @@ import BedwarsStatTable from "./table"
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export default function BedwarsStats({ stats }: { stats: NonNullStats["Bedwars"] }) {
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if (!stats) return null
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const kd = formatNumber(stats.kills_bedwars / stats.deaths_bedwars)
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const fkd = formatNumber(stats.final_kills_bedwars / stats.final_deaths_bedwars)
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const wl = formatNumber(stats.wins_bedwars / stats.losses_bedwars)
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const bbl = formatNumber(stats.beds_broken_bedwars / stats.beds_lost_bedwars)
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const kd = formatNumber(devide(stats.kills_bedwars, stats.deaths_bedwars))
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const fkd = formatNumber(devide(stats.final_kills_bedwars, stats.final_deaths_bedwars))
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const wl = formatNumber(devide(stats.wins_bedwars, stats.losses_bedwars))
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const bbl = formatNumber(devide(stats.beds_broken_bedwars, stats.beds_lost_bedwars))
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const level = getBWLevelForExp(stats.Experience)
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const current = getTotalExpForLevel(level)
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@@ -3,7 +3,7 @@ import { Card, CardContent } from "@/components/ui/card"
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { getAllDivisions, getMostPlayed } from "@/lib/hypixel/duels/duels"
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import { romanize } from "@/lib/hypixel/general"
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import { devide, romanize } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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import CollapsedStats from "../../_components/CollapsedStats"
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import DuelsGeneralStats from "./stats"
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@@ -12,8 +12,8 @@ import DuelsStatsTable from "./table"
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export default function DuelsStats({ stats }: { stats: NonNullStats["Duels"] }) {
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if (!stats) return null
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const wl = stats.wins / stats.losses
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const kd = stats.kills / stats.deaths
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const wl = formatNumber(devide(stats.wins, stats.losses))
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const kd = formatNumber(devide(stats.kills, stats.deaths))
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const div = getAllDivisions(stats)
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const mostPlayed = getMostPlayed(stats)
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@@ -61,7 +61,7 @@ export default function DuelsStats({ stats }: { stats: NonNullStats["Duels"] })
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},
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{
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title: <p>WL</p>,
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stat: <p className="text-muted-foreground">{formatNumber(wl)}</p>
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stat: <p className="text-muted-foreground">{wl}</p>
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}
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]}
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/>
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@@ -6,7 +6,7 @@ import { cn } from "@/lib/utils"
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import { BasicStat } from "../../_components/Stats"
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export default function DuelsGeneralStats(
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{ statsChecked, div, kd, wl }: { statsChecked: NonNullStats["Duels"], div: Div | null, kd: number, wl: number }
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{ statsChecked, div, kd, wl }: { statsChecked: NonNullStats["Duels"], div: Div | null, kd: string, wl: string }
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) {
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const stats = statsChecked!
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@@ -27,7 +27,7 @@ export default function DuelsGeneralStats(
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</p>
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<BasicStat title="Kills: " value={formatNumber(stats.kills)} />
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<BasicStat title="Deaths: " value={formatNumber(stats.deaths)} />
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<BasicStat title="Kill/Death Ratio: " value={formatNumber(kd)} />
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<BasicStat title="Kill/Death Ratio: " value={kd} />
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<p>
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<br />
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</p>
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@@ -46,7 +46,7 @@ export default function DuelsGeneralStats(
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</p>
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<BasicStat title="Wins: " value={formatNumber(stats.wins)} />
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<BasicStat title="Losses: " value={formatNumber(stats.losses)} />
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<BasicStat title="Win/Loss Ratio: " value={formatNumber(wl)} />
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<BasicStat title="Win/Loss Ratio: " value={wl} />
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<p>
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<br />
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</p>
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@@ -2,7 +2,7 @@ import { AccordionContent, AccordionItem, AccordionTrigger } from "@/components/
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import { Card, CardContent } from "@/components/ui/card"
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { getProgress } from "@/lib/hypixel/general"
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import { devide, getProgress } from "@/lib/hypixel/general"
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import { getSkywarsLevel, getSkywarsXpForLevel } from "@/lib/hypixel/skywars/level"
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import { NonNullStats } from "@/lib/schema/player"
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import CollapsedStats from "../../_components/CollapsedStats"
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@@ -16,8 +16,8 @@ export default function SkyWarsStats(
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if (!stats) return null
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const level = getSkywarsLevel(stats.skywars_experience)
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const kd = formatNumber(stats.kills / stats.deaths)
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const wl = formatNumber(stats.wins / stats.losses)
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const kd = formatNumber(devide(stats.kills, stats.deaths))
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const wl = formatNumber(devide(stats.wins, stats.losses))
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const current = getSkywarsXpForLevel(Math.floor(level))
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const next = getSkywarsXpForLevel(Math.floor(level + 1))
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@@ -1,4 +1,5 @@
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import { formatNumber } from "@/lib/formatters"
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import { devide } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { BasicStat, Stat } from "../../_components/Stats"
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import { SkywarsPrestige } from "./components"
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@@ -46,7 +47,7 @@ export default function SkyWarsGeneralStats({
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<BasicStat title="Kills: " value={formatNumber(stats.kills)} />
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<BasicStat title="Deaths: " value={formatNumber(stats.deaths)} />
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<BasicStat title="Assists: " value={formatNumber(stats.assists)} />
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<BasicStat title="Kill/Death Ratio: " value={formatNumber(stats.kills / stats.deaths)} />
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<BasicStat title="Kill/Death Ratio: " value={formatNumber(devide(stats.kills, stats.deaths))} />
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<p>
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<br />
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</p>
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@@ -64,8 +65,8 @@ export default function SkyWarsGeneralStats({
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<BasicStat title="Wins: " value={formatNumber(stats.wins)} />
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<BasicStat title="Lab Wins: " value={formatNumber(stats.wins_lab)} />
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<BasicStat title="Losses: " value={formatNumber(stats.losses)} />
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<BasicStat title="Win/Loss Ratio: " value={formatNumber(stats.wins / stats.losses)} />
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<BasicStat title="Kill/Win Ratio: " value={formatNumber(stats.kills / stats.wins)} />
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<BasicStat title="Win/Loss Ratio: " value={formatNumber(devide(stats.wins, stats.losses))} />
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<BasicStat title="Kill/Win Ratio: " value={formatNumber(devide(stats.kills, stats.wins))} />
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<p>
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<br />
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</p>
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