Merge branch 'dev' into 'main'

Updating scripts and removing useless commands

See merge request illegitimate/illegitimate-bot!16
This commit is contained in:
2023-08-30 09:08:54 +00:00
6 changed files with 46 additions and 122 deletions

1
.gitignore vendored
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@@ -2,4 +2,3 @@ node_modules/*
.env
.prettierrc
.editorconfig
dev-deploy.js

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@@ -1,41 +0,0 @@
const { SlashCommandBuilder, PermissionFlagsBits } = require('discord.js');
module.exports = {
name: 'maketestembed',
description: 'Make a test embed',
type: 'slash',
data: new SlashCommandBuilder()
.setName('maketestembed')
.setDescription('Make a test embed')
.setDefaultMemberPermissions(PermissionFlagsBits.Administrator),
async execute(interaction) {
await interaction.reply({
embeds: [{
title: 'Test Embed',
description: 'This is a test embed',
color: 0xff0000,
fields: [
{
name: 'Field 1',
value: 'This is field 1',
},
{
name: 'Field 2',
value: 'This is field 2',
},
{
name: 'Field 3',
value: 'This is field 3',
}
],
footer: {
text: 'This is a test embed',
},
}]
});
}
}

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@@ -14,10 +14,6 @@ module.exports = {
data: new SlashCommandBuilder()
.setName('devel')
.setDescription('Admin command.')
.addSubcommand(subcommand =>
subcommand
.setName('dbclearnonguildmembers')
.setDescription('Clears the database of non-guild members.'))
.addSubcommand(subcommand =>
subcommand
.setName('reload')
@@ -34,10 +30,6 @@ module.exports = {
option
.setName('count')
.setDescription('Count of messages to purge reactions from.')))
.addSubcommand(subcommand =>
subcommand
.setName('updatemutedrolepermissions')
.setDescription('Update the permissions of the muted role.'))
.setDefaultMemberPermissions(PermissionFlagsBits.Administrator)
.setDMPermission(false),
@@ -49,32 +41,6 @@ module.exports = {
const guild = interaction.guild;
const embedColor = Number(color.replace("#", "0x"));
if (subcommand === 'dbclearnonguildmembers') {
await interaction.deferReply({ ephemeral: true })
if (user.id !== dev) {
interaction.editReply({ content: 'Due to you not screwing something up this command is restricted to only ' + userMentioned, ephemeral: true })
return
}
const slothPixel = "https://api.slothpixel.me/api/guilds/"
const verifiedUsers = await verify.find()
verifiedUsers.forEach(async (user) => {
const userGuild = await fetch(slothPixel + user.uuid);
if (userGuild.data.id !== hypixelGuildID) {
await verify.deleteOne({ uuid: user.uuid })
}
})
interaction.editReply({ content: 'Done!', ephemeral: true })
}
if (subcommand === 'reload') {
const { exec } = require('child_process');
@@ -137,45 +103,5 @@ module.exports = {
await interaction.editReply(`Purged reactions from ${count} message(s).`)
}
if (subcommand === 'updatemutedrolepermissions') {
await interaction.reply({ content: 'In development', ephemeral: true })
return
await interaction.deferReply({ ephemeral: true })
const guild = interaction.guild;
const voiceChannels = guild.channels.cache.filter(channel => channel.type === ChannelType.GuildVoice);
const textChannels = guild.channels.cache.filter(channel => channel.type === ChannelType.GuildText);
const mutedRole = guild.roles.cache.get(muted);
// for (const channel of voiceChannels) {
// await channel[1].permissionOverwrites.create(mutedRole, [
// {
// id: mutedRole,
// deny: [PermissionFlagsBits.Speak, PermissionFlagsBits.SendMessages]
// },
// {
// id: guild.roles.everyone,
// deny: [PermissionFlagsBits.Connect, PermissionFlagsBits.ViewChannel]
// },
// {
// id: "722386801930797056",
// allow: [PermissionFlagsBits.Connect, PermissionFlagsBits.ViewChannel]
// }
// ])
// }
const channel = guild.channels.cache.get("1108161929882636380");
await channel.permissionOverwrites.edit("961891974472953906", {
2097152: true,
2048: true
})
await interaction.editReply({ content: 'Updated permissions for voice channels.', ephemeral: true })
}
}
};

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@@ -4,9 +4,8 @@
"description": "",
"main": "index.js",
"scripts": {
"prod:build": "node deploy-commands.js --prod",
"prod:build:context": "node deploy-commands.js --contextmenu",
"dev:build": "node deploy-commands.js --dev"
"prod:build": "node scripts/deploy-commands.js --prod",
"dev:build": "node scripts/deploy-commands.js --dev"
},
"author": "Taken",
"license": "ISC",

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@@ -18,12 +18,12 @@ else if (arg === '--prod') {
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
const command = require(`../commands/${file}`);
commands.push(command.data.toJSON());
}
for (const file of contentMenuCommands) {
const command = require(`./commands-contextmenu/${file}`);
const command = require(`../commands-contextmenu/${file}`);
commands.push(command.data.toJSON());
}
@@ -56,7 +56,7 @@ else if (arg === '--dev') {
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const command = require(`./commands-testing/${file}`);
const command = require(`../commands-testing/${file}`);
commands.push(command.data.toJSON());
}

41
scripts/dev-deploy.js Normal file
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@@ -0,0 +1,41 @@
const { REST, Routes } = require('discord.js');
const env = require('dotenv').config();
const token = process.env.TOKEN;
const clientId = process.env.DEVID;
const guildId = process.env.GUILDID;
const commands = [];
// Grab all the command files from the commands directory you created earlier
// const commandFiles = fs.readdirSync('./commands-testing').filter(file => file.endsWith('.js'));
const commandFiles = [
'./commands/config.js',
]
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const command = require(`${file}`);
commands.push(command.data.toJSON());
}
// Construct and prepare an instance of the REST module
const rest = new REST({ version: '10' }).setToken(token);
// and deploy your commands!
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();