Added smash heros hero stat table

This commit is contained in:
2025-09-18 12:47:18 +02:00
parent 7e1e64d254
commit 405bc4370c
5 changed files with 161 additions and 5 deletions

View File

@@ -5,7 +5,7 @@ import { getSmashHerosDifficultyColor, getSmashHerosMostPlayedHero } from "@/lib
import { NonNullStats } from "@/lib/schema/player"
import GeneralStats from "../GeneralStats"
import SmashHerosGeneralStats from "./stats"
import { SmashHerosModeTable } from "./table"
import { SmashHerosHeroTable, SmashHerosModeTable } from "./table"
export default function SmashHerosStats({ stats }: { stats: NonNullStats["SmashHeros"] }) {
if (!stats) return null
@@ -52,6 +52,8 @@ export default function SmashHerosStats({ stats }: { stats: NonNullStats["SmashH
<Separator className="my-4" />
<SmashHerosModeTable stats={stats} />
<Separator className="my-4" />
<SmashHerosHeroTable stats={stats} />
<Separator className="my-4" />
</GeneralStats>
)
}

View File

@@ -1,9 +1,83 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
import { formatNumber } from "@/lib/formatters"
import { getSmashHerosModeName, getSmashHerosModeStats, getSmashHerosMostPlayedMode } from "@/lib/hypixel/smashhero/general"
import {
getSmashHerosAllHerosStats,
getSmashHerosDifficultyColor,
getSmashHerosHero,
getSmashHerosHeroLvlPres,
getSmashHerosHeroPrestigeColor,
getSmashHerosModeName,
getSmashHerosModeStats,
getSmashHerosMostPlayedHero,
getSmashHerosMostPlayedMode
} from "@/lib/hypixel/smashhero/general"
import { NonNullStats } from "@/lib/schema/player"
import { cn } from "@/lib/utils"
export function SmashHerosHeroTable({ stats }: { stats: NonNullable<NonNullStats["SmashHeros"]> }) {
return (
<Table>
<SmashHerosHeroTableHeader />
<SmashHerosHeroTableStats stats={stats} />
</Table>
)
}
function SmashHerosHeroTableStats({ stats }: { stats: NonNullable<NonNullStats["SmashHeros"]> }) {
const heroStats = getSmashHerosAllHerosStats(stats)
return (
<TableBody>
{heroStats.map((v, i) => {
const { id, nums } = v
const hero = getSmashHerosHero(id)
const difficultyColor = getSmashHerosDifficultyColor(hero.difficulty)
const mostPlayed = getSmashHerosMostPlayedHero(stats)?.id === id
const { lvl, pg: pres } = getSmashHerosHeroLvlPres(id, stats)
const presColor = getSmashHerosHeroPrestigeColor(pres)
return (
<TableRow key={i} className={cn(mostPlayed && "text-mc-light-purple")}>
<TableCell>
<span className={`text-mc-${difficultyColor}`}>{hero.name}</span>
<span className="text-mc-gray">{" Lv"}</span>
<span className="text-mc-aqua">{lvl}</span>
{pres > 0 && (
<span className={`text-mc-${presColor}`}>
{`${pres}`}
</span>
)}
</TableCell>
{nums.map((n, j) => {
return <TableCell key={j}>{formatNumber(n)}</TableCell>
})}
</TableRow>
)
})}
</TableBody>
)
}
function SmashHerosHeroTableHeader() {
const headerElements = [
"Hero",
"Kills",
"Deaths",
"KD",
"Wins",
"Losses",
"WL"
]
return (
<TableHeader>
<TableRow>
{headerElements.map((v, i) => {
return <TableHead key={i} className="font-bold">{v}</TableHead>
})}
</TableRow>
</TableHeader>
)
}
export function SmashHerosModeTable({ stats }: { stats: NonNullable<NonNullStats["SmashHeros"]> }) {
return (
<Table>