Added first duel stats

This commit is contained in:
2025-09-03 22:27:23 +02:00
parent cecea648d8
commit 0a99fa0ac0
7 changed files with 108 additions and 2 deletions

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@@ -0,0 +1,45 @@
import { AccordionContent, AccordionItem, AccordionTrigger } from "@/components/ui/accordion"
import { Card, CardContent } from "@/components/ui/card"
import { Separator } from "@/components/ui/separator"
import { formatNumber } from "@/lib/formatters"
import { getBuildBattleRank } from "@/lib/hypixel/build-battle/general"
import { NonNullStats } from "@/lib/schema/player"
import CollapsedStats from "../../_components/CollapsedStats"
import BuildBattleGeneralStats from "./stats"
export default function BuildBattleStats({ stats }: { stats: NonNullStats["BuildBattle"] }) {
if (!stats) return null
const rank = getBuildBattleRank(stats.score)
return (
<AccordionItem value="build-battle">
<Card className="py-0">
<CardContent>
<AccordionTrigger className="items-center py-2 hover:no-underline hover:cursor-pointer">
<h1 className="text-xl font-bold">Build Battle</h1>
<div className="flex gap-4">
<CollapsedStats
stats={[
{
title: <p>Title</p>,
stat: <p className={`font-bold text-mc-${rank.color}`}>{rank.name}</p>
},
{
title: <p>Wins</p>,
stat: <p className="text-muted-foreground">{formatNumber(stats.wins)}</p>
}
]}
/>
</div>
</AccordionTrigger>
<AccordionContent>
<Separator className="my-4" />
<BuildBattleGeneralStats stats={stats} />
<Separator className="my-4" />
</AccordionContent>
</CardContent>
</Card>
</AccordionItem>
)
}

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@@ -0,0 +1,21 @@
import { formatNumber } from "@/lib/formatters"
import { getBuildBattleRank } from "@/lib/hypixel/build-battle/general"
import { NonNullStats } from "@/lib/schema/player"
import { BasicStat } from "../../_components/Stats"
export default function BuildBattleGeneralStats({ stats }: { stats: NonNullable<NonNullStats["BuildBattle"]> }) {
const rank = getBuildBattleRank(stats.score)
return (
<div className="flex mb-10">
<div className="flex-1">
<BasicStat title="Score: " value={formatNumber(stats.score)} />
<BasicStat title="Title: " value={rank.name} className={`font-bold text-mc-${rank.color}`} />
<BasicStat title="Tokens: " value={formatNumber(stats.coins)} className="text-mc-dark-green" />
</div>
<div className="flex-1">
</div>
<div className="flex-1">
</div>
</div>
)
}

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@@ -10,6 +10,7 @@ import { Metadata } from "next"
import { Suspense } from "react"
import Sidebar from "./_components/Sidebar"
import BedwarsStats from "./_stats/bedwars/bedwars"
import BuildBattleStats from "./_stats/build-battle/build-battle"
import DuelsStats from "./_stats/duels/duels"
import MurderMysteryStats from "./_stats/murder-mystery/murder-mystery"
import SkyWarsStats from "./_stats/skywars/skywars"
@@ -98,6 +99,7 @@ async function SuspendedPage({ ign: pign }: { ign: string }) {
/>
<DuelsStats stats={player.stats.Duels} />
<MurderMysteryStats stats={player.stats.MurderMystery} />
<BuildBattleStats stats={player.stats.BuildBattle} />
</Accordion>
</div>
) :

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@@ -0,0 +1,23 @@
export const TITLE = "Build Battle" as const
export const MODES = [
{ id: "_solo_normal", name: "Solo" },
{ id: "_teams_normal", name: "Teams" },
{ id: "_guess_the_build", name: "Guess the Build" },
{ id: "_solo_pro", name: "Pro" },
{ id: "_speed_builders", name: "Speed Builders" },
{ id: "", name: "Overall" }
] as const
export const STARS = [
{ value: 0, name: "Rookie", color: "white" },
{ value: 100, name: "Untrained", color: "gray" },
{ value: 250, name: "Amateur", color: "yellow" },
{ value: 500, name: "Apprentice", color: "green" },
{ value: 1000, name: "Experienced", color: "light-purple" },
{ value: 2000, name: "Seasoned", color: "blue" },
{ value: 3500, name: "Trained", color: "dark-green" },
{ value: 5000, name: "Skilled", color: "dark-aqua" },
{ value: 7500, name: "Talented", color: "red" },
{ value: 10000, name: "Professional", color: "dark-purple" },
{ value: 15000, name: "Expert", color: "dark-blue" },
{ value: 20000, name: "Master", color: "dark-red" }
] as const

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@@ -0,0 +1,8 @@
import { STARS } from "@/data/hypixel/build-battle"
export function getBuildBattleRank(score: number) {
for (let i = STARS.length - 1; i >= 0; i--) {
if (score >= STARS[i].value) return STARS[i]
}
return STARS[0]
}

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@@ -1,5 +1,5 @@
import z from "zod"
import { bedwarsStatsSchema, duelsStatsSchema, murderMysteryStatsSchema, skywarsStatsSchema } from "./stats"
import { bedwarsStatsSchema, buildBattleStatsSchema, duelsStatsSchema, murderMysteryStatsSchema, skywarsStatsSchema } from "./stats"
export const playerSchema = z.looseObject({
player: z.looseObject({
@@ -17,7 +17,8 @@ export const playerSchema = z.looseObject({
Bedwars: bedwarsStatsSchema.optional(),
SkyWars: skywarsStatsSchema.optional(),
Duels: duelsStatsSchema.optional(),
MurderMystery: murderMysteryStatsSchema.optional()
MurderMystery: murderMysteryStatsSchema.optional(),
BuildBattle: buildBattleStatsSchema.optional()
}).optional(),
quests: z.record(
z.string(),

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@@ -385,3 +385,9 @@ export const murderMysteryStatsSchema = z.looseObject({
coins_pickedup_MURDER_INFECTION: z.number().default(0),
...murderMysteryModeStats()
})
export const buildBattleStatsSchema = z.looseObject({
wins: z.number().default(0),
score: z.number().default(0),
coins: z.number().default(0)
})