Adde speed uhc mastery stats
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@@ -6,7 +6,7 @@ import { NonNullStats } from "@/lib/schema/player"
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import GeneralStats from "../GeneralStats"
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import SpeedUHCProgress from "./progress"
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import SpeedUHCGeneralStats from "./stats"
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import { SpeedUHCModeStatsTable } from "./table"
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import { SpeedUHCMasteryStatsTable, SpeedUHCModeStatsTable } from "./table"
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export default function SpeedUHCStats({ stats, uhcCoins }: { stats: NonNullStats["SpeedUHC"], uhcCoins: number | undefined }) {
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if (!stats) return null
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@@ -45,6 +45,8 @@ export default function SpeedUHCStats({ stats, uhcCoins }: { stats: NonNullStats
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<Separator className="my-4" />
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<SpeedUHCModeStatsTable stats={stats} />
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<Separator className="my-4" />
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<SpeedUHCMasteryStatsTable stats={stats} />
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<Separator className="my-4" />
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</GeneralStats>
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)
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}
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@@ -1,9 +1,74 @@
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table"
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import { formatNumber } from "@/lib/formatters"
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import { getSpeedUHCBestMode, getSpeedUHCModeName, getSpeedUHCModeStats } from "@/lib/hypixel/speeduhc/general"
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import {
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getSpeedUHCBestMastery,
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getSpeedUHCBestMode,
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getSpeedUHCMasteryName,
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getSpeedUHCMasteryStats,
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getSpeedUHCModeName,
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getSpeedUHCModeStats
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} from "@/lib/hypixel/speeduhc/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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export function SpeedUHCMasteryStatsTable({ stats }: { stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
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return (
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<Table>
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<SpeedUHCMasteryStatsTableHeader />
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<TableBody>
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<SpeedUHCMasteryStatRow id="mastery_wild_specialist" stats={stats} />
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<SpeedUHCMasteryStatRow id="mastery_sniper" stats={stats} />
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<SpeedUHCMasteryStatRow id="mastery_berserk" stats={stats} />
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<SpeedUHCMasteryStatRow id="mastery_fortune" stats={stats} />
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<SpeedUHCMasteryStatRow id="mastery_invigorate" stats={stats} />
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<SpeedUHCMasteryStatRow id="mastery_huntsman" stats={stats} />
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<SpeedUHCMasteryStatRow id="mastery_vampirism" stats={stats} />
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<SpeedUHCMasteryStatRow id="mastery_guardian" stats={stats} />
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<SpeedUHCMasteryStatRow id="all" stats={stats} />
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</TableBody>
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</Table>
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)
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}
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function SpeedUHCMasteryStatRow(
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{ id, stats }: { id: Parameters<typeof getSpeedUHCMasteryStats>[0], stats: NonNullable<NonNullStats["SpeedUHC"]> }
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) {
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const modeStats = getSpeedUHCMasteryStats(id, stats)
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const modeName = getSpeedUHCMasteryName(id)
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const isBest = getSpeedUHCBestMastery(stats) === id
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return (
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<TableRow className={cn(isBest && "text-mc-light-purple")}>
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<TableCell>{modeName}</TableCell>
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{modeStats.map((v, i) => {
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return <TableCell key={i}>{formatNumber(v)}</TableCell>
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})}
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</TableRow>
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)
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}
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function SpeedUHCMasteryStatsTableHeader() {
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const headerElements = [
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"Mastery",
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"Kills",
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"Deaths",
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"KD",
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"Wins",
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"Losses",
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"WL"
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]
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return (
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<TableHeader>
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<TableRow>
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{headerElements.map((v, i) => {
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return <TableHead key={i} className="font-bold">{v}</TableHead>
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})}
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</TableRow>
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</TableHeader>
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)
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}
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export function SpeedUHCModeStatsTable({ stats }: { stats: NonNullable<NonNullStats["SpeedUHC"]> }) {
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return (
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<Table>
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