Added eslintrc config and updated all files to it
This commit is contained in:
@@ -1,87 +1,87 @@
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const { REST, Routes } = require('discord.js');
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const env = require('dotenv').config();
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const token = process.env.PRODTOKEN;
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const clientId = process.env.CLIENTID;
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const guildId = process.env.GUILDID;
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const fs = require('node:fs');
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const args = process.argv.slice(2);
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const arg = args[0];
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const { REST, Routes } = require("discord.js")
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require("dotenv").config()
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const token = process.env.PRODTOKEN
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const clientId = process.env.CLIENTID
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const guildId = process.env.GUILDID
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const fs = require("node:fs")
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const args = process.argv.slice(2)
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const arg = args[0]
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if (!arg) {
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console.log('Please specify a command to run!');
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console.log("Please specify a command to run!")
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}
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else if (arg === '--prod') {
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const commands = [];
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else if (arg === "--prod") {
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const commands = []
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// Grab all the command files from the commands directory you created earlier
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const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
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const contentMenuCommands = fs.readdirSync('./commands-contextmenu').filter(file => file.endsWith('.js'));
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const commandFiles = fs.readdirSync("./commands").filter(file => file.endsWith(".js"))
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const contentMenuCommands = fs.readdirSync("./commands-contextmenu").filter(file => file.endsWith(".js"))
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// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
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for (const file of commandFiles) {
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const command = require(`../commands/${file}`);
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commands.push(command.data.toJSON());
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const command = require(`../commands/${file}`)
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commands.push(command.data.toJSON())
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}
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for (const file of contentMenuCommands) {
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const command = require(`../commands-contextmenu/${file}`);
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commands.push(command.data.toJSON());
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const command = require(`../commands-contextmenu/${file}`)
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commands.push(command.data.toJSON())
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}
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: '10' }).setToken(token);
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const rest = new REST({ version: "10" }).setToken(token);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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console.log(`Started refreshing ${commands.length} application (/) commands.`)
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationCommands(clientId),
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{ body: commands },
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);
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)
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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console.log(`Successfully reloaded ${data.length} application (/) commands.`)
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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console.error(error)
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}
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})();
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})()
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}
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else if (arg === '--dev') {
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const commands = [];
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else if (arg === "--dev") {
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const commands = []
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// Grab all the command files from the commands directory you created earlier
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const commandFiles = fs.readdirSync('./commands-testing').filter(file => file.endsWith('.js'));
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const commandFiles = fs.readdirSync("./commands-testing").filter(file => file.endsWith(".js"))
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// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
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for (const file of commandFiles) {
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const command = require(`../commands-testing/${file}`);
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commands.push(command.data.toJSON());
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const command = require(`../commands-testing/${file}`)
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commands.push(command.data.toJSON())
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}
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: '10' }).setToken(token);
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const rest = new REST({ version: "10" }).setToken(token);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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console.log(`Started refreshing ${commands.length} application (/) commands.`)
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guildId),
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{ body: commands },
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);
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)
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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console.log(`Successfully reloaded ${data.length} application (/) commands.`)
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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console.error(error)
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}
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})();
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})()
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}
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else if (arg && arg !== '--prod' && arg !== '--dev') {
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console.log('Invalid argument!');
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else if (arg && arg !== "--prod" && arg !== "--dev") {
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console.log("Invalid argument!")
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}
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@@ -1,10 +1,10 @@
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const { REST, Routes } = require('discord.js');
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require('dotenv').config();
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const token = process.env.DEVTOKEN;
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const clientId = process.env.DEVID;
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const guildId = process.env.GUILDID;
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const { REST, Routes } = require("discord.js")
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require("dotenv").config()
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const token = process.env.DEVTOKEN
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const clientId = process.env.DEVID
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const guildId = process.env.GUILDID
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const commands = [];
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const commands = []
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// Grab all the command files from the commands directory you created earlier
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// const commandFiles = fs.readdirSync('./commands-testing').filter(file => file.endsWith('.js'));
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@@ -15,28 +15,28 @@ const commandFiles = [
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// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
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for (const file of commandFiles) {
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const command = require(`${file}`);
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commands.push(command.data.toJSON());
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const command = require(`${file}`)
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commands.push(command.data.toJSON())
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}
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: '10' }).setToken(token);
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const rest = new REST({ version: "10" }).setToken(token);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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console.log(`Started refreshing ${commands.length} application (/) commands.`)
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guildId),
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{ body: commands },
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);
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)
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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console.log(`Successfully reloaded ${data.length} application (/) commands.`)
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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console.error(error)
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}
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})();
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})()
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