Updated copsandcrims
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@@ -660,6 +660,40 @@ export const megawallsStats = z.looseObject({
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...megawallsModeStats()
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})
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function copsAndCrimsGunUpgrades() {
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const ids = [
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"knife",
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"pistol",
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"handgun",
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"magnum",
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"sniper",
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"bullpup",
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"smg",
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"rifle",
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"carbine",
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"scoped_rifle",
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"shotgun",
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"auto_shotgun"
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] as const
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const upgrades = [
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"damage_increase",
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"recoil_reduction",
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"reload_speed_reduction",
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"cost_reduction"
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] as const
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const entries = new Map<string, z.ZodDefault<z.ZodNumber>>()
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for (const id of ids) {
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for (const upgrade of upgrades) {
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entries.set(`${id}_${upgrade}`, z.number().default(0))
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}
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}
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return Object.fromEntries(entries) as Record<`${typeof ids[number]}_${typeof upgrades[number]}`, z.ZodDefault<z.ZodNumber>>
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}
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export const copsAndCrimsStatsSchema = z.looseObject({
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kills: z.number().default(0),
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assists: z.number().default(0),
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@@ -684,5 +718,8 @@ export const copsAndCrimsStatsSchema = z.looseObject({
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shots_fired: z.number().default(0),
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coins: z.number().default(0),
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round_wins: z.number().default(0),
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headshot_kills: z.number().default(0)
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headshot_kills: z.number().default(0),
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knife_attack_delay: z.number().default(0),
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sniper_charge_bonus: z.number().default(0),
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...copsAndCrimsGunUpgrades()
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})
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