Updated bedwars progress
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@@ -45,11 +45,12 @@ export default function BedwarsStats({ stats }: { stats: NonNullStats["Bedwars"]
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const bbl = (stats.beds_broken_bedwars / stats.beds_lost_bedwars).toFixed(2)
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const level = getBWLevelForExp(stats.Experience)
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const percent = getProgress(
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getTotalExpForLevel(level),
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stats.Experience,
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getTotalExpForLevel(level + 1)
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)
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const current = getTotalExpForLevel(level)
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const next = getTotalExpForLevel(level + 1)
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const percent = getProgress(current, stats.Experience, next)
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const xpProgress = stats.Experience - current
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const ceilingXp = next - current
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return (
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<Card>
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@@ -93,7 +94,7 @@ export default function BedwarsStats({ stats }: { stats: NonNullStats["Bedwars"]
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</div>
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<CollapsibleContent>
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<Separator className="my-4" />
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<BedwarsProgress level={level} percent={percent} />
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<BedwarsProgress level={level} percent={percent} currentXp={xpProgress} ceilingXp={ceilingXp} />
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<BedwarsGeneralStats statsChecked={stats} level={level} percent={percent} bbl={bbl} kd={kd} fkd={fkd} wl={wl} />
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<Separator className="my-4" />
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<BedwarsStatTable stats={stats} />
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