Added best mode stats
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@@ -32,6 +32,24 @@ export function getMegaWallsClass(classId: typeof CLASSES[number]["id"]) {
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return CLASSES.find(c => c.id === classId)!
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}
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export function getMegaWallsMostPlayedClass(stats: NonNullable<NonNullStats["MegaWalls"]>) {
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let mostPlayedClass: typeof CLASSES[number] | null = null
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let maxPlays = 0
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for (const classObj of CLASSES) {
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const wins = stats[`${classObj.id}_wins`] || 0
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const losses = stats[`${classObj.id}_losses`] || 0
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const totalPlays = wins + losses
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if (totalPlays > maxPlays) {
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maxPlays = totalPlays
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mostPlayedClass = classObj
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}
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}
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return mostPlayedClass
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}
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export function getAllMegawallsClassStats(stats: NonNullable<NonNullStats["MegaWalls"]>) {
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const statsArr: { id: typeof CLASSES[number]["id"], val: number[] }[] = []
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@@ -58,6 +76,27 @@ export function getMegaWallsClassStats(classId: typeof CLASSES[number]["id"], st
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]
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}
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export function getMegaWallsMostPlayedMode(stats: NonNullable<NonNullStats["MegaWalls"]>) {
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const modes = [
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{
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id: "standard" as const,
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games: (stats.wins_standard || 0) + (stats.losses_standard || 0)
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},
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{
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id: "face_off" as const,
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games: (stats.wins_face_off || 0) + (stats.losses_face_off || 0)
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},
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{
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id: "gvg" as const,
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games: (stats.wins_gvg || 0) + (stats.losses_gvg || 0)
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}
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]
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const mostPlayed = modes.reduce((max, current) => current.games > max.games ? current : max)
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return mostPlayed.id
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}
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export function getMegaWallsModeStats(modeId: typeof MODES[number]["id"], stats: NonNullable<NonNullStats["MegaWalls"]>) {
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return [
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stats[`kills_${modeId}`],
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