Added eslintrc config and updated all files to it
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@@ -2,52 +2,52 @@
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Code used from the slothpixel project https://github.com/slothpixel/core
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*/
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function getExpForLevel(level) {
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if (level == 0) return 0;
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if (level == 0) return 0
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let respectedLevel = getLevelRespectingPrestige(level);
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let respectedLevel = getLevelRespectingPrestige(level)
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if (respectedLevel > EASY_LEVELS) {
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return 5000;
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return 5000
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}
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switch (respectedLevel) {
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case 1:
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return 500;
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case 2:
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return 1000;
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case 3:
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return 2000;
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case 4:
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return 3500;
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case 1:
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return 500
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case 2:
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return 1000
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case 3:
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return 2000
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case 4:
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return 3500
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}
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return 5000;
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return 5000
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}
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function getLevelRespectingPrestige(level) {
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if (level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE) {
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return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE;
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return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE
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}
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else {
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return level % LEVELS_PER_PRESTIGE;
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return level % LEVELS_PER_PRESTIGE
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}
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}
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const EASY_LEVELS = 4;
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const EASY_LEVELS_XP = 7000;
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const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP;
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const LEVELS_PER_PRESTIGE = 100;
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const HIGHEST_PRESTIGE = 50;
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const EASY_LEVELS = 4
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const EASY_LEVELS_XP = 7000
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const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP
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const LEVELS_PER_PRESTIGE = 100
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const HIGHEST_PRESTIGE = 50
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function bedwarsLevel(exp) {
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let prestiges = Math.floor(exp / XP_PER_PRESTIGE);
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let level = prestiges * LEVELS_PER_PRESTIGE;
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let expWithoutPrestiges = exp - (prestiges * XP_PER_PRESTIGE);
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let prestiges = Math.floor(exp / XP_PER_PRESTIGE)
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let level = prestiges * LEVELS_PER_PRESTIGE
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let expWithoutPrestiges = exp - (prestiges * XP_PER_PRESTIGE)
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for (let i = 1; i <= EASY_LEVELS; ++i) {
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let expForEasyLevel = getExpForLevel(i);
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let expForEasyLevel = getExpForLevel(i)
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if (expWithoutPrestiges < expForEasyLevel) {
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break;
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break
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}
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level++;
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expWithoutPrestiges -= expForEasyLevel;
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level++
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expWithoutPrestiges -= expForEasyLevel
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}
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return level + expWithoutPrestiges / 5000
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}
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