Updated murder mystery stats

This commit is contained in:
2025-09-02 23:27:16 +02:00
parent e536054d2d
commit 23652bd412
5 changed files with 174 additions and 7 deletions

View File

@@ -5,6 +5,7 @@ import { formatNumber } from "@/lib/formatters"
import { NonNullStats } from "@/lib/schema/player"
import CollapsedStats from "../../_components/CollapsedStats"
import MurderMysteryGeneralStats from "./stats"
import MurderMysteryStatTable from "./table"
export default function MurderMysteryStats({ stats }: { stats: NonNullStats["MurderMystery"] }) {
if (!stats) return null
@@ -33,6 +34,9 @@ export default function MurderMysteryStats({ stats }: { stats: NonNullStats["Mur
<AccordionContent>
<Separator className="my-4" />
<MurderMysteryGeneralStats statsChecked={stats} />
<Separator className="my-4" />
<MurderMysteryStatTable stats={stats} />
<Separator className="my-4" />
</AccordionContent>
</CardContent>
</Card>

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@@ -0,0 +1,69 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
import { formatNumber } from "@/lib/formatters"
import { getBestMurderMysteryMode, getModeTitle, getMurderMysteryModeStats } from "@/lib/hypixel/murder-mystery/general"
import { NonNullStats } from "@/lib/schema/player"
import { cn } from "@/lib/utils"
export default function MurderMysteryStatTable({ stats }: { stats: NonNullStats["MurderMystery"] }) {
return (
<Table>
<MurderMysteryTableHeader />
<TableBody>
<MurderMysteryStat modeId="MURDER_CLASSIC" stats={stats} />
<MurderMysteryStat modeId="MURDER_ASSASSINS" stats={stats} />
<MurderMysteryStat modeId="MURDER_DOUBLE_UP" stats={stats} />
<MurderMysteryStat modeId="MURDER_HARDCORE" stats={stats} />
<MurderMysteryStat modeId="MURDER_SHOWDOWN" stats={stats} />
<MurderMysteryStat modeId="all_modes" stats={stats} />
</TableBody>
</Table>
)
}
function MurderMysteryTableHeader() {
const headerElements = [
"Mode",
"Kills",
"Bow Kills",
"Knife Kills",
"Thrown Knife Kills",
"Wins",
"Losses",
"WL",
"Gold Collected"
]
return (
<TableHeader>
<TableRow>
{headerElements.map((v, i) => {
return <TableHead key={i} className="font-bold">{v}</TableHead>
})}
</TableRow>
</TableHeader>
)
}
function MurderMysteryStat({ modeId, stats }: { modeId: Parameters<typeof getMurderMysteryModeStats>[0], stats: NonNullStats["MurderMystery"] }) {
if (!stats) return null
const title = getModeTitle(modeId)
const modeStats = getMurderMysteryModeStats(modeId, stats)
const bestMode = getBestMurderMysteryMode(stats) === modeId
return (
<TableRow
className={cn(
modeId === "all_modes" ? "font-bold" : undefined,
bestMode === true ? "font-bold text-mc-light-purple" : undefined
)}
>
<TableCell>{title}</TableCell>
{modeStats.map((v, i) => (
<TableCell key={i}>
{formatNumber(v)}
</TableCell>
))}
</TableRow>
)
}

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@@ -1,10 +1,10 @@
export const TITLE = "Murder Mystery" as const
export const MODES = [
{ id: "_MURDER_CLASSIC", name: "Classic" },
{ id: "_MURDER_ASSASSINS", name: "Assassins" },
{ id: "_MURDER_DOUBLE_UP", name: "Double Up" },
{ id: "_MURDER_HARDCORE", name: "Hardcore" },
{ id: "_MURDER_SHOWDOWN", name: "Showdown" },
{ id: "MURDER_CLASSIC", name: "Classic" },
{ id: "MURDER_ASSASSINS", name: "Assassins" },
{ id: "MURDER_DOUBLE_UP", name: "Double Up" },
{ id: "MURDER_HARDCORE", name: "Hardcore" },
{ id: "MURDER_SHOWDOWN", name: "Showdown" },
{ id: "", name: "Overall" }
] as const
export const KNIFESKINS = {

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@@ -1,4 +1,6 @@
import { KNIFESKINS } from "@/data/hypixel/murder-mystery"
import { KNIFESKINS, MODES } from "@/data/hypixel/murder-mystery"
import { NonNullStats } from "@/lib/schema/player"
import { devide } from "../general"
export function getKnifeName(name?: string) {
if (!name) return KNIFESKINS.undefined
@@ -9,3 +11,60 @@ export function getKnifeName(name?: string) {
return skin
}
export function getModeTitle(mode: Exclude<typeof MODES[number]["id"], ""> | "all_modes") {
if (mode === "all_modes") return MODES.find(m => m.id === "")!.name
return MODES.find(m => m.id === mode)!.name
}
export function getBestMurderMysteryMode(stats: NonNullable<NonNullStats["MurderMystery"]>) {
let best: typeof MODES[number] | null = null
let mostPlays = 0
for (const mode of MODES.filter(m => m.id !== "")) {
const [, , , wins, losses] = getMurderMysteryModeStats(mode.id, stats)
const plays = (wins as number || 0) + (losses as number || 0)
if (plays > mostPlays) {
mostPlays = plays
best = mode
}
}
return best === null ? null : best.id
}
export function getMurderMysteryModeStats(
index: Exclude<typeof MODES[number]["id"], ""> | "all_modes",
stats: NonNullable<NonNullStats["MurderMystery"]>
) {
return murderMysteryModeStats(index, stats)
}
function murderMysteryModeStats(index: Exclude<typeof MODES[number]["id"], ""> | "all_modes", stats: NonNullable<NonNullStats["MurderMystery"]>) {
if (index === "all_modes") {
const losses = stats["games"] - stats["wins"]
return [
stats["kills"],
stats["bow_kills"],
stats["knife_kills"],
stats["thrown_knife_kills"],
stats["wins"],
losses,
devide(stats["wins"], losses),
stats["coins_pickedup"]
]
}
const losses = stats[`games_${index}`] - stats[`wins_${index}`]
return [
stats[`kills_${index}`],
stats[`bow_kills_${index}`],
stats[`knife_kills_${index}`],
stats[`thrown_knife_kills_${index}`],
stats[`wins_${index}`],
losses,
devide(stats[`wins_${index}`], losses),
stats[`coins_pickedup_${index}`]
]
}

View File

@@ -331,15 +331,50 @@ export const duelsStatsSchema = z.looseObject({
...duelsModeStats().bridge
})
function murderMysteryModeStats() {
const ids = [
"MURDER_CLASSIC",
"MURDER_ASSASSINS",
"MURDER_DOUBLE_UP",
"MURDER_HARDCORE",
"MURDER_SHOWDOWN"
] as const
const stats = [
"kills",
"bow_kills",
"knife_kills",
"thrown_knife_kills",
"wins",
"games",
"coins_pickedup"
] as const
const entries = new Map<string, z.ZodDefault<z.ZodNumber>>()
for (const id of ids) {
for (const stat of stats) {
entries.set(`${stat}_${id}`, z.number().default(0))
}
}
return Object.fromEntries(entries) as Record<`${typeof stats[number]}_${typeof ids[number]}`, z.ZodDefault<z.ZodNumber>>
}
export const murderMysteryStatsSchema = z.looseObject({
kills: z.number().default(0),
deaths: z.number().default(0),
wins: z.number().default(0),
losses: z.number().default(0),
coins: z.number().default(0),
games: z.number().default(0),
bow_kills: z.number().default(0),
knife_kills: z.number().default(0),
coins_pickedup: z.number().default(0),
kills_as_murderer: z.number().default(0),
thrown_knife_kills: z.number().default(0),
active_knife_skin: z.string().optional(),
quickest_detective_win_time_seconds: z.number().default(0),
quickest_murderer_win_time_seconds: z.number().default(0)
quickest_murderer_win_time_seconds: z.number().default(0),
...murderMysteryModeStats()
})