Updated wool games stats
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@@ -47,7 +47,6 @@ export default function WoolGamesStats({ stats }: { stats: NonNullStats["WoolGam
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<WoolGamesSheepWars sw={stats.sheep_wars} />
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<WoolGamesSheepWars sw={stats.sheep_wars} />
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<Separator className="my-4" />
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<Separator className="my-4" />
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<WoolGamesWoolWars ww={stats.wool_wars} />
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<WoolGamesWoolWars ww={stats.wool_wars} />
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<Separator className="my-4" />
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<WoolGamesStatTable stats={stats} />
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<WoolGamesStatTable stats={stats} />
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<Separator className="my-4" />
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<Separator className="my-4" />
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</GeneralStats>
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</GeneralStats>
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@@ -26,12 +26,12 @@ export const ICONS = {
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YIN_YANG: "\u262f" // ☯
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YIN_YANG: "\u262f" // ☯
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} as const
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} as const
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export const CLASSES = [
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export const CLASSES = [
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{ id: "TANK", name: "Tank", difficulty: 1 },
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{ id: "tank", name: "Tank", difficulty: 1 },
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{ id: "ARCHER", name: "Archer", difficulty: 2 },
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{ id: "archer", name: "Archer", difficulty: 2 },
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{ id: "SWORDSMAN", name: "Swordsman", difficulty: 1 },
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{ id: "swordsman", name: "Swordsman", difficulty: 1 },
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{ id: "ENGINEER", name: "Engineer", difficulty: 1 },
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{ id: "engineer", name: "Engineer", difficulty: 1 },
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{ id: "GOLEM", name: "Golem", difficulty: 2 },
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{ id: "golem", name: "Golem", difficulty: 2 },
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{ id: "ASSAULT", name: "Assault", difficulty: 3 }
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{ id: "assault", name: "Assault", difficulty: 3 }
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] as const
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] as const
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export const DIFFICULTIES = {
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export const DIFFICULTIES = {
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"1": "green",
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"1": "green",
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@@ -1,9 +1,18 @@
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import { CLASSES, DIFFICULTIES, EASY_XP, ICONS, NORMAL_XP, PRESTIGES } from "@/data/hypixel/woolgames"
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import { CLASSES, DIFFICULTIES, EASY_XP, ICONS, NORMAL_XP, PRESTIGES } from "@/data/hypixel/woolgames"
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import { getColorFromCode } from "@/lib/colors"
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import { getColorFromCode } from "@/lib/colors"
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import { NonNullStats } from "@/lib/schema/player"
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import { floorLevel } from "../general"
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import { floorLevel } from "../general"
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export function getWoolGamesWoolWarsClassStats(
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classId: typeof CLASSES[number]["id"],
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{ stats }: NonNullable<NonNullable<NonNullStats["WoolGames"]>["wool_wars"]>
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) {
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const id = classId.toLowerCase()
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return []
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}
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export function getWoolGamesWoolWarsClass(val?: string) {
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export function getWoolGamesWoolWarsClass(val?: string) {
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const klass = CLASSES.find(c => c.id === val)
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const klass = CLASSES.find(c => c.id === val?.toLowerCase())
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return klass || null
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return klass || null
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}
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}
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@@ -724,6 +724,15 @@ export const copsAndCrimsStatsSchema = z.looseObject({
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...copsAndCrimsGunUpgrades()
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...copsAndCrimsGunUpgrades()
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})
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})
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const woolGamesClassStats = z.looseObject({
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kills: z.number().default(0),
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assists: z.number().default(0),
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deaths: z.number().default(0),
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wool_placed: z.number().default(0),
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blocks_broken: z.number().default(0),
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powerups_gotten: z.number().default(0)
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})
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export const woolGamesStatsSchema = z.looseObject({
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export const woolGamesStatsSchema = z.looseObject({
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wool_wars_prestige_icon: z.string().optional(),
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wool_wars_prestige_icon: z.string().optional(),
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playtime: z.number().default(0),
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playtime: z.number().default(0),
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@@ -768,7 +777,15 @@ export const woolGamesStatsSchema = z.looseObject({
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losses: z.number().default(0),
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losses: z.number().default(0),
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wool_placed: z.number().default(0),
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wool_placed: z.number().default(0),
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blocks_broken: z.number().default(0),
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blocks_broken: z.number().default(0),
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powerups_gotten: z.number().default(0)
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powerups_gotten: z.number().default(0),
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classes: z.looseObject({
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tank: woolGamesClassStats.optional(),
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archer: woolGamesClassStats.optional(),
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swordsman: woolGamesClassStats.optional(),
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engineer: woolGamesClassStats.optional(),
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golem: woolGamesClassStats.optional(),
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assault: woolGamesClassStats.optional()
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}).optional()
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}).optional()
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}).optional()
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}).optional()
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}).optional()
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})
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})
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