Updated copsandcrims

This commit is contained in:
2025-09-09 19:53:04 +02:00
parent 1336a1787e
commit 3c466d81cf
4 changed files with 136 additions and 2 deletions

View File

@@ -8,6 +8,7 @@ import { NonNullStats } from "@/lib/schema/player"
import CollapsedStats from "../../_components/CollapsedStats"
import CopsAndCrimsGeneralStats from "./stats"
import CopsAndCrimsStatTable from "./table"
import CopsAndCrimsWeaponStats from "./weapons"
export default function CopsAndCrimsStats({ stats }: { stats: NonNullStats["CopsAndCrims"] }) {
if (!stats) return null
@@ -55,6 +56,8 @@ export default function CopsAndCrimsStats({ stats }: { stats: NonNullStats["Cops
<Separator className="my-4" />
<CopsAndCrimsStatTable stats={stats} />
<Separator className="my-4" />
<CopsAndCrimsWeaponStats stats={stats} />
<Separator className="my-4" />
</AccordionContent>
</CardContent>
</Card>

View File

@@ -0,0 +1,62 @@
import {
getCopsAndCrimsGunName,
getCopsAndCrimsGunUgrade,
getCopsAndCrimsGunUgradeColor,
getCopsAndCrimsUpgardeName
} from "@/lib/hypixel/copsandcrims/general"
import { romanize } from "@/lib/hypixel/general"
import { NonNullStats } from "@/lib/schema/player"
import { GenericProgressNoTooltip } from "../../_components/GenericProgress"
export default function CopsAndCrimsWeaponStats({ stats }: { stats: NonNullable<NonNullStats["CopsAndCrims"]> }) {
return (
<div>
<h2 className="text-xl font-bold">Weapons</h2>
<div className="grid grid-cols-2 grid-rows-6 gap-4 pt-6">
<KnifeStats gunId="knife" stats={stats} />
<KnifeStats gunId="pistol" stats={stats} />
<KnifeStats gunId="handgun" stats={stats} />
<KnifeStats gunId="magnum" stats={stats} />
<KnifeStats gunId="sniper" stats={stats} />
<KnifeStats gunId="bullpup" stats={stats} />
<KnifeStats gunId="smg" stats={stats} />
<KnifeStats gunId="rifle" stats={stats} />
<KnifeStats gunId="carbine" stats={stats} />
<KnifeStats gunId="scoped_rifle" stats={stats} />
<KnifeStats gunId="shotgun" stats={stats} />
<KnifeStats gunId="auto_shotgun" stats={stats} />
</div>
</div>
)
}
function KnifeStats({ gunId, stats }: { gunId: Parameters<typeof getCopsAndCrimsGunName>[0], stats: NonNullable<NonNullStats["CopsAndCrims"]> }) {
const name = getCopsAndCrimsGunName(gunId)
const upgrades = getCopsAndCrimsGunUgrade(gunId, stats)
return (
<div>
<h3 className="pb-1 font-bold text-md">{name}</h3>
<div className="flex gap-2">
<div className="space-y-2">
{upgrades.map((u, i) => {
const upgrade = getCopsAndCrimsUpgardeName(u.upgradeId)
return <p key={i}>{upgrade}</p>
})}
</div>
<div className="flex-1 space-y-2">
{upgrades.map((u, i) => {
const color = getCopsAndCrimsGunUgradeColor(u.value)
const percent = u.value / 9 * 100
return (
<div key={i}>
{percent !== 0 ?
<GenericProgressNoTooltip percent={percent} text={romanize(u.value)} className={`bg-mc-${color}`} /> :
<div className="flex flex-1 justify-center rounded-md bg-background">-</div>}
</div>
)
})}
</div>
</div>
</div>
)
}