Finished first sw stats
This commit is contained in:
@@ -1,5 +1,6 @@
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import { getSkyWarsIcon, getTextColor } from "@/lib/hypixel/skywars"
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import { getPrestigeName, getSkyWarsIcon, getTextColor } from "@/lib/hypixel/skywars"
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import { getSkywarsLevel } from "@/lib/hypixel/skyWarsLevel"
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import { cn } from "@/lib/utils"
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export function SkywarsLevel({ xp, icon }: { xp: number, icon: string | undefined }) {
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const level = getSkywarsLevel(xp)
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@@ -49,3 +50,77 @@ export function SkywarsLevel({ xp, icon }: { xp: number, icon: string | undefine
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</p>
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)
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}
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export function SkywarsProgress({ level, percent }: { level: number, percent: number }) {
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return (
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<div className="flex items-center mb-10">
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<LevelNumber level={level} className="mr-2" />
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<Progress level={level} percent={percent} />
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<div className="flex-1 h-5 rounded-r-md bg-background"></div>
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<LevelNumber level={level + 1} className="ml-2" />
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</div>
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)
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}
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function LevelNumber({ level, className }: { level: number, className?: string }) {
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if (level > 150 || level === 50) {
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return (
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<div
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className={cn(level > 150 ? "font-bold" : undefined, className)}
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style={{
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backgroundImage: "linear-gradient(to left,#a0a,#f5f,#5ff,#5f5,#ff5,#fa0,#f55)",
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WebkitBackgroundClip: "text",
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color: "transparent"
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}}
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>
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{level}
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</div>
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)
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}
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return <div className={cn(`text-mc-${getTextColor(level).text}`, className)}>{level}</div>
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}
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function Progress({ level, percent }: { level: number, percent: number }) {
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if (level > 150 || level === 50) {
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return (
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<div
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className="h-5 rounded-l-md"
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style={{
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width: `${percent}%`,
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background: "repeating-linear-gradient(to right,#f55,#fa0,#ff5,#5f5,#5ff,#f5f,#a0a,#f55 16rem)"
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}}
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>
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</div>
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)
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}
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return <div className={`h-5 bg-mc-${getTextColor(level).text} rounded-l-md`} style={{ width: `${percent}%` }}></div>
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}
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export function SkywarsPrestige({ level, icon }: { level: number, icon?: string }) {
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const swIcon = getSkyWarsIcon(icon)
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const pres = getPrestigeName(level)
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const val = `${pres} ${swIcon}`
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if (level > 150 || level === 50) {
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return (
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<span
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style={{
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backgroundImage: "linear-gradient(to left,#a0a,#f5f,#5ff,#5f5,#ff5,#fa0,#f55)",
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WebkitBackgroundClip: "text",
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color: "transparent"
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}}
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className={level > 150 ? "font-bold" : undefined}
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>
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{val}
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</span>
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)
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}
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return (
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<span className={`text-mc-${getTextColor(level).text}`}>
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{val}
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</span>
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)
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}
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@@ -4,11 +4,14 @@ import { Card, CardContent } from "@/components/ui/card"
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import { Collapsible, CollapsibleContent, CollapsibleTrigger } from "@/components/ui/collapsible"
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import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { getProgress } from "@/lib/hypixel/general"
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import { getSkywarsLevel, getSkywarsXpForLevel } from "@/lib/hypixel/skyWarsLevel"
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import { Player } from "@/lib/schema/player"
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import { ChevronDown, ChevronUp } from "lucide-react"
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import { useEffect, useRef, useState } from "react"
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import CollapsedStats from "../../_components/CollapsedStats"
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import { SkywarsLevel } from "./skywars-components"
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import { SkywarsLevel, SkywarsProgress } from "./skywars-components"
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import SkyWarsGeneralStats from "./stats"
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export default function SkyWarsStats({ stats }: { stats: Player["player"]["stats"]["SkyWars"] }) {
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const ref = useRef<HTMLDivElement>(null)
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@@ -36,9 +39,16 @@ export default function SkyWarsStats({ stats }: { stats: Player["player"]["stats
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if (!stats) return null
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const level = getSkywarsLevel(stats.skywars_experience)
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const kd = (stats.kills / stats.deaths).toFixed(2)
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const wl = (stats.wins / stats.losses).toFixed(2)
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const percent = getProgress(
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getSkywarsXpForLevel(Math.floor(level)),
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stats.skywars_experience,
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getSkywarsXpForLevel(Math.floor(level) + 1)
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)
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return (
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<Card>
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<CardContent>
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@@ -73,6 +83,8 @@ export default function SkyWarsStats({ stats }: { stats: Player["player"]["stats
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</div>
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<CollapsibleContent>
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<Separator className="my-4" />
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<SkywarsProgress level={Math.floor(level)} percent={percent} />
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<SkyWarsGeneralStats statsChecked={stats} level={level} />
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</CollapsibleContent>
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</Collapsible>
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</CardContent>
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29
src/app/(stats)/player/[ign]/_stats/skywars/stats.tsx
Normal file
29
src/app/(stats)/player/[ign]/_stats/skywars/stats.tsx
Normal file
@@ -0,0 +1,29 @@
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import { formatNumber } from "@/lib/formatters"
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import { Player } from "@/lib/schema/player"
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import { BasicStat, Stat } from "../../_components/Stats"
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import { SkywarsPrestige } from "./skywars-components"
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export default function SkyWarsGeneralStats({
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statsChecked,
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level
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}: {
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statsChecked: Player["player"]["stats"]["SkyWars"]
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level: number
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}) {
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const stats = statsChecked!
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return (
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<div className="flex mb-10">
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<div className="flex-1">
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<BasicStat title="Level: " value={level.toFixed(2)} />
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<Stat title="Prestige: ">
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<SkywarsPrestige level={Math.floor(level)} icon={stats.selected_prestige_icon} />
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</Stat>
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<BasicStat title="Coins: " value={formatNumber(stats.coins)} className="text-mc-gold" />
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<BasicStat title="Token: " value={formatNumber(stats.cosmetic_tokens)} className="text-mc-dark-green" />
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</div>
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<div className="flex-1"></div>
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<div className="flex-1"></div>
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</div>
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)
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}
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@@ -11,3 +11,27 @@ export function getSkywarsLevel(xp: number) {
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return 0
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}
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export function getSkywarsXpForLevel(level: number) {
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const xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000]
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if (level >= 12) {
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return (level - 12) * 10000 + 15000
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}
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const baseLevel = Math.floor(level)
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const progress = level - baseLevel
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if (baseLevel >= xps.length) {
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return xps[xps.length - 1]
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}
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if (baseLevel === 0) {
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return progress * xps[1]
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}
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const baseXp = xps[baseLevel]
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const nextXp = xps[baseLevel + 1] || 15000
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return baseXp + progress * (nextXp - baseXp)
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}
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@@ -28,3 +28,11 @@ export function getSkyWarsIcon(icon?: string) {
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return icons[icon] ?? ICONS.default
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}
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export function getPrestigeName(level: number) {
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const floored = floorLevel(level, 5)
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if (level > 150) return PRESTIGES.at(-1)!.name
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return PRESTIGES.find(p => p.level === floored)!.name
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}
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@@ -195,5 +195,7 @@ export const skywarsStatsSchema = z.looseObject({
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kills: z.number().default(0),
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deaths: z.number().default(0),
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wins: z.number().default(0),
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losses: z.number().default(0)
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losses: z.number().default(0),
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cosmetic_tokens: z.number().default(0),
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coins: z.number().default(0)
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})
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