Added eslintrc config and updated all files to it
This commit is contained in:
@@ -1,10 +1,10 @@
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const { REST, Routes } = require('discord.js');
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const log = require('log-beautify')
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const fs = require('fs');
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require('dotenv').config();
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const token = process.env.DEVTOKEN;
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const clientId = process.env.DEVID;
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const guildId = process.env.GUILDID;
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const { REST, Routes } = require("discord.js")
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const log = require("log-beautify")
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const fs = require("fs")
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require("dotenv").config()
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const token = process.env.DEVTOKEN
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const clientId = process.env.DEVID
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const guildId = process.env.GUILDID
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log.useSymbols = false
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log.setColors({
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@@ -13,31 +13,31 @@ log.setColors({
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})
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async function autoDeployCommands() {
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const commands = [];
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const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith('.js'));
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const contentMenuCommands = fs.readdirSync('./commands-contextmenu/').filter(file => file.endsWith('.js'));
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const commandsTesting = fs.readdirSync('./commands-testing/').filter(file => file.endsWith('.js'));
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const commands = []
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const commandFiles = fs.readdirSync("./commands/").filter(file => file.endsWith(".js"))
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const contentMenuCommands = fs.readdirSync("./commands-contextmenu/").filter(file => file.endsWith(".js"))
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const commandsTesting = fs.readdirSync("./commands-testing/").filter(file => file.endsWith(".js"))
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for (const file of commandFiles) {
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const command = require(`../commands/${file}`);
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const command = require(`../commands/${file}`)
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if (command.dev) {
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commands.push(command.data.toJSON());
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commands.push(command.data.toJSON())
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}
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}
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for (const file of contentMenuCommands) {
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const command = require(`../commands-contextmenu/${file}`);
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const command = require(`../commands-contextmenu/${file}`)
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if (command.dev) {
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commands.push(command.data.toJSON());
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commands.push(command.data.toJSON())
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}
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}
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for (const file of commandsTesting) {
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const command = require(`../commands-testing/${file}`);
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const command = require(`../commands-testing/${file}`)
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if (command.dev) {
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commands.push(command.data.toJSON());
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commands.push(command.data.toJSON())
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}
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}
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const rest = new REST({ version: '10' }).setToken(token);
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const rest = new REST({ version: "10" }).setToken(token)
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const currentCommands = await rest.get(
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Routes.applicationGuildCommands(clientId, guildId),
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@@ -61,32 +61,32 @@ async function autoDeployCommands() {
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const newCmds = sortedNewCommandsInfo.map(cmd => {
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return " " + cmd.name + " was registered."
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}).join('\n')
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}).join("\n")
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const currentCmds = sortedCurrentCommandsInfo.map(cmd => {
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return " " + cmd.name + " was unregistered."
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}).join('\n')
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}).join("\n")
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if (JSON.stringify(sortedNewCommandsInfo) === JSON.stringify(sortedCurrentCommandsInfo)) {
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log.success('Commands are the same, skipping deploy.')
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log.success("Commands are the same, skipping deploy.")
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log.newCmds(newCmds)
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return
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}
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(async () => {
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try {
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log.warning('Commands are different, starting deploy.')
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log.warning("Commands are different, starting deploy.")
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log.currentCmds(currentCmds)
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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console.log(`Started refreshing ${commands.length} application (/) commands.`)
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guildId),
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{ body: commands },
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);
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)
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log.newCmds(newCmds)
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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console.log(`Successfully reloaded ${data.length} application (/) commands.`)
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} catch (error) {
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console.error(error);
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console.error(error)
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}
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})()
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}
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@@ -1,8 +1,8 @@
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const { loadButtonEvents } = require('./eventHandlers/button.js')
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const { loadSlashCommandsEvents } = require('./eventHandlers/command.js')
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const { loadContextMenuEvents } = require('./eventHandlers/contextmenu.js')
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const { loadModalEvents } = require('./eventHandlers/modal.js')
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const { loadEvents } = require('./eventHandlers/events.js')
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const { loadButtonEvents } = require("./eventHandlers/button.js")
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const { loadSlashCommandsEvents } = require("./eventHandlers/command.js")
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const { loadContextMenuEvents } = require("./eventHandlers/contextmenu.js")
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const { loadModalEvents } = require("./eventHandlers/modal.js")
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const { loadEvents } = require("./eventHandlers/events.js")
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module.exports = {
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loadSlashCommandsEvents,
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@@ -1,42 +1,42 @@
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const { Events } = require('discord.js')
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const path = require('path');
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const fs = require('fs');
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadButtonEvents(client) {
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const btnPath = path.join(__dirname, '..', '..', 'events', 'buttons');
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const btnFiles = fs.readdirSync(btnPath).filter(file => file.endsWith('.js'));
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const btnPath = path.join(__dirname, "..", "..", "events", "buttons")
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const btnFiles = fs.readdirSync(btnPath).filter(file => file.endsWith(".js"))
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for (const file of btnFiles) {
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const filePath = path.join(btnPath, file);
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const btn = require(filePath);
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const filePath = path.join(btnPath, file)
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const btn = require(filePath)
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if ('name' in btn && 'execute' in btn && btn.type === 'button') {
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client.events.set(btn.name, btn);
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if ("name" in btn && "execute" in btn && btn.type === "button") {
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client.events.set(btn.name, btn)
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} else {
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console.log(`[WARNING] The button at ${filePath} is missing a required "name", "execute" or "type" property.`);
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console.log(`[WARNING] The button at ${filePath} is missing a required "name", "execute" or "type" property.`)
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}
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}
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client.on(Events.InteractionCreate, async event => {
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if (!event.isButton())
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return;
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return
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const event2 = event.client.events.get(event.customId);
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const event2 = event.client.events.get(event.customId)
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if (!event2) {
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console.error(`No event matching ${event.customId} was found.`);
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return;
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console.error(`No event matching ${event.customId} was found.`)
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return
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}
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try {
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await event2.execute(event);
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await event2.execute(event)
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} catch (error) {
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console.error(error);
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console.error(error)
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await event.reply({
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content: 'There was an error while executing this event!',
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content: "There was an error while executing this event!",
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ephemeral: true
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})
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}
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@@ -1,59 +1,59 @@
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const { Events } = require('discord.js')
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const path = require('path');
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const fs = require('fs');
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadSlashCommandsEvents(client) {
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const cmdPath = path.join(__dirname, '..', '..', 'commands');
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const cmdFiles = fs.readdirSync(cmdPath).filter(file => file.endsWith('.js'));
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const cmdPath = path.join(__dirname, "..", "..", "commands")
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const cmdFiles = fs.readdirSync(cmdPath).filter(file => file.endsWith(".js"))
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for (const file of cmdFiles) {
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const filePath = path.join(cmdPath, file);
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const cmd = require(filePath);
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const filePath = path.join(cmdPath, file)
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const cmd = require(filePath)
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if ('data' in cmd && 'execute' in cmd && cmd.type === 'slash') {
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client.commands.set(cmd.data.name, cmd);
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if ("data" in cmd && "execute" in cmd && cmd.type === "slash") {
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client.commands.set(cmd.data.name, cmd)
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`);
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`)
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}
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}
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//! commands testing
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const cmdTestPath = path.join(__dirname, '..', '..', 'commands-testing');
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const cmdTestFiles = fs.readdirSync(cmdTestPath).filter(file => file.endsWith('.js'));
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const cmdTestPath = path.join(__dirname, "..", "..", "commands-testing")
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const cmdTestFiles = fs.readdirSync(cmdTestPath).filter(file => file.endsWith(".js"))
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for (const file of cmdTestFiles) {
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const filePath = path.join(cmdTestPath, file);
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const cmd = require(filePath);
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const filePath = path.join(cmdTestPath, file)
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const cmd = require(filePath)
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if ('data' in cmd && 'execute' in cmd && cmd.type === 'slash') {
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client.commands.set(cmd.data.name, cmd);
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if ("data" in cmd && "execute" in cmd && cmd.type === "slash") {
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client.commands.set(cmd.data.name, cmd)
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`);
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`)
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}
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}
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//! command handler
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isChatInputCommand())
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return;
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return
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const command = interaction.client.commands.get(interaction.commandName);
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const command = interaction.client.commands.get(interaction.commandName)
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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console.error(`No command matching ${interaction.commandName} was found.`)
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return
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}
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try {
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await command.execute(interaction);
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await command.execute(interaction)
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} catch (error) {
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console.error(error);
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console.error(error)
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await interaction.reply({
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content: 'There was an error while executing this command!',
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content: "There was an error while executing this command!",
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ephemeral: true
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})
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}
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@@ -1,43 +1,43 @@
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const { Events } = require('discord.js')
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const path = require('path');
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const fs = require('fs');
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadContextMenuEvents(client) {
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const contextMenuPath = path.join(__dirname, '..', '..', 'commands-contextmenu');
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const contextMenuFiles = fs.readdirSync(contextMenuPath).filter(file => file.endsWith('.js'));
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const contextMenuPath = path.join(__dirname, "..", "..", "commands-contextmenu")
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const contextMenuFiles = fs.readdirSync(contextMenuPath).filter(file => file.endsWith(".js"))
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for (const file of contextMenuFiles) {
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const filePath = path.join(contextMenuPath, file);
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const cmd = require(filePath);
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const filePath = path.join(contextMenuPath, file)
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const cmd = require(filePath)
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if ('data' in cmd && 'execute' in cmd && cmd.type === 'contextmenu') {
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client.commands.set(cmd.data.name, cmd);
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if ("data" in cmd && "execute" in cmd && cmd.type === "contextmenu") {
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client.commands.set(cmd.data.name, cmd)
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`);
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`)
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}
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}
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//! context menu command handler
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isContextMenuCommand())
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return;
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return
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const command = interaction.client.commands.get(interaction.commandName);
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const command = interaction.client.commands.get(interaction.commandName)
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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console.error(`No command matching ${interaction.commandName} was found.`)
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return
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}
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try {
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await command.execute(interaction);
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await command.execute(interaction)
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} catch (error) {
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console.error(error);
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console.error(error)
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await interaction.reply({
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content: 'There was an error while executing this command!',
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content: "There was an error while executing this command!",
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ephemeral: true
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})
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}
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@@ -1,20 +1,20 @@
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const path = require('path');
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const fs = require('fs');
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadEvents(client) {
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const serverDir = path.join(__dirname, '..', '..', 'events', 'server')
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const serverDir = path.join(__dirname, "..", "..", "events", "server")
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const eventDirs = fs.readdirSync(serverDir)
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for (const eventDir of eventDirs) {
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const eventFiles = fs.readdirSync(path.join(serverDir, eventDir))
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for (const eventFile of eventFiles) {
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const eventPath = path.join(serverDir, eventDir, eventFile)
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const event = require(eventPath)
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if ('name' in event && 'execute' in event && 'event' in event && event.type === 'event') {
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if ("name" in event && "execute" in event && "event" in event && event.type === "event") {
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client.on(event.event, event.execute)
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} else {
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console.log(`[WARNING] The event at ${eventPath} is missing a required "name", "execute", "type" or "event" property.`);
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console.log(`[WARNING] The event at ${eventPath} is missing a required "name", "execute", "type" or "event" property.`)
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}
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}
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}
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@@ -1,22 +1,22 @@
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const { Events } = require('discord.js')
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const path = require('path');
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const fs = require('fs');
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadModalEvents(client) {
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const modalPath = path.join(__dirname, '..', '..', 'events', 'modals');
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const modalFiles = fs.readdirSync(modalPath).filter(file => file.endsWith('.js'));
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const modalPath = path.join(__dirname, "..", "..", "events", "modals")
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const modalFiles = fs.readdirSync(modalPath).filter(file => file.endsWith(".js"))
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for (const file of modalFiles) {
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const filePath = path.join(modalPath, file);
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const modal = require(filePath);
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const filePath = path.join(modalPath, file)
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const modal = require(filePath)
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if ('name' in modal && 'execute' in modal && modal.type === 'modal') {
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client.on(Events.InteractionCreate, modal.execute);
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if ("name" in modal && "execute" in modal && modal.type === "modal") {
|
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client.on(Events.InteractionCreate, modal.execute)
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} else {
|
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console.log(`[WARNING] The modal at ${filePath} is missing a required "name", "execute" or "type" property.`);
|
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console.log(`[WARNING] The modal at ${filePath} is missing a required "name", "execute" or "type" property.`)
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
@@ -1,10 +1,10 @@
|
||||
const fetch = require('axios')
|
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const fetch = require("axios")
|
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const apikey = process.env.HYPIXELAPIKEY
|
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const mojang = 'https://api.mojang.com/users/profiles/minecraft/'
|
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const mojang = "https://api.mojang.com/users/profiles/minecraft/"
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const mojanguuid = "https://sessionserver.mojang.com/session/minecraft/profile/"
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const hypixel = 'https://api.hypixel.net/player'
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const guild = 'https://api.hypixel.net/guild'
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const minotar = 'https://minotar.net/helm/'
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const hypixel = "https://api.hypixel.net/player"
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const guild = "https://api.hypixel.net/guild"
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const minotar = "https://minotar.net/helm/"
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async function getUUID(ign) {
|
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try {
|
||||
|
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@@ -2,52 +2,52 @@
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Code used from the slothpixel project https://github.com/slothpixel/core
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*/
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function getExpForLevel(level) {
|
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if (level == 0) return 0;
|
||||
if (level == 0) return 0
|
||||
|
||||
let respectedLevel = getLevelRespectingPrestige(level);
|
||||
let respectedLevel = getLevelRespectingPrestige(level)
|
||||
if (respectedLevel > EASY_LEVELS) {
|
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return 5000;
|
||||
return 5000
|
||||
}
|
||||
|
||||
switch (respectedLevel) {
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||||
case 1:
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||||
return 500;
|
||||
case 2:
|
||||
return 1000;
|
||||
case 3:
|
||||
return 2000;
|
||||
case 4:
|
||||
return 3500;
|
||||
case 1:
|
||||
return 500
|
||||
case 2:
|
||||
return 1000
|
||||
case 3:
|
||||
return 2000
|
||||
case 4:
|
||||
return 3500
|
||||
}
|
||||
return 5000;
|
||||
return 5000
|
||||
}
|
||||
|
||||
function getLevelRespectingPrestige(level) {
|
||||
if (level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE) {
|
||||
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE;
|
||||
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE
|
||||
}
|
||||
else {
|
||||
return level % LEVELS_PER_PRESTIGE;
|
||||
return level % LEVELS_PER_PRESTIGE
|
||||
}
|
||||
}
|
||||
|
||||
const EASY_LEVELS = 4;
|
||||
const EASY_LEVELS_XP = 7000;
|
||||
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP;
|
||||
const LEVELS_PER_PRESTIGE = 100;
|
||||
const HIGHEST_PRESTIGE = 50;
|
||||
const EASY_LEVELS = 4
|
||||
const EASY_LEVELS_XP = 7000
|
||||
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP
|
||||
const LEVELS_PER_PRESTIGE = 100
|
||||
const HIGHEST_PRESTIGE = 50
|
||||
function bedwarsLevel(exp) {
|
||||
let prestiges = Math.floor(exp / XP_PER_PRESTIGE);
|
||||
let level = prestiges * LEVELS_PER_PRESTIGE;
|
||||
let expWithoutPrestiges = exp - (prestiges * XP_PER_PRESTIGE);
|
||||
let prestiges = Math.floor(exp / XP_PER_PRESTIGE)
|
||||
let level = prestiges * LEVELS_PER_PRESTIGE
|
||||
let expWithoutPrestiges = exp - (prestiges * XP_PER_PRESTIGE)
|
||||
|
||||
for (let i = 1; i <= EASY_LEVELS; ++i) {
|
||||
let expForEasyLevel = getExpForLevel(i);
|
||||
let expForEasyLevel = getExpForLevel(i)
|
||||
if (expWithoutPrestiges < expForEasyLevel) {
|
||||
break;
|
||||
break
|
||||
}
|
||||
level++;
|
||||
expWithoutPrestiges -= expForEasyLevel;
|
||||
level++
|
||||
expWithoutPrestiges -= expForEasyLevel
|
||||
}
|
||||
return level + expWithoutPrestiges / 5000
|
||||
}
|
||||
|
||||
@@ -18,39 +18,39 @@ function guildLevel(exp) {
|
||||
2500000,
|
||||
2500000,
|
||||
3000000,
|
||||
];
|
||||
]
|
||||
|
||||
let level = 0;
|
||||
let level = 0
|
||||
|
||||
// Increments by one from zero to the level cap
|
||||
for (let i = 0; i <= 1000; i += 1) {
|
||||
// need is the required exp to get to the next level
|
||||
let need = 0;
|
||||
let need = 0
|
||||
if (i >= EXP_NEEDED.length) {
|
||||
need = EXP_NEEDED[EXP_NEEDED.length - 1];
|
||||
} else { need = EXP_NEEDED[i]; }
|
||||
need = EXP_NEEDED[EXP_NEEDED.length - 1]
|
||||
} else { need = EXP_NEEDED[i] }
|
||||
|
||||
// If the required exp to get to the next level isn't met returns
|
||||
// the current level plus progress towards the next (unused exp/need)
|
||||
// Otherwise increments the level and substracts the used exp from exp var
|
||||
if ((exp - need) < 0) {
|
||||
return Math.round((level + (exp / need)) * 100) / 100;
|
||||
return Math.round((level + (exp / need)) * 100) / 100
|
||||
}
|
||||
level += 1;
|
||||
exp -= need;
|
||||
level += 1
|
||||
exp -= need
|
||||
}
|
||||
|
||||
// Returns the level cap - currently 1000
|
||||
// If changed here, also change in for loop above
|
||||
return 1000;
|
||||
return 1000
|
||||
}
|
||||
/*
|
||||
Code used from the hypixel-guild-bot project https://github.com/SimplyNo/hypixel-guild-bot
|
||||
*/
|
||||
function scaledGEXP(input) {
|
||||
if (input <= 200000) return Number(input);
|
||||
if (input <= 700000) return Number(Math.round(((input - 200000) / 10) + 200000));
|
||||
if (input > 700000) return Number(Math.round(((input - 700000) / 33) + 250000));
|
||||
if (input <= 200000) return Number(input)
|
||||
if (input <= 700000) return Number(Math.round(((input - 200000) / 10) + 200000))
|
||||
if (input > 700000) return Number(Math.round(((input - 700000) / 33) + 250000))
|
||||
}
|
||||
|
||||
module.exports = { guildLevel, scaledGEXP }
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
/*
|
||||
Code used from the slothpixel project https://github.com/slothpixel/core
|
||||
*/
|
||||
const BASE = 10000;
|
||||
const GROWTH = 2500;
|
||||
const HALF_GROWTH = 0.5 * GROWTH;
|
||||
const REVERSE_PQ_PREFIX = -(BASE - 0.5 * GROWTH) / GROWTH;
|
||||
const REVERSE_CONST = REVERSE_PQ_PREFIX * REVERSE_PQ_PREFIX;
|
||||
const GROWTH_DIVIDES_2 = 2 / GROWTH;
|
||||
const BASE = 10000
|
||||
const GROWTH = 2500
|
||||
const HALF_GROWTH = 0.5 * GROWTH
|
||||
const REVERSE_PQ_PREFIX = -(BASE - 0.5 * GROWTH) / GROWTH
|
||||
const REVERSE_CONST = REVERSE_PQ_PREFIX * REVERSE_PQ_PREFIX
|
||||
const GROWTH_DIVIDES_2 = 2 / GROWTH
|
||||
|
||||
function getLevel(exp) {
|
||||
return exp <= 1 ? 1 : Math.floor(1 + REVERSE_PQ_PREFIX + Math.sqrt(REVERSE_CONST + GROWTH_DIVIDES_2 * exp));
|
||||
return exp <= 1 ? 1 : Math.floor(1 + REVERSE_PQ_PREFIX + Math.sqrt(REVERSE_CONST + GROWTH_DIVIDES_2 * exp))
|
||||
}
|
||||
|
||||
function hypixelLevel(exp) {
|
||||
return getLevel(exp) + getPercentageToNextLevel(exp);
|
||||
return getLevel(exp) + getPercentageToNextLevel(exp)
|
||||
}
|
||||
|
||||
function getTotalExpToLevel(level) {
|
||||
const lv = Math.floor(level); const
|
||||
x0 = getTotalExpToFullLevel(lv);
|
||||
if (level === lv) return x0;
|
||||
return (getTotalExpToFullLevel(lv + 1) - x0) * (level % 1) + x0;
|
||||
x0 = getTotalExpToFullLevel(lv)
|
||||
if (level === lv) return x0
|
||||
return (getTotalExpToFullLevel(lv + 1) - x0) * (level % 1) + x0
|
||||
}
|
||||
|
||||
function getTotalExpToFullLevel(level) {
|
||||
return (HALF_GROWTH * (level - 2) + BASE) * (level - 1);
|
||||
return (HALF_GROWTH * (level - 2) + BASE) * (level - 1)
|
||||
}
|
||||
|
||||
function getPercentageToNextLevel(exp) {
|
||||
const lv = getLevel(exp);
|
||||
const x0 = getTotalExpToLevel(lv);
|
||||
return (exp - x0) / (getTotalExpToLevel(lv + 1) - x0);
|
||||
const lv = getLevel(exp)
|
||||
const x0 = getTotalExpToLevel(lv)
|
||||
return (exp - x0) / (getTotalExpToLevel(lv + 1) - x0)
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -2,16 +2,16 @@
|
||||
Code used from the slothpixel project https://github.com/slothpixel/core
|
||||
*/
|
||||
function skywarsLevel(xp) {
|
||||
let xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000];
|
||||
let xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000]
|
||||
let exactLevel = 0
|
||||
if (xp >= 15000) {
|
||||
exactLevel = (xp - 15000) / 10000 + 12;
|
||||
return exactLevel;
|
||||
exactLevel = (xp - 15000) / 10000 + 12
|
||||
return exactLevel
|
||||
} else {
|
||||
for (i = 0; i < xps.length; i++) {
|
||||
if (xp < xps[i]) {
|
||||
exactLevel = i + (xp - xps[i - 1]) / (xps[i] - xps[i - 1]);
|
||||
return exactLevel;
|
||||
exactLevel = i + (xp - xps[i - 1]) / (xps[i] - xps[i - 1])
|
||||
return exactLevel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
function formatUuid(uuid) {
|
||||
return uuid.replace(/(.{8})(.{4})(.{4})(.{4})(.{12})/, '$1-$2-$3-$4-$5')
|
||||
return uuid.replace(/(.{8})(.{4})(.{4})(.{4})(.{12})/, "$1-$2-$3-$4-$5")
|
||||
}
|
||||
|
||||
module.exports = { formatUuid }
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
const { skywarsLevel } = require('./functions/skywars.js')
|
||||
const { bedwarsLevel } = require('./functions/bedwars.js')
|
||||
const { hypixelLevel } = require('./functions/hypixel.js')
|
||||
const { formatUuid } = require('./functions/uuid.js')
|
||||
const { guildLevel, scaledGEXP } = require('./functions/guild.js')
|
||||
const { getUUID, getIGN, getPlayer, getGuild, getHeadURL } = require('./functions/account.js')
|
||||
const { skywarsLevel } = require("./functions/skywars.js")
|
||||
const { bedwarsLevel } = require("./functions/bedwars.js")
|
||||
const { hypixelLevel } = require("./functions/hypixel.js")
|
||||
const { formatUuid } = require("./functions/uuid.js")
|
||||
const { guildLevel, scaledGEXP } = require("./functions/guild.js")
|
||||
const { getUUID, getIGN, getPlayer, getGuild, getHeadURL } = require("./functions/account.js")
|
||||
|
||||
module.exports = {
|
||||
skywarsLevel,
|
||||
|
||||
Reference in New Issue
Block a user