Updated build battle with new titles
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@@ -46,7 +46,7 @@ export default function GenericProgress({ percent, tooltipId, tooltipContent, cl
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>
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<div
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data-id={tooltipId}
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className={cn("h-5 rounded-l-md", percent > 100 ? "rounded-r-md" : undefined, className)}
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className={cn("h-5 rounded-l-md", percent >= 100 ? "rounded-r-md" : undefined, className)}
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style={{
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width: `${percent > 100 ? 100 : percent}%`,
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background: "repeating-linear-gradient(to right,#f55,#fa0,#ff5,#5f5,#5ff,#f5f,#a0a,#f55 16rem)"
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@@ -75,7 +75,7 @@ export default function GenericProgress({ percent, tooltipId, tooltipContent, cl
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>
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<div
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data-id={tooltipId}
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className={cn("h-5 rounded-l-md", percent > 100 ? "rounded-r-md" : undefined, className)}
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className={cn("h-5 rounded-l-md", percent >= 100 ? "rounded-r-md" : undefined, className)}
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style={{ width: `${percent > 100 ? 100 : percent}%` }}
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>
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</div>
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@@ -4,6 +4,7 @@ import { Separator } from "@/components/ui/separator"
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import { formatNumber } from "@/lib/formatters"
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import { getBuildBattleRank } from "@/lib/hypixel/build-battle/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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import CollapsedStats from "../../_components/CollapsedStats"
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import BuildBattleTitleProgress from "./progress"
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import BuildBattleGeneralStats from "./stats"
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@@ -25,7 +26,7 @@ export default function BuildBattleStats({ stats }: { stats: NonNullStats["Build
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stats={[
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{
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title: <p>Title</p>,
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stat: <p className={`font-bold text-mc-${rank.color}`}>{rank.name}</p>
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stat: <p className={cn(rank.bold && "font-bold", `text-mc-${rank.color}`)}>{rank.name}</p>
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},
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{
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title: <p>Wins</p>,
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@@ -14,11 +14,11 @@ export default function BuildBattleTitleProgress({ score }: { score: number }) {
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<GenericProgress
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percent={percent}
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tooltipId="build-battle-progress"
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tooltipContent={`${score}/${next !== null ? next.value : 0} Score`}
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tooltipContent={`${score}/${next.value} Score`}
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className={`bg-mc-${current.color}`}
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/>
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<p className={cn("font-bold", next !== null ? `text-mc-${next.color}` : "text-mc-gold")}>
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{next !== null ? next.name : "Already max rank"}
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<p className={cn(next.bold && "font-bold", `text-mc-${next.color}`)}>
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{next.name}
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</p>
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</div>
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)
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@@ -2,6 +2,7 @@ import { formatNumber } from "@/lib/formatters"
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import { getBuildBattleRank } from "@/lib/hypixel/build-battle/general"
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import { devide } from "@/lib/hypixel/general"
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import { NonNullStats } from "@/lib/schema/player"
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import { cn } from "@/lib/utils"
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import { BasicStat } from "../../_components/Stats"
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export default function BuildBattleGeneralStats({ stats }: { stats: NonNullable<NonNullStats["BuildBattle"]> }) {
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@@ -10,7 +11,7 @@ export default function BuildBattleGeneralStats({ stats }: { stats: NonNullable<
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<div className="flex">
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<div className="flex-1">
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<BasicStat title="Score: " value={formatNumber(stats.score)} />
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<BasicStat title="Title: " value={rank.name} className={`font-bold text-mc-${rank.color}`} />
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<BasicStat title="Title: " value={rank.name} className={cn(rank.bold && "font-bold", `text-mc-${rank.color}`)} />
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<BasicStat title="Tokens: " value={formatNumber(stats.coins)} className="text-mc-dark-green" />
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</div>
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<div className="flex-1">
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@@ -7,16 +7,23 @@ export const MODES = [
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{ id: "", name: "Overall" }
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] as const
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export const STARS = [
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{ value: 0, name: "Rookie", color: "white" },
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{ value: 100, name: "Untrained", color: "gray" },
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{ value: 250, name: "Amateur", color: "yellow" },
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{ value: 500, name: "Apprentice", color: "green" },
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{ value: 1000, name: "Experienced", color: "light-purple" },
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{ value: 2000, name: "Seasoned", color: "blue" },
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{ value: 3500, name: "Trained", color: "dark-green" },
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{ value: 5000, name: "Skilled", color: "dark-aqua" },
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{ value: 7500, name: "Talented", color: "red" },
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{ value: 10000, name: "Professional", color: "dark-purple" },
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{ value: 15000, name: "Expert", color: "dark-blue" },
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{ value: 20000, name: "Master", color: "dark-red" }
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{ value: 0, name: "Rookie", color: "white", bold: false },
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{ value: 100, name: "Untrained", color: "gray", bold: false },
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{ value: 250, name: "Amateur", color: "dark-gray", bold: false },
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{ value: 500, name: "Prospect", color: "green", bold: false },
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{ value: 1000, name: "Apprentice", color: "dark-green", bold: false },
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{ value: 2000, name: "Experienced", color: "aqua", bold: false },
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{ value: 3500, name: "Seasoned", color: "dark-aqua", bold: false },
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{ value: 5000, name: "Trained", color: "blue", bold: false },
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{ value: 7500, name: "Skilled", color: "dark-blue", bold: false },
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{ value: 10000, name: "Talented", color: "dark-purple", bold: false },
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{ value: 15000, name: "Professional", color: "light-purple", bold: false },
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{ value: 20000, name: "Artisan", color: "red", bold: false },
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{ value: 30000, name: "Expert", color: "dark-red", bold: false },
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{ value: 50000, name: "Master", color: "gold", bold: false },
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{ value: 100000, name: "Legend", color: "green", bold: true },
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{ value: 200000, name: "Grandmaster", color: "aqua", bold: true },
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{ value: 300000, name: "Celestial", color: "light-purple", bold: true },
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{ value: 400000, name: "Divine", color: "red", bold: true },
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{ value: 500000, name: "Ascended", color: "gold", bold: true }
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] as const
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@@ -12,7 +12,7 @@ export function getNextBuildBattleRank(score: number) {
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const next = STARS.indexOf(current) + 1
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return next > STARS.length - 1 ? null : STARS[next]
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return next > STARS.length - 1 ? STARS.at(-1)! : STARS[next]
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}
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export function getBuildBattleModeName(id: typeof MODES[number]["id"]) {
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