Merge branch 'dev' into 'main'

Added guild member command and added credits to other code

See merge request illegitimate/illegitimate-bot!51
This commit is contained in:
2023-11-15 23:41:32 +00:00
8 changed files with 312 additions and 2 deletions

198
commands/guild.js Normal file
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@@ -0,0 +1,198 @@
const { SlashCommandBuilder } = require('discord.js')
const { guildLevel } = require('../utils/utils.js')
const { color } = require('../config/options.json')
const apikey = process.env.HYPIXELAPIKEY
const fetch = require('axios')
module.exports = {
name: 'guild',
description: 'Subcommands for guilds',
type: 'slash',
data: new SlashCommandBuilder()
.setName('guild')
.setDescription('Subcommands for guilds')
.addSubcommand(subcommand =>
subcommand
.setName('member')
.setDescription('Get info about a guild memeber')
.addStringOption(option =>
option
.setName('ign')
.setDescription('The IGN of the player.')
.setRequired(true)
)
)
.setDMPermission(false),
/** @param { import('discord.js').ChatInputCommandInteraction } interaction */
async execute(interaction) {
await interaction.deferReply()
const subcommand = interaction.options.getSubcommand()
const embedColor = Number(color.replace('#', '0x'))
const mojang = "https://api.mojang.com/users/profiles/minecraft/"
const hypixel = "https://api.hypixel.net/player"
const guild = "https://api.hypixel.net/guild"
if (subcommand === "member") {
const ign = interaction.options.getString('ign')
try {
const mojangReq = await fetch(mojang + ign)
var uuid = mojangReq.data.id
} catch (err) {
return interaction.editReply({
embeds: [{
description: "This user does not exist",
color: embedColor,
footer: {
text: interaction.guild.name + " | Developed by taken.lua",
icon_url: interaction.guild.iconURL({ dynamic: true })
}
}]
})
}
const player = await fetch(hypixel, {
params: {
key: apikey,
uuid: uuid
}
})
if (!player.data.player) {
await interaction.editReply({
embeds: [{
description: "This user does not exist",
color: embedColor,
footer: {
text: interaction.guild.name + " | Developed by taken.lua",
icon_url: interaction.guild.iconURL({ dynamic: true })
}
}]
})
}
const serverRank = player.data.player.newPackageRank
const monthlyRank = player.data.player.monthlyPackageRank
const displayName = player.data.player.displayname
if (serverRank === 'VIP') {
var rank = "[VIP] "
} else if (serverRank === 'VIP_PLUS') {
var rank = "[VIP+] "
} else if (serverRank === 'MVP') {
var rank = "[MVP] "
} else if (serverRank === 'MVP_PLUS' && monthlyRank === 'NONE') {
var rank = "[MVP+] "
} else if (serverRank === 'MVP_PLUS' && monthlyRank === 'SUPERSTAR') {
var rank = "[MVP++] "
}
const guildCheck = await fetch(guild, {
params: {
key: apikey,
player: uuid
}
})
if (!guildCheck.data.guild) {
await interaction.editReply({
embeds: [{
description: "This user is not in a guild",
color: embedColor,
footer: {
text: interaction.guild.name + " | Developed by taken.lua",
icon_url: interaction.guild.iconURL({ dynamic: true })
}
}]
})
}
const guildCreationMS = guildCheck.data.guild.created
const guildCreationTime = new Date(guildCreationMS)
const guildCreationDate = guildCreationTime.getDate()
const guildCreationMonth = guildCreationTime.getMonth() + 1
const guildCreationYear = guildCreationTime.getFullYear()
const guildCreationHours = guildCreationTime.getHours()
const guildCreationMinutes = guildCreationTime.getMinutes()
const guildCreationSeconds = guildCreationTime.getSeconds()
const guildCreation = guildCreationDate + "." +
guildCreationMonth + "." +
guildCreationYear + " " +
guildCreationHours + ":" +
guildCreationMinutes + ":" +
guildCreationSeconds
const guildName = guildCheck.data.guild.name
const guildTag = " [" + guildCheck.data.guild.tag + "]" ?? ""
const guildExp = guildCheck.data.guild.exp
const guildLvl = guildLevel(guildExp)
const guildMembers = guildCheck.data.guild.members
const guildMember = guildMembers.find(member => member.uuid === uuid)
const guildRank = guildMember.rank
const memberGexp = guildMember.expHistory
const allDaysGexp = Object.keys(memberGexp).map(key => {
return "**➺ " + key + ":** " + "`" + memberGexp[key] + "`" + "\n"
})
const expValue = allDaysGexp.join("")
const guildMemberJoinMS = guildMember.joined
const guildMemberJoinTime = new Date(guildMemberJoinMS)
const guildMemberJoinDate = guildMemberJoinTime.getDate()
const guildMemberJoinMonth = guildMemberJoinTime.getMonth() + 1
const guildMemberJoinYear = guildMemberJoinTime.getFullYear()
const guildMemberJoinHours = guildMemberJoinTime.getHours()
const guildMemberJoinMinutes = guildMemberJoinTime.getMinutes()
const guildMemberJoinSeconds = guildMemberJoinTime.getSeconds()
const guildMemberJoin = guildMemberJoinDate + "." +
guildMemberJoinMonth + "." +
guildMemberJoinYear + " " +
guildMemberJoinHours + ":" +
guildMemberJoinMinutes + ":" +
guildMemberJoinSeconds
await interaction.editReply({
embeds: [{
title: rank + displayName + guildTag,
description: "**Guild Name:** `" + guildName + "`\n" +
"**Guild Rank:** `" + guildRank + "`\n",
color: embedColor,
fields: [
{
name: "**Daily GEXP**",
value: expValue
},
{
name: "**Join date**",
value: "`" + guildMemberJoin + "`"
}
],
footer: {
text: interaction.guild.name + " | Developed by taken.lua",
icon_url: interaction.guild.iconURL({ dynamic: true })
}
}]
})
return
}
await interaction.editReply({
embeds: [{
description: "This command is currently under development",
color: embedColor,
footer: {
text: interaction.guild.name + " | Developed by taken.lua",
icon_url: interaction.guild.iconURL({ dynamic: true })
}
}]
})
}
}

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@@ -10,7 +10,8 @@ const commands = [];
const commandFiles = [
"../commands/config.js",
"../commands/setup.js"
"../commands/setup.js",
"../commands/guild.js"
]
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment

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@@ -1,3 +1,6 @@
/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function getExpForLevel(level) {
if (level == 0) return 0;

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@@ -0,0 +1,48 @@
/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function getLevel(exp) {
const EXP_NEEDED = [
100000,
150000,
250000,
500000,
750000,
1000000,
1250000,
1500000,
2000000,
2500000,
2500000,
2500000,
2500000,
2500000,
3000000,
];
let level = 0;
// Increments by one from zero to the level cap
for (let i = 0; i <= 1000; i += 1) {
// need is the required exp to get to the next level
let need = 0;
if (i >= EXP_NEEDED.length) {
need = EXP_NEEDED[EXP_NEEDED.length - 1];
} else { need = EXP_NEEDED[i]; }
// If the required exp to get to the next level isn't met returns
// the current level plus progress towards the next (unused exp/need)
// Otherwise increments the level and substracts the used exp from exp var
if ((exp - need) < 0) {
return Math.round((level + (exp / need)) * 100) / 100;
}
level += 1;
exp -= need;
}
// Returns the level cap - currently 1000
// If changed here, also change in for loop above
return 1000;
}
module.exports = { getLevel }

48
utils/functions/guild.js Normal file
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@@ -0,0 +1,48 @@
/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function guildLevel(exp) {
const EXP_NEEDED = [
100000,
150000,
250000,
500000,
750000,
1000000,
1250000,
1500000,
2000000,
2500000,
2500000,
2500000,
2500000,
2500000,
3000000,
];
let level = 0;
// Increments by one from zero to the level cap
for (let i = 0; i <= 1000; i += 1) {
// need is the required exp to get to the next level
let need = 0;
if (i >= EXP_NEEDED.length) {
need = EXP_NEEDED[EXP_NEEDED.length - 1];
} else { need = EXP_NEEDED[i]; }
// If the required exp to get to the next level isn't met returns
// the current level plus progress towards the next (unused exp/need)
// Otherwise increments the level and substracts the used exp from exp var
if ((exp - need) < 0) {
return Math.round((level + (exp / need)) * 100) / 100;
}
level += 1;
exp -= need;
}
// Returns the level cap - currently 1000
// If changed here, also change in for loop above
return 1000;
}
module.exports = { guildLevel }

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@@ -1,3 +1,6 @@
/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
const BASE = 10000;
const GROWTH = 2500;
const HALF_GROWTH = 0.5 * GROWTH;

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@@ -1,3 +1,6 @@
/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function skywarsLevel(xp) {
var xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000];
let exactLevel = 0

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@@ -1,5 +1,11 @@
const { skywarsLevel } = require('./functions/skywars.js')
const { bedwarsLevel } = require('./functions/bedwars.js')
const { hypixelLevel } = require('./functions/hypixel.js')
const { guildLevel } = require('./functions/guild.js')
module.exports = { skywarsLevel, bedwarsLevel, hypixelLevel }
module.exports = {
skywarsLevel,
bedwarsLevel,
hypixelLevel,
guildLevel
}