Files
illegitimate-bot/utils/functions.js
2023-08-31 23:13:47 +02:00

109 lines
2.6 KiB
JavaScript

/* ---------- bedwars level ---------- */
function getExpForLevel(level){
if(level == 0) return 0;
var respectedLevel = getLevelRespectingPrestige(level);
if(respectedLevel > EASY_LEVELS){
return 5000;
}
switch(respectedLevel){
case 1:
return 500;
case 2:
return 1000;
case 3:
return 2000;
case 4:
return 3500;
}
return 5000;
}
function getLevelRespectingPrestige(level){
if(level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE){
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE;
}
else {
return level % LEVELS_PER_PRESTIGE;
}
}
const EASY_LEVELS = 4;
const EASY_LEVELS_XP = 7000;
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP;
const LEVELS_PER_PRESTIGE = 100;
const HIGHEST_PRESTIGE = 50;
function getLevelForExp(exp){
var prestiges = Math.floor(exp / XP_PER_PRESTIGE);
var level = prestiges * LEVELS_PER_PRESTIGE;
var expWithoutPrestiges = exp - (prestiges * XP_PER_PRESTIGE);
for(let i = 1; i <= EASY_LEVELS; ++i){
var expForEasyLevel = getExpForLevel(i);
if(expWithoutPrestiges < expForEasyLevel){
break;
}
level++;
expWithoutPrestiges -= expForEasyLevel;
}
return level + expWithoutPrestiges / 5000
}
// hypixel
const BASE = 10000;
const GROWTH = 2500;
const HALF_GROWTH = 0.5 * GROWTH;
const REVERSE_PQ_PREFIX = -(BASE - 0.5 * GROWTH) / GROWTH;
const REVERSE_CONST = REVERSE_PQ_PREFIX * REVERSE_PQ_PREFIX;
const GROWTH_DIVIDES_2 = 2 / GROWTH;
function getLevel(exp) {
return exp <= 1 ? 1 : Math.floor(1 + REVERSE_PQ_PREFIX + Math.sqrt(REVERSE_CONST + GROWTH_DIVIDES_2 * exp));
}
function getExactLevel(exp) {
return getLevel(exp) + getPercentageToNextLevel(exp);
}
function getExpFromLevelToNext(level) {
return level < 1 ? BASE : GROWTH * (level - 1) + BASE;
}
function getTotalExpToLevel(level) {
const lv = Math.floor(level); const
x0 = getTotalExpToFullLevel(lv);
if (level === lv) return x0;
return (getTotalExpToFullLevel(lv + 1) - x0) * (level % 1) + x0;
}
function getTotalExpToFullLevel(level) {
return (HALF_GROWTH * (level - 2) + BASE) * (level - 1);
}
function getPercentageToNextLevel(exp) {
const lv = getLevel(exp);
const x0 = getTotalExpToLevel(lv);
return (exp - x0) / (getTotalExpToLevel(lv + 1) - x0);
}
/* ---------- skywars level ---------- */
function skywarsLevel(xp) {
var xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000];
let exactLevel = 0
if (xp >= 15000) {
exactLevel = (xp - 15000) / 10000 + 12;
return exactLevel;
} else {
for (i = 0; i < xps.length; i++) {
if (xp < xps[i]) {
exactLevel = i + (xp - xps[i-1]) / (xps[i] - xps[i-1]);
return exactLevel;
}
}
}
}
module.exports = {
getExactLevel,
skywarsLevel,
getLevelForExp
}