import { guildid } from "config/options.js" import statuses from "config/statuses.js" import { Guild } from "discord.js" import { IEvent } from "interfaces" export default { event: "ready", execute(client) { const user = client.user! const guild = client.guilds.cache.get(guildid) as Guild function getActivity(status: ((guild: Guild) => string) | string): string { if (typeof status === "function") { return status(guild) } else { return status } } user.setActivity({ name: getActivity(statuses[0].name), type: statuses[0].type }) let i = 1 setInterval(() => { const status = i++ % statuses.length user.setActivity({ name: getActivity(statuses[status].name), type: statuses[status].type }) }, 1000 * 60) user.setStatus("dnd") } } as IEvent<"ready">