Updated murder mystery stats
This commit is contained in:
@@ -5,6 +5,7 @@ import { formatNumber } from "@/lib/formatters"
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import { NonNullStats } from "@/lib/schema/player"
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import CollapsedStats from "../../_components/CollapsedStats"
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import MurderMysteryGeneralStats from "./stats"
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import MurderMysteryStatTable from "./table"
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export default function MurderMysteryStats({ stats }: { stats: NonNullStats["MurderMystery"] }) {
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if (!stats) return null
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@@ -33,6 +34,9 @@ export default function MurderMysteryStats({ stats }: { stats: NonNullStats["Mur
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<AccordionContent>
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<Separator className="my-4" />
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<MurderMysteryGeneralStats statsChecked={stats} />
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<Separator className="my-4" />
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<MurderMysteryStatTable stats={stats} />
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<Separator className="my-4" />
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</AccordionContent>
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</CardContent>
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</Card>
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69
src/app/(stats)/player/[ign]/_stats/murder-mystery/table.tsx
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69
src/app/(stats)/player/[ign]/_stats/murder-mystery/table.tsx
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@@ -0,0 +1,69 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getBestMurderMysteryMode, getModeTitle, getMurderMysteryModeStats } from "@/lib/hypixel/murder-mystery/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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export default function MurderMysteryStatTable({ stats }: { stats: NonNullStats["MurderMystery"] }) {
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return (
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<Table>
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<MurderMysteryTableHeader />
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<TableBody>
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<MurderMysteryStat modeId="MURDER_CLASSIC" stats={stats} />
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<MurderMysteryStat modeId="MURDER_ASSASSINS" stats={stats} />
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<MurderMysteryStat modeId="MURDER_DOUBLE_UP" stats={stats} />
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<MurderMysteryStat modeId="MURDER_HARDCORE" stats={stats} />
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<MurderMysteryStat modeId="MURDER_SHOWDOWN" stats={stats} />
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<MurderMysteryStat modeId="all_modes" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function MurderMysteryTableHeader() {
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const headerElements = [
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"Mode",
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"Kills",
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"Bow Kills",
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"Knife Kills",
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"Thrown Knife Kills",
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"Wins",
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"Losses",
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"WL",
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"Gold Collected"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => {
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return <TableHead key={i} className="font-bold">{v}</TableHead>
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})}
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</TableRow>
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</TableHeader>
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)
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}
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function MurderMysteryStat({ modeId, stats }: { modeId: Parameters<typeof getMurderMysteryModeStats>[0], stats: NonNullStats["MurderMystery"] }) {
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if (!stats) return null
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const title = getModeTitle(modeId)
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const modeStats = getMurderMysteryModeStats(modeId, stats)
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const bestMode = getBestMurderMysteryMode(stats) === modeId
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return (
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<TableRow
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className={cn(
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modeId === "all_modes" ? "font-bold" : undefined,
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bestMode === true ? "font-bold text-mc-light-purple" : undefined
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)}
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>
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<TableCell>{title}</TableCell>
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{modeStats.map((v, i) => (
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<TableCell key={i}>
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{formatNumber(v)}
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</TableCell>
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))}
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</TableRow>
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)
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}
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@@ -1,10 +1,10 @@
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export const TITLE = "Murder Mystery" as const
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export const MODES = [
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{ id: "_MURDER_CLASSIC", name: "Classic" },
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{ id: "_MURDER_ASSASSINS", name: "Assassins" },
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{ id: "_MURDER_DOUBLE_UP", name: "Double Up" },
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{ id: "_MURDER_HARDCORE", name: "Hardcore" },
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{ id: "_MURDER_SHOWDOWN", name: "Showdown" },
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{ id: "MURDER_CLASSIC", name: "Classic" },
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{ id: "MURDER_ASSASSINS", name: "Assassins" },
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{ id: "MURDER_DOUBLE_UP", name: "Double Up" },
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{ id: "MURDER_HARDCORE", name: "Hardcore" },
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{ id: "MURDER_SHOWDOWN", name: "Showdown" },
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{ id: "", name: "Overall" }
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] as const
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export const KNIFESKINS = {
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@@ -1,4 +1,6 @@
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import { KNIFESKINS } from "@/data/hypixel/murder-mystery"
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import { KNIFESKINS, MODES } from "@/data/hypixel/murder-mystery"
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import { NonNullStats } from "@/lib/schema/player"
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import { devide } from "../general"
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export function getKnifeName(name?: string) {
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if (!name) return KNIFESKINS.undefined
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@@ -9,3 +11,60 @@ export function getKnifeName(name?: string) {
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return skin
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}
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export function getModeTitle(mode: Exclude<typeof MODES[number]["id"], ""> | "all_modes") {
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if (mode === "all_modes") return MODES.find(m => m.id === "")!.name
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return MODES.find(m => m.id === mode)!.name
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}
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export function getBestMurderMysteryMode(stats: NonNullable<NonNullStats["MurderMystery"]>) {
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let best: typeof MODES[number] | null = null
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let mostPlays = 0
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for (const mode of MODES.filter(m => m.id !== "")) {
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const [, , , wins, losses] = getMurderMysteryModeStats(mode.id, stats)
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const plays = (wins as number || 0) + (losses as number || 0)
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if (plays > mostPlays) {
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mostPlays = plays
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best = mode
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}
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}
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return best === null ? null : best.id
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}
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export function getMurderMysteryModeStats(
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index: Exclude<typeof MODES[number]["id"], ""> | "all_modes",
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stats: NonNullable<NonNullStats["MurderMystery"]>
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) {
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return murderMysteryModeStats(index, stats)
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}
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function murderMysteryModeStats(index: Exclude<typeof MODES[number]["id"], ""> | "all_modes", stats: NonNullable<NonNullStats["MurderMystery"]>) {
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if (index === "all_modes") {
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const losses = stats["games"] - stats["wins"]
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return [
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stats["kills"],
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stats["bow_kills"],
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stats["knife_kills"],
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stats["thrown_knife_kills"],
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stats["wins"],
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losses,
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devide(stats["wins"], losses),
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stats["coins_pickedup"]
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]
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}
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const losses = stats[`games_${index}`] - stats[`wins_${index}`]
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return [
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stats[`kills_${index}`],
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stats[`bow_kills_${index}`],
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stats[`knife_kills_${index}`],
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stats[`thrown_knife_kills_${index}`],
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stats[`wins_${index}`],
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losses,
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devide(stats[`wins_${index}`], losses),
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stats[`coins_pickedup_${index}`]
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]
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}
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@@ -331,15 +331,50 @@ export const duelsStatsSchema = z.looseObject({
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...duelsModeStats().bridge
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})
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function murderMysteryModeStats() {
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const ids = [
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"MURDER_CLASSIC",
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"MURDER_ASSASSINS",
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"MURDER_DOUBLE_UP",
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"MURDER_HARDCORE",
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"MURDER_SHOWDOWN"
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] as const
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const stats = [
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"kills",
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"bow_kills",
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"knife_kills",
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"thrown_knife_kills",
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"wins",
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"games",
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"coins_pickedup"
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] as const
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const entries = new Map<string, z.ZodDefault<z.ZodNumber>>()
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for (const id of ids) {
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for (const stat of stats) {
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entries.set(`${stat}_${id}`, z.number().default(0))
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}
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}
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return Object.fromEntries(entries) as Record<`${typeof stats[number]}_${typeof ids[number]}`, z.ZodDefault<z.ZodNumber>>
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}
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export const murderMysteryStatsSchema = z.looseObject({
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kills: z.number().default(0),
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deaths: z.number().default(0),
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wins: z.number().default(0),
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losses: z.number().default(0),
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coins: z.number().default(0),
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games: z.number().default(0),
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bow_kills: z.number().default(0),
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knife_kills: z.number().default(0),
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coins_pickedup: z.number().default(0),
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kills_as_murderer: z.number().default(0),
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thrown_knife_kills: z.number().default(0),
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active_knife_skin: z.string().optional(),
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quickest_detective_win_time_seconds: z.number().default(0),
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quickest_murderer_win_time_seconds: z.number().default(0)
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quickest_murderer_win_time_seconds: z.number().default(0),
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...murderMysteryModeStats()
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})
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